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    SketchyPhysics 3.7.4

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Anton_S
      last edited by

      Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.

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      • P Offline
        PituPhysics
        last edited by

        @anton_s said:

        Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.

        Thank you, Anton. Just a pity that does not work with Ctrl+C function in editor. The SU 13 comes up a window with a javascript error.

        These tried:

        • src-min-noconflict

        • src-min

        • src

        • <div editor

        • <textarea editor

        But even trying. ๐Ÿ˜„

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        • A Offline
          Anton_S
          last edited by

          To fix that message, in settings_ui.html, replace
          <meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
          with
          <meta http-equiv="X-UA-Compatible" content="IE=10" />

          Here is an optional command to add. I don't recall what it does, but you can read about it on web.
          <meta http-equiv="MSThemeCompatible" content="Yes" />

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          • P Offline
            PituPhysics
            last edited by

            @anton_s said:

            To fix that message, in settings_ui.html, replace
            <meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
            with
            <meta http-equiv="X-UA-Compatible" content="IE=10" />

            Here is an optional command to add. I don't recall what it does, but you can read about it on web.
            <meta http-equiv="MSThemeCompatible" content="Yes" />

            Wow... really, I rewrite the "IE=edge, chrome=1" to "IE=10" and now work perfectly. ๐Ÿ˜„ I thought it was much more serious the error.
            The MSThemeCompatible not necessary: http://www.metatags.info/meta_http_equiv_msthemecompatible

            Thanks Anton, coming soon the next version.

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            • F Offline
              faust07
              last edited by

              A small question or idea to improve the handling of Physics Simulations after crash and bug splat. Would it be feasible to incorporate a function to start the simulation with a freely selected physics frame number, so how one can do it with Twilight Renderer in the animation presets?

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              • P Offline
                PituPhysics
                last edited by

                Hi faust07. Try this: http://twilightrender.com/phpBB3/viewtopic.php?t=215

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                • F Offline
                  faust07
                  last edited by

                  Oh sorry, I have my question not properly formulated. It relates to the direct animation output in SketchUp. My thought is, like in the animation editor of Twilight, to start the Physics simulation from a specific frame or time and stop after a specified margin. That would be very helpful for complex simulations, large models ore extravagant stiles do not have to be fully passed through to a required point or frame. Similar to Twilight renderer, the routine could internal count through, for example, to the frame 1200 and then begins with the complete image output for the Physics model situation at that point.

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                  • F Offline
                    faust07
                    last edited by

                    Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics. ๐Ÿ‘

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                    • P Offline
                      PituPhysics
                      last edited by

                      @faust07 said:

                      Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics. ๐Ÿ‘

                      Hello Faust. I could not solve, I asked Anton...

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                      • J Offline
                        jumpjack
                        last edited by

                        @anton_s said:

                        SketchyPhysics is a real-time physics simulation plugin for SketchUp created by Chris Phillips.

                        See extended versions maintained by PituPhysics: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453

                        SP 3.5, the unofficial release, comes with many bug fixes

                        @unknownuser said:

                        SketchyPhysics 3.7.1

                        SketchyPhysics 3.7.1 Release date: December 23, 2015. Copyright ยฉ 2009-2016, Chris Phillips

                        It remains just for 32-bit SketchUp to use.

                        I'm a bit confused...

                        V.3.2 was the last one from Chris Phillips, now stopped?
                        Than a new branch named "3.5.x" was started? By Anton_S ?
                        Then a NEW branch named "3.7.x" was started? By PituPhysics? Or this is the continuation of 3.5?!?

                        What does "It remains just for 32-bit SketchUp to use" mean? That a 64-bit version exists?

                        3.5.x branch.
                        3.7.x branch

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                        • P Offline
                          PituPhysics
                          last edited by

                          Faust07!

                          Anton created a new 'sketchy_replay.rb' file. Now you can freely adjust the image size.
                          I created a .exe integrator. It's work in SU14 or newer.

                          Download from webpage or this link.


                          jumpjack!

                          The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
                          Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.

                          64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.

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                          • F Offline
                            faust07
                            last edited by

                            That's great! I will test it this evening. Thanks so much, Anton and Pitu!

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                            • J Offline
                              jumpjack
                              last edited by

                              @pituphysics said:

                              jumpjack!

                              The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
                              Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.

                              64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.

                              Thanks, now it's clear.
                              But then SP is no more being developed by anyone?

                              Which one is the best to simulate mechanisms? SP or MS? For example, to build two gears which move together in sync. I find very uncomfortable SP in this (at least in old versions), when I had to set up by hand each single tooth!

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                              • P Offline
                                PituPhysics
                                last edited by

                                Gears each plugin to do it the same way. Select all the teeth, 'Shape' -> 'Convex Hull'
                                One of them with a motor to another in a hinge.

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                                • F Offline
                                  faust07
                                  last edited by

                                  Regarding animation export: the image format selection and the export work very well - super! A small improvement would be desirable... Setting the start frame in "export animation" - "export settings" works neither as choice of the beginning point of exporting the recorded simulation nor as frame number in the filename. No matter what you type in, both start at zero.
                                  And to stop an export before end is nearly not possible...

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                                  • J Offline
                                    John Sarak
                                    last edited by

                                    About Sketchy Physics
                                    If anyone want to help.
                                    Since one week I'm trying to install the "SketchyPhysics" in my laptop with WIN 10 and. 64x
                                    But, I can not to.
                                    Any try is losed. I have try any method. In "Reference---> Extensions" I can see it but it doesn;t work. Its bar does not disapear.
                                    Can anyone help me to how to download with right way?

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                                    • F Offline
                                      firedrake
                                      last edited by

                                      is there any way to use this with a 64 bit system, im using a mac and its only available in 64 bit

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                                      • F Offline
                                        faust07
                                        last edited by

                                        SketchyPhysics works only on 32 bit systems. No way to port it.
                                        Please try MSPhysics by plugin author Anton S.
                                        Search for MSPhysics under Board index - Plugins.

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                                        • M Offline
                                          mr1Andersen
                                          last edited by

                                          Hello.
                                          In MSPhysics, you can stop motion and freeze the scene.
                                          After pressing the STOP button, the figures remain in their places and do not return to their original positions.
                                          This is very convenient if you want to find the position of the object after its movement.
                                          Does it make it possible to make such a "freeze" button in SketchyPhysics?
                                          The "freeze" button is a stop button2 (End simulation without re setting positions nor erasions emitted bodies).

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                                          • F Offline
                                            faust07
                                            last edited by

                                            I'm not sure if anyone is developing SketchyPhysics any further. But if I remember correctly, you can achieve the same result by pausing the simulation and saving a copy of the model during the pause. The state of the model is then frozen in this copy.

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