[REQ] SU scatter
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For now it works with Vray and Thea. I will work with other render engines developpers to make it work with their product. But for now I can't guaranty anything behond Vray and Thea.
What engine would you like to use with Skatter? -
Pete, just gave me the heads up on this post. Thank you Pete. This is exactly what I've been looking for. I've been manually building a proxy replace me model to solve this issue. But, JBB, if it's possible, I would love to test this as well. This looks so promising!
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Here is an updated video preview :
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@jiminy-billy-bob said:
Here is an updated video preview :
http://www.youtube.com/watch?v=cQHUN0IvgLs
So smooth on your system, I have to click, wait, click or it splats on my side
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Awesome video, this will sell many copies.
That grass proxy is also great, hope you share it at end
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The video is a bit edited to cut waiting times when generating 500'000 instances (otherwise it would be boring to watch), and it fast-forward 2x.
You can disable "Live Preview" when dealing with big numbers of items. -
As a side note, there will also be more speed optimisations.
And I aim for multi-threading one day. -
It's looking great! Truly!
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Edens Garden!
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Hi,
Great work!I had some ideas, so here I am sharing:
1 - I would like to be able to save the scatter setting as a macro( or something ) containing the models and settings for easy reuse and sharing. I imagine myself having few macro packs named grass, forest, crowd, cars on the street. fallen, leaves.
2 - I like camera clipping and distance clipping features, those will be very useful, just make sure that those will reload and recompute between the scenes during the batch render. Without, that this feature will be useless for me.
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Great plugin!
@dod3r said:
Hi,
1 - I would like to be able to save the scatter setting as a macro( or something ) containing the models and settings for easy reuse and sharing. I imagine myself having few macro packs named grass, forest, crowd, cars on the street. fallen, leaves.That's what I had in mind too...I guess the majority of people need good grass etc. in the model, but do not have time to adjust all those numbers, or search for the proxies. So it would be nice to have easy solution. Some kind of templates for fast optimized results. Instant grass. The possibility to select the surface with its outline, and the type of grass only...and get good looking grass in model.
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There will be a built-in library, and you'll be able to create your own presets.
As for refreshing the camera between scene change in batch render, for now it's not possible. It requires some action from the render engines. I'll see with them what's possible.
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powerful powerful plugin... Cant wait to get a hand on it..
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This looks awesome. Do you have an estimate for when it will be released?
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No yet, sorry.
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already put this on my list, keeping a keen eye here, can't wait!
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any news on this front
also got some questions -
texture based distribution ?
random shader based distributiom?greets - love to watch those vid over and over again
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Hi, Is there any progress about this plugin?
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For what I can imagine, there is a lot of progress, as Jiminy said the plugin would probably be available around september this year.
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I have uploaded an alpha version of the plugin that scatters objects more evenly but at the same time in a random manner: http://www.michaelvasiljevs.com/sketchup-plugin-disperse-components/.
Hope somebody will find it useful. Any suggestions or even requests will be very welcome.
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