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    Make Unique Texture

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    • masterpaulM Offline
      masterpaul
      last edited by

      The built in make unique texture is terrible; compresses the images, makes them smaller and saves them in jpeg even if the original was png or another format.

      I tried using make unique texture ++ however it does not work in the newest version of sketchup (Error #<NoMethodError:undefined method `+' for nil:NilClass.>)

      My whole texturing and modelling process revolves around making textures unique and adding detail to them by hand in photoshop/gimp. However the quality is shredded by sketch-ups default make unique function. This is not a problem on smaller textures or textures that are rough in nature however if you start playing around with larger textures or smoother textures; then you will start noticing horrible artifacts.

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      • R Offline
        roland joseph
        last edited by

        If you are using "large textures" (windows/preferences/opengl) Your max size is 2048. So yes your textures get compression. To keep the detail in place I break the image into pieces with "make unique". I am painting buildings and ground so my original images are never bigger than 16000X16000. I can easily pick out a door or window or special feature in the image and ad mesh there so that I can then turn that separate area into a unique image.
        Otherwise I swap out the low res imaqe for high rez in my rendering app which is happy to devour textures up to 16000x16000.

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        • masterpaulM Offline
          masterpaul
          last edited by

          They get compressed even with textures smaller then 2048. I'm using a simple texture that's basically a smooth gradient from grey to white; that's why perhaps all the artefacts show so much.

          Is there away I could stop SketchUp from saving it as jpeg?

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          • Dave RD Offline
            Dave R
            last edited by

            Just use it to create a new one with a different name in the Materials editor.

            Etaoin Shrdlu

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