sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchyPhysics 3.7.4

    Scheduled Pinned Locked Moved SketchyPhysics
    48 Posts 16 Posters 87.1k Views 16 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      PituPhysics
      last edited by PituPhysics

      %(#5566AA)[SketchyPhysics 3.7.4 Release date: November 26, 2017. Copyright ยฉ 2007, Chris Phillips]

      It remains just for 32-bit SketchUp to use.
      Download the SketchUp 32bit from SketchUp Product Downloads.

      Downloads, example scripts and Change Log.

      Links:
      Sketchy Wiki script overview webpage.
      My YouTube channel.

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Seems a task work! ๐Ÿ˜Ž

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • A Offline
          Anton_S
          last edited by

          Nice work, Pitu! New dialogs and icons look impressive.

          1 Reply Last reply Reply Quote 0
          • cottyC Offline
            cotty
            last edited by

            If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...

            sperror.jpg

            my SketchUp gallery

            1 Reply Last reply Reply Quote 0
            • P Offline
              PituPhysics
              last edited by

              @cotty said:

              If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...

              [attachment=0:z2ghrny5]<!-- ia0 -->sperror.jpg<!-- ia0 -->[/attachment:z2ghrny5]

              Press the ESC button to end of simulation. There is nothing wrong with the simulation. This is the essence of the play button.
              Test this model: https://3dwarehouse.sketchup.com/model.html?id=u1c600117-45d1-4a6b-b7e0-410b5f932d66

              1 Reply Last reply Reply Quote 0
              • cottyC Offline
                cotty
                last edited by

                I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?

                my SketchUp gallery

                1 Reply Last reply Reply Quote 0
                • P Offline
                  PituPhysics
                  last edited by

                  @cotty said:

                  I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?

                  Yes, I deliberately made that way. This disable the "Joint Controller Panel" hides the axes of SketchUp and SketchUp window puts into the background. Can be used either.

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    faust07
                    last edited by

                    Some interesting new features. Will try it on weekend. Have to overwrite version 3.5.6 of Anton_S. Hope that the compatibility with Twilight renderer still works. Thank you!

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Mister K
                      last edited by

                      Very cool improvements.
                      How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
                      Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        Anton_S
                        last edited by

                        @mister k said:

                        Very cool improvements.
                        How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
                        Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.

                        Good questions, Mister K.

                        Yes, Pitu used SP3.5.6 to get to SP3.6. As of SP3.4, all SP models including those of SP3RC1 should work just fine. However, there's one thing to keep in mind. Since SU2014, SketchUp's Ruby version was upgraded to 2.0.0. Compared to Ruby 1.8.6, Ruby 2.0.0 has some syntax changed. See specific changes here: http://sketchyphysics.wikia.com/wiki/Updating_Scripts_for_SU2014_Compatibility This means that many SP scripted models will work in SU2013 and below.

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          PituPhysics
                          last edited by

                          @mister k said:

                          Very cool improvements.
                          How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on?

                          Hi Mr.K. My channel on YouTube you'll find the "How to use" videos. But on SketchyWiki page there are also examples scripts.

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            faust07
                            last edited by

                            Works great. The rendering of animations of regular physics models with TwilightRenderer works very well. The problem of rendering of emitters and programmed objects as in Anton's youngest car AI model remains. These temporary objects are unfortunately invisible when rendering from Replay. Anton's intelligently programmed cars and SketchyPhysics could be the basis for a visualized traffic simulation. Many thanks to both - Anton and Pitu! Please continue this way.

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              faust07
                              last edited by

                              I recently found an old model with this motor-joint. It works under SPh3.6 but the joint can not be modified, for example, combine it with another kind of joint. Is something like this possible in current SP-versions?


                              UnknownMotorJoint_01.png

                              1 Reply Last reply Reply Quote 0
                              • NigeCN Offline
                                NigeC
                                last edited by

                                I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
                                I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slow

                                this is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol


                                frmes_0084.jpg

                                โ€œItโ€™s only impossible if you stop and think about it!โ€

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  PituPhysics
                                  last edited by

                                  @nigec said:

                                  I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
                                  I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slow

                                  this is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol

                                  Care must be taken to have a very small gap between the "collisions". The chain is can be loose, so to speak. Just like in the video, however also laterally, between the chain links. This "chain-physics" really put a strain on SketchyPhysics. For this reason, too slow, animation and recording.

                                  But this video looks really good. ๐Ÿ‘

                                  1 Reply Last reply Reply Quote 0
                                  • NigeCN Offline
                                    NigeC
                                    last edited by

                                    The gap between the rollers and gear are pretty huge, I could of got away with them a lot closer, but its a "suck it n see" past time lol
                                    Here's the render ๐Ÿ˜„

                                    โ€œItโ€™s only impossible if you stop and think about it!โ€

                                    1 Reply Last reply Reply Quote 0
                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Nice one Nige!

                                      www.casca.pt
                                      Visit us on facebook!

                                      1 Reply Last reply Reply Quote 0
                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        Are there any plans for a 64-bit version of this tool?

                                        I have SU 64-bit so I cannot use this extension ๐Ÿ˜ž

                                        1 Reply Last reply Reply Quote 0
                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          @ntxdave said:

                                          I have SU 64-bit so I cannot use this extension ๐Ÿ˜ž

                                          A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.

                                          my SketchUp gallery

                                          1 Reply Last reply Reply Quote 0
                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            @cotty said:

                                            @ntxdave said:

                                            I have SU 64-bit so I cannot use this extension ๐Ÿ˜ž

                                            A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.

                                            Good idea. I still have 2014 installed. Kind of a DUH moment for me ๐Ÿ˜ฎ

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement