Sketchup Textures and M.C. Escher
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Process for the free Algodoo!
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You could do that in 3d with sketchyphysics! I don't think that's what ashcott wants though...
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Love your enthusiasm Frenchy.
I can't rearrange the individual parts from the configuration in the first image so it looks like I'm just stuck using lots of excess pixels...
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Yes, if that is the field required to get the full repeat of the pattern. But can't you change the resolution to use fewer pixels in the end?
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@unknownuser said:
You could do that in 3d with sketchyphysics!
Yes it's that i have also said!
@unknownuser said:
You can also use some SketchyPhysics!
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@pilou said:
@unknownuser said:
You could do that in 3d with sketchyphysics!
Yes it's that i have also said!
@unknownuser said:
You can also use some SketchyPhysics!
Pardonnez moi! Je n'ai pas lu correctement le franรงais...
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No problemo!
Else it's not a trivial problem for automatise positions of all tiles!
Even to take only 3 tiles at sub-unity mutiple of their Sizes! -
@pbacot said:
But can't you change the resolution to use fewer pixels in the end?
Yeah but scaling down results in ugly resolution/textures
Scaling up creates heavy files and lags sketchup
A balancing act as always -
@ashscott said:
@pbacot said:
But can't you change the resolution to use fewer pixels in the end?
Yeah but scaling down results in ugly resolution/textures
Scaling up creates heavy files and lags sketchup
A balancing act as alwaysI don't know if you need those textures to be big for SU direct output, but I usually don't.
Architectural plans are printed at scales that usually range from 1:200 to 1:50. A bad quality texture is enough for that.
When scales get bigger 1:25 to 1:1 the most important textures are hatches. Those are very small tileable textures that don't get heavy on SU. The rest of the textures disappear on my style of choice or get bigger/blurry wich is no problem at all as the focus are the vector lines and hatches.
I don't use sketchup views with textures in printed output.
Navigating the model with those low textures is perfectly nice for showing the project around to clients.
Rendering is where you need big textures for quality and zooming in.
I use Thea and Thea for Sketchup plugin automatically compresses any HD texture used in a material when exporting it to a sketchup material or when inserting it through Thea browser. However, when rendering, it uses the HD version... It's working like a proxy texture and Sketchup runs liks a breeze!
I have almost no scenario where I need huge textures inside sketchup...(texturing a big terrain mesh or painting on a surface texture with my image editor and things like that are the only ones I can remember...)
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Thats very helpful info and very true regarding printed plans (at least in my experience).
These textures are for marketing the product on the textures itself so that a contractor can download the texture and show it to clients within the sketchup model hopefully encouraging the client to buy the product that the texture represents. Therefore, resolution needs to be reasonably good so it will look attractive within a sketchup model from multiple angles.
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I bet you know what you're doing, but why concern about speed if you're focusing on a single product?
I'm sure SU will handle it very well...
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Yeah speed will get taxed a little but want to keep the textures light in the case of people using large models with many different textures in them (this thread is regarding one texture out of many).
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I use a lot of textures and the model flies well. You can reduce texture size whenever you need/want, it's harder to increase it though...
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