Conservatory
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That is really cool! I'd want to try living in those.
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So that's not real?
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Wow....
[sockets?]
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very beautiful renders and model! I love how you made the glass enclosed spaces have some real life to them. My only crit is the stone, those sharp edges at some of the geometry are harsh. (actually, just some of the vertical edges, nice job rounding the sills, the edges of the horizontal planes are great.)
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Impressive project!
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Awesome... Absolutely AWESOME...!!
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Another wow, anything else would be superfluous.
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Thanks guys.
@Rich: there are a couple of sockets & switches around (actually I can see one of them), but maybe they are not in view or perhaps the displacement has "eaten" them.
@Andy: I understand what you mean. The original stone work is a bit different, but has sharp edges. Since I was not able to find exactly the same texture, I made this one which, maybe, requires more smooth edges. Anyway I didn't want a too "rustic" look with too "shapeless" edges so I used displacement on beveled & smoothed surfaces with "normal smoothing" disabled.
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Incredible work, incredible talent!
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You are very kind. Thank you.
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even with the absence of electric the quality of the image is still shockingly good!
You have a very beautiful home
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Wouldn't work for me -- I throw stones
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@unknownuser said:
You have a very beautiful home
Eh, I would really like a home like that.
The big problem would be that I would not know where to put the tons of books and records I have. -
You're messing with us, right? Those are really photos of an actual building, aren't they?
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Thank you Daniel.
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Well done, you found it!
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Wow, I thought these were pictures. Amazing, some of the best photo-realistic renders I have seen in this forum.
Best glass rendering, too.
How did you do the rain drops on the glass roof, Massimo, if you don't mind my asking?
Cheers!
_KN
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Thanks for the kind words Ken.
The glass panels have 8 mm of thickness, are beveled and have a thin glass material applied on them with a very light bump (an enlarged perlin noise procedural) and a slight green-blue tint in the reflection's slot.
For the rain drops I textured in SU only the outer faces of the panels of the roofs with a black & white map of the drops and then I've just applied it as a bump map in Thea in the glass material.
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