Req: challenge, wooden beam with ropes
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Hello Sketchup-fanatics,
I have been working (for a long time) on a old wooden beam that I want to place in a living room in order to make a vray-render.
I've managed to draw a rough wooden beam. My wish is to have rope wrapped around the wooden beam. Unfortunately, I can't manage because of the rough surface. I have troubles with the rope, I don't know how to wrap it aroud the surface and also don't know how to tie the ends of the rope together.
Second problem is the texture for the beam. It's not good enough as it is.You can download my model here:
http://mobadvies.nl/Wooden%20beam%20ropes.skpIt is high-poly, because I want to use it as a close up for a vray-render.
In the model you see an image of a beam as an example of how I want the wood to look.I would be more than happy if someone would help me or draw it for me!
Greetings from the Netherlands,
Frank
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Hello Frank, welcome to the forum. Instead of modeling the rope as you have, use a texture instead.
Use TIG's Pipe Along Path ruby to model the rope.
John
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I used the fredo6 fredoscale tool
I think that you may want to look at creating a lower poly version of the rope and swapping it out with replace component in the component window.
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@tadema said:
Hello Frank, welcome to the forum. Instead of modeling the rope as you have, use a texture instead.
[attachment=0:rmt1woiu]<!-- ia0 -->rope.JPG<!-- ia0 -->[/attachment:rmt1woiu]
Use TIG's Pipe Along Path ruby to model the rope.
John
Thanks John for your answer and sorry for my late answer (work ). And also for the other people who helped me; thanks a lot!
I could manage to fix the rope with a texture.
I managed to make a rope around the surface with the Helix Along Curve plugin.This is the result:
https://drive.google.com/file/d/0B8zJtNz88Nk9VU84SEwxbTZvbVk/view?usp=sharingIt is a big file (260 mb), but it's okay for now.
I'm not so happy with the texture of the wood, it needs work. The top isn't okay and it has to be vray-render ready. Maybe a guyt from the vray-section can help me with this.
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Your beam does not need to be so poly-heavy! You can achieve details like that in a render using a mix of normal/bump and displacement maps, with only enough geometry detail to define the silhouette. It doesn't matter so much for this model, maybe, but if you created an entire scene like this, I'd not be surprised if your computer gave up the ghost.
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