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    SketchyPhysics 3.7.4

    Scheduled Pinned Locked Moved SketchyPhysics
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    • ntxdaveN Offline
      ntxdave
      last edited by

      @cotty said:

      @ntxdave said:

      I have SU 64-bit so I cannot use this extension ๐Ÿ˜ž

      A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.

      Good idea. I still have 2014 installed. Kind of a DUH moment for me ๐Ÿ˜ฎ

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      • NigeCN Offline
        NigeC
        last edited by

        I have 2013,2014 and 2015 lol.. 2014 seems better to play with SP, I don't have the 32bit 2015 but I found 2013 started to really struggle

        Its great fun JQL and a welcome distraction for me ๐Ÿ˜„

        โ€œItโ€™s only impossible if you stop and think about it!โ€

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        • P Offline
          PituPhysics
          last edited by

          @unknownuser said:

          Good idea. I still have 2014 installed. Kind of a DUH moment for me ๐Ÿ˜ฎ

          Calmly to use the SU 32-bit, in 64-bit Win. It is as if the previous versions using it. Just did not become the icon of thumbnails. Probably there will be no 64-bit edition.

          Anton Synytsia created a new plugin. The name is MSPhysics, it is now compatible with 64-bit SketchUp, however, is still under development. Link: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Is there a user guide in English?

            Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?

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            • P Offline
              PituPhysics
              last edited by

              @ntxdave said:

              Is there a user guide in English?

              Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?

              If you click on the toolbar / settings button, there you will find 3 link: SketchUp API, Ruby core and Sketchy Wiki. You can learn from these as well.
              The blue fields, onTouch, onclick, Script box to write the code. I recommend the latter.

              Well, there is not a lot of description. I'm going to make more another intro videos on my YouTube channel:
              https://www.youtube.com/channel/UCgkpyypPCP_ibNues2ypnGw

              You can watch it around Warehouse: https://3dwarehouse.sketchup.com/search.html?q=sketchyphysics+3%26amp;rsi=sbis%26amp;backendClass=entity
              My warehouse: https://3dwarehouse.sketchup.com/user.html?id=1103716790123296929922921
              Anton Synytsia: https://3dwarehouse.sketchup.com/user.html?id=1378794811912915769114661
              Mr.K. : https://3dwarehouse.sketchup.com/user.html?id=1200553748731081340515705
              John: https://3dwarehouse.sketchup.com/user.html?id=1664833144786437775321088
              November92: https://3dwarehouse.sketchup.com/user.html?id=1341212916375552782606464

              Although there is enough old models SP 3.2, it is not certain that all of them will work but worth a try.

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              • A Offline
                Anton_S
                last edited by

                Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.

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                • P Offline
                  PituPhysics
                  last edited by

                  @anton_s said:

                  Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.

                  Thank you, Anton. Just a pity that does not work with Ctrl+C function in editor. The SU 13 comes up a window with a javascript error.

                  These tried:

                  • src-min-noconflict

                  • src-min

                  • src

                  • <div editor

                  • <textarea editor

                  But even trying. ๐Ÿ˜„

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                  • A Offline
                    Anton_S
                    last edited by

                    To fix that message, in settings_ui.html, replace
                    <meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
                    with
                    <meta http-equiv="X-UA-Compatible" content="IE=10" />

                    Here is an optional command to add. I don't recall what it does, but you can read about it on web.
                    <meta http-equiv="MSThemeCompatible" content="Yes" />

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                    • P Offline
                      PituPhysics
                      last edited by

                      @anton_s said:

                      To fix that message, in settings_ui.html, replace
                      <meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
                      with
                      <meta http-equiv="X-UA-Compatible" content="IE=10" />

                      Here is an optional command to add. I don't recall what it does, but you can read about it on web.
                      <meta http-equiv="MSThemeCompatible" content="Yes" />

                      Wow... really, I rewrite the "IE=edge, chrome=1" to "IE=10" and now work perfectly. ๐Ÿ˜„ I thought it was much more serious the error.
                      The MSThemeCompatible not necessary: http://www.metatags.info/meta_http_equiv_msthemecompatible

                      Thanks Anton, coming soon the next version.

