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    [Proto] Generating Terrain from a Cloud of Points

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    • BoxB Offline
      Box
      last edited by

      Fredo if you want, this is a text file of a pair of Scissor handles that I recently managed to import into SU using the above mentioned Points Cloud as a CSV file of over 250,000 points.
      It was very slow but worked and I was able to view the scissors in 3D as guide points. I didn't bother with triangulating the faces as it had actually taken several hours to import just the points.
      It is without doubt overkill in the terrain context but it is the type of file people will be wanting, if not expecting, to be able to click, copy and 3d print in the very near future. Feel free to ignore it as it was something I found on the web while looking to solve terrain and point cloud imports.


      Scissors_handle_points.zip

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      • R Offline
        roland joseph
        last edited by

        I think it will depend on it's capability for detail. I don't find getting the raw terrain down is very difficult. It is all the detail that has to be built into it...i.e. garden beds, curbs, sidewalks, ditches, medians, grass edge transitions,...etc. For every minute I spend creating the ground, I spend ten on the detail.

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        • fredo6F Offline
          fredo6
          last edited by

          Sam,

          Thanks for the new models. There are a little big for the plugin, but I made some trials on a subset and it seems to be OK.

          Below with 101 source points, generating roughly 3900 triangles to render the cliffs in 23 seconds.

          Fredo

          Triangulateur - small set by sdmitch.gif

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          • fredo6F Offline
            fredo6
            last edited by

            @unknownuser said:

            I think it will depend on it's capability for detail. I don't find getting the raw terrain down is very difficult. It is all the detail that has to be built into it...i.e. garden beds, curbs, sidewalks, ditches, medians, grass edge transitions,...etc. For every minute I spend creating the ground, I spend ten on the detail.

            My feeling is that it is better to generate first the natural terrain and then superimpose the artificial 'details', like limits, fences, roads, building.

            Of course, these details may deserve some dedicated techniques (in particular roads and fences), but Sketchup has already a number of tools to handle many cases, with the Sandbox and with Projection and PushPull plugins.

            I don't think it's easy (and fast enough anyway) to have interpolation generate the terrain and all details in one shot.

            Fredo

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            • R Offline
              roland joseph
              last edited by

              "to have interpolation generate the terrain and all details" I agree that would be a trick. I use your wonderful tools-on-surface (and a couple other rubies) to build terrain. I can't guess how many square miles. I do believe your tools are the best. I am saying for me at least generating a terrain with cloud point is not very exciting. It would be selfish to say I would rather a talent like you work on other things. πŸ˜„

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              • fredo6F Offline
                fredo6
                last edited by

                @box said:

                Fredo if you want, this is a text file of a pair of Scissor handles that I recently managed to import into SU using the above mentioned Points Cloud as a CSV file of over 250,000 points.
                It was very slow but worked and I was able to view the scissors in 3D as guide points. I didn't bother with triangulating the faces as it had actually taken several hours to import just the points.
                It is without doubt overkill in the terrain context but it is the type of file people will be wanting, if not expecting, to be able to click, copy and 3d print in the very near future. Feel free to ignore it as it was something I found on the web while looking to solve terrain and point cloud imports.

                LIDAR and other techniques generating dense cloud of points require very different techniques.

                • First this is usually true 3D (not 2.5D like terrain).
                • Second, there is no real need of interpolation, but triangulation with the nearest neighbours.

                I imagine there exists dedicated applications written for this purpose, in C++ or so to be extremely scalable. Obviously, that won't be the case for Sketchup and Ruby!

                Fredo

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @roland joseph said:

                  I am saying for me at least generating a terrain with cloud point is not very exciting. It would be selfish to say I would rather a talent like you work on other things. πŸ˜„

                  I think that generation of terrain is an essential feature for Sketchup, not to say that making organic shapes from control points can be useful too.
                  Actually, this is not something simple to develop in Ruby, because of the lack of efficient algorithms and the variety of topological situation. So nothing straightforward in this plugin project.

                  Fredo

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                  • R Offline
                    roland joseph
                    last edited by

                    You are saying this one has you absorbed. If your motivation is the challenge then for sure I understand. Just one last curious question. Is this a personal effort or has it been brought on by pressure from others?

