Make Unique Texture
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The built in make unique texture is terrible; compresses the images, makes them smaller and saves them in jpeg even if the original was png or another format.
I tried using make unique texture ++ however it does not work in the newest version of sketchup (Error #<NoMethodError:undefined method `+' for nil:NilClass.>)
My whole texturing and modelling process revolves around making textures unique and adding detail to them by hand in photoshop/gimp. However the quality is shredded by sketch-ups default make unique function. This is not a problem on smaller textures or textures that are rough in nature however if you start playing around with larger textures or smoother textures; then you will start noticing horrible artifacts.
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If you are using "large textures" (windows/preferences/opengl) Your max size is 2048. So yes your textures get compression. To keep the detail in place I break the image into pieces with "make unique". I am painting buildings and ground so my original images are never bigger than 16000X16000. I can easily pick out a door or window or special feature in the image and ad mesh there so that I can then turn that separate area into a unique image.
Otherwise I swap out the low res imaqe for high rez in my rendering app which is happy to devour textures up to 16000x16000. -
They get compressed even with textures smaller then 2048. I'm using a simple texture that's basically a smooth gradient from grey to white; that's why perhaps all the artefacts show so much.
Is there away I could stop SketchUp from saving it as jpeg?
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Just use it to create a new one with a different name in the Materials editor.
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