SketchyPhysics 3.7.4
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@unknownuser said:
Good idea. I still have 2014 installed. Kind of a DUH moment for me
Calmly to use the SU 32-bit, in 64-bit Win. It is as if the previous versions using it. Just did not become the icon of thumbnails. Probably there will be no 64-bit edition.
Anton Synytsia created a new plugin. The name is MSPhysics, it is now compatible with 64-bit SketchUp, however, is still under development. Link: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852
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Is there a user guide in English?
Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?
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@ntxdave said:
Is there a user guide in English?
Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?
If you click on the toolbar / settings button, there you will find 3 link: SketchUp API, Ruby core and Sketchy Wiki. You can learn from these as well.
The blue fields, onTouch, onclick, Script box to write the code. I recommend the latter.Well, there is not a lot of description. I'm going to make more another intro videos on my YouTube channel:
https://www.youtube.com/channel/UCgkpyypPCP_ibNues2ypnGwYou can watch it around Warehouse: https://3dwarehouse.sketchup.com/search.html?q=sketchyphysics+3%26amp;rsi=sbis%26amp;backendClass=entity
My warehouse: https://3dwarehouse.sketchup.com/user.html?id=1103716790123296929922921
Anton Synytsia: https://3dwarehouse.sketchup.com/user.html?id=1378794811912915769114661
Mr.K. : https://3dwarehouse.sketchup.com/user.html?id=1200553748731081340515705
John: https://3dwarehouse.sketchup.com/user.html?id=1664833144786437775321088
November92: https://3dwarehouse.sketchup.com/user.html?id=1341212916375552782606464Although there is enough old models SP 3.2, it is not certain that all of them will work but worth a try.
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Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.
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@anton_s said:
Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.
Thank you, Anton. Just a pity that does not work with Ctrl+C function in editor. The SU 13 comes up a window with a javascript error.
These tried:
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src-min-noconflict
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src-min
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src
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<div editor
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<textarea editor
But even trying.
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To fix that message, in settings_ui.html, replace
<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
with
<meta http-equiv="X-UA-Compatible" content="IE=10" />Here is an optional command to add. I don't recall what it does, but you can read about it on web.
<meta http-equiv="MSThemeCompatible" content="Yes" /> -
@anton_s said:
To fix that message, in settings_ui.html, replace
<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
with
<meta http-equiv="X-UA-Compatible" content="IE=10" />Here is an optional command to add. I don't recall what it does, but you can read about it on web.
<meta http-equiv="MSThemeCompatible" content="Yes" />Wow... really, I rewrite the "IE=edge, chrome=1" to "IE=10" and now work perfectly. I thought it was much more serious the error.
The MSThemeCompatible not necessary: http://www.metatags.info/meta_http_equiv_msthemecompatibleThanks Anton, coming soon the next version.
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A small question or idea to improve the handling of Physics Simulations after crash and bug splat. Would it be feasible to incorporate a function to start the simulation with a freely selected physics frame number, so how one can do it with Twilight Renderer in the animation presets?
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Hi faust07. Try this: http://twilightrender.com/phpBB3/viewtopic.php?t=215
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Oh sorry, I have my question not properly formulated. It relates to the direct animation output in SketchUp. My thought is, like in the animation editor of Twilight, to start the Physics simulation from a specific frame or time and stop after a specified margin. That would be very helpful for complex simulations, large models ore extravagant stiles do not have to be fully passed through to a required point or frame. Similar to Twilight renderer, the routine could internal count through, for example, to the frame 1200 and then begins with the complete image output for the Physics model situation at that point.
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Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics.
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@faust07 said:
Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics.
Hello Faust. I could not solve, I asked Anton...
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@anton_s said:
SketchyPhysics is a real-time physics simulation plugin for SketchUp created by Chris Phillips.
See extended versions maintained by PituPhysics: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453
SP 3.5, the unofficial release, comes with many bug fixes
@unknownuser said:
SketchyPhysics 3.7.1
SketchyPhysics 3.7.1 Release date: December 23, 2015. Copyright 2009-2016, Chris Phillips
It remains just for 32-bit SketchUp to use.
I'm a bit confused...
V.3.2 was the last one from Chris Phillips, now stopped?
Than a new branch named "3.5.x" was started? By Anton_S ?
Then a NEW branch named "3.7.x" was started? By PituPhysics? Or this is the continuation of 3.5?!?What does "It remains just for 32-bit SketchUp to use" mean? That a 64-bit version exists?
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Faust07!
Anton created a new 'sketchy_replay.rb' file. Now you can freely adjust the image size.
I created a .exe integrator. It's work in SU14 or newer.Download from webpage or this link.
jumpjack!
The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.
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That's great! I will test it this evening. Thanks so much, Anton and Pitu!
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@pituphysics said:
jumpjack!
The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.
Thanks, now it's clear.
But then SP is no more being developed by anyone?Which one is the best to simulate mechanisms? SP or MS? For example, to build two gears which move together in sync. I find very uncomfortable SP in this (at least in old versions), when I had to set up by hand each single tooth!
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Gears each plugin to do it the same way. Select all the teeth, 'Shape' -> 'Convex Hull'
One of them with a motor to another in a hinge. -
Regarding animation export: the image format selection and the export work very well - super! A small improvement would be desirable... Setting the start frame in "export animation" - "export settings" works neither as choice of the beginning point of exporting the recorded simulation nor as frame number in the filename. No matter what you type in, both start at zero.
And to stop an export before end is nearly not possible... -
About Sketchy Physics
If anyone want to help.
Since one week I'm trying to install the "SketchyPhysics" in my laptop with WIN 10 and. 64x
But, I can not to.
Any try is losed. I have try any method. In "Reference---> Extensions" I can see it but it doesn;t work. Its bar does not disapear.
Can anyone help me to how to download with right way? -
is there any way to use this with a 64 bit system, im using a mac and its only available in 64 bit
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