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Nice work Fredo! I think the generation of terrain is very important. I would offer some examples but I am not too connected on this end of things. Usually I am working from contours provided by others who have already developed them from points. I wouldn't know what the original data is like. You've made great contribution to this functionality in SketchUp that was pretty backwards just a short time ago, falling behind programs like Bonzai even. With ThomThom's, Tig's and ValiArchitect's tools, as well, things have changed radically for this sort of work. Thanks, Peter

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • JClementsJ Offline
                        JClements
                        last edited by

                        Fredo,

                        A fellow who works for my previous employer, Brown and Caldwell Environmental Engineers, suggested downloading 2006 LIDAR data for the state of Ohio here:

                        http://gis3.oit.ohio.gov/geodatadownload/osip.aspx

                        Hopefully, they aren't too big of datasets.

                        John | Illustrator | Beaverton, Oregon

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @jclements said:

                          Fredo,

                          A fellow who works for my previous employer, Brown and Caldwell Environmental Engineers, suggested downloading 2006 LIDAR data for the state of Ohio here:

                          http://gis3.oit.ohio.gov/geodatadownload/osip.aspx

                          Hopefully, they aren't too big of datasets.

                          John,

                          Thanks. The link does not seem to work however.

                          Anyway, the current prototype is not really adapted to LIDAR data in general, due to the density and volumes. I may come one of these days with something adpated to this cases.

                          Fredo

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                          • R Offline
                            rodman100
                            last edited by

                            Here's some data to try out...a survey CAD drawing, both 3D and 2D, together with raw data (600 points, an interpolated 5m grid of the data and a visual of the terrain model as generated by the data.


                            Survey Data.zip

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @rodman100

                              Thanks very much, very interesting model. I imported from the dwg and had to eliminate an aberrant point.

                              The results are in the attached SKP, based on different level of smoothing (best seems to be 25 deg.)
                              Rodman100 - survey.skp

                              Difficult for me however to say whether the terrain corresponds to the reality. Maybe you have some idea.

                              Fredo

                              Rodman100 - Survey - 25 -3.png

                              Rodman100 - Survey.gif

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                              • R Offline
                                rodman100
                                last edited by

                                Terrain Model c.jpgThat looks good Fredo from the gif, I'm still on SU V14 so can't see your posted model but the surface looks similar to my terrain model, which from memory looked like the actual terrain. The contours can differ slightly when generated solely from points (as in my attached terrain model) as this method does not take breaklines (distinct interruption in the slope of a surface, such as a ridge, road, or stream)into account. But that depends very much on the particular site.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  You say cloud of points, but seems it's very similar of a cloth falling on volumes ?
                                  Maybe a cloth algorithm will be more speedy ?

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    @rodman100 said:

                                    [attachment=0:aclpnu4d]<!-- ia0 -->Terrain Model c.jpg<!-- ia0 -->[/attachment:aclpnu4d]

                                    I want my models to look this nice. πŸ˜„

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • ArcA Offline
                                      Arc
                                      last edited by

                                      see this video
                                      http://youtu.be/TgFYucpBBKs

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @rodman100 said:

                                        That looks good Fredo from the gif, I'm still on SU V14 so can't see your posted model but the surface looks similar to my terrain model, which from memory looked like the actual terrain. The contours can differ slightly when generated solely from points (as in my attached terrain model) as this method does not take breaklines (distinct interruption in the slope of a surface, such as a ridge, road, or stream)into account. But that depends very much on the particular site.

                                        Here is the file in SU2014
                                        Rodman100 - survey - SU14.skp

                                        Fredo

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @arc said:

                                          see this video
                                          http://youtu.be/TgFYucpBBKs

                                          That's what I said. There are specialized application to treat massive volumes of points and generate heightmaps. So handling it in Sketchup is really just a convenience for very simple cases.

                                          Fredo

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Here are additional pictures

                                            • one with a Tri-mesh from the Cloud Point
                                            • the other with a Quadmesh generated from the iso-contours of the tri-mesh terrain
                                              Rodman100 - survey - SU14.skp

                                            Fredo

                                            Rodman100 - Survey 2.png

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