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                      • F Offline
                        faust07
                        last edited by

                        A small question or idea to improve the handling of Physics Simulations after crash and bug splat. Would it be feasible to incorporate a function to start the simulation with a freely selected physics frame number, so how one can do it with Twilight Renderer in the animation presets?

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                        • P Offline
                          PituPhysics
                          last edited by

                          Hi faust07. Try this: http://twilightrender.com/phpBB3/viewtopic.php?t=215

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                          • F Offline
                            faust07
                            last edited by

                            Oh sorry, I have my question not properly formulated. It relates to the direct animation output in SketchUp. My thought is, like in the animation editor of Twilight, to start the Physics simulation from a specific frame or time and stop after a specified margin. That would be very helpful for complex simulations, large models ore extravagant stiles do not have to be fully passed through to a required point or frame. Similar to Twilight renderer, the routine could internal count through, for example, to the frame 1200 and then begins with the complete image output for the Physics model situation at that point.

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                            • F Offline
                              faust07
                              last edited by

                              Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics. ๐Ÿ‘

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                              • P Offline
                                PituPhysics
                                last edited by

                                @faust07 said:

                                Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics. ๐Ÿ‘

                                Hello Faust. I could not solve, I asked Anton...

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                                • J Offline
                                  jumpjack
                                  last edited by

                                  @anton_s said:

                                  SketchyPhysics is a real-time physics simulation plugin for SketchUp created by Chris Phillips.

                                  See extended versions maintained by PituPhysics: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453

                                  SP 3.5, the unofficial release, comes with many bug fixes

                                  @unknownuser said:

                                  SketchyPhysics 3.7.1

                                  SketchyPhysics 3.7.1 Release date: December 23, 2015. Copyright ยฉ 2009-2016, Chris Phillips

                                  It remains just for 32-bit SketchUp to use.

                                  I'm a bit confused...

                                  V.3.2 was the last one from Chris Phillips, now stopped?
                                  Than a new branch named "3.5.x" was started? By Anton_S ?
                                  Then a NEW branch named "3.7.x" was started? By PituPhysics? Or this is the continuation of 3.5?!?

                                  What does "It remains just for 32-bit SketchUp to use" mean? That a 64-bit version exists?

                                  3.5.x branch.
                                  3.7.x branch

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                                  • P Offline
                                    PituPhysics
                                    last edited by

                                    Faust07!

                                    Anton created a new 'sketchy_replay.rb' file. Now you can freely adjust the image size.
                                    I created a .exe integrator. It's work in SU14 or newer.

                                    Download from webpage or this link.


                                    jumpjack!

                                    The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
                                    Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.

                                    64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.

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                                    • F Offline
                                      faust07
                                      last edited by

                                      That's great! I will test it this evening. Thanks so much, Anton and Pitu!

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                                      • J Offline
                                        jumpjack
                                        last edited by

                                        @pituphysics said:

                                        jumpjack!

                                        The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
                                        Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.

                                        64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.

                                        Thanks, now it's clear.
                                        But then SP is no more being developed by anyone?

                                        Which one is the best to simulate mechanisms? SP or MS? For example, to build two gears which move together in sync. I find very uncomfortable SP in this (at least in old versions), when I had to set up by hand each single tooth!

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                                        • P Offline
                                          PituPhysics
                                          last edited by

                                          Gears each plugin to do it the same way. Select all the teeth, 'Shape' -> 'Convex Hull'
                                          One of them with a motor to another in a hinge.

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                                          • F Offline
                                            faust07
                                            last edited by

                                            Regarding animation export: the image format selection and the export work very well - super! A small improvement would be desirable... Setting the start frame in "export animation" - "export settings" works neither as choice of the beginning point of exporting the recorded simulation nor as frame number in the filename. No matter what you type in, both start at zero.
                                            And to stop an export before end is nearly not possible...

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