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    Loft Bedroom WIP

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    • DanielD Offline
      Daniel
      last edited by

      Looks great, Adam, but your wood grain is running in the wrong direction on some parts of the two bookcases. It really stands out on the side of the bookcase on the left.

      My avatar is an anachronism.

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      • andybotA Offline
        andybot
        last edited by

        I'm curious about the reflections in LightUp - is there any way to reduce the glossiness of the reflections, or is it only possible to reduce the intensity of the reflections?

        http://charlottesvillearchitecturalrendering.com/

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        • olisheaO Offline
          olishea
          last edited by

          Floor looks way too glossy but this could be a killer scene! Have I seen this rendered somewhere else before? I'm sure I've seen this model before, but maybe i'm wrong.

          oli

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            There's a roughness setting that controls glossiness

            Download the free D'oh Book for SketchUp πŸ“–

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            • AdamBA Offline
              AdamB
              last edited by

              Here's a quick video covering some setup for polished floors.

              And a couple new stills with fixed wood grain and reduced floor polish. Thanks for the feedback.

              http://i614.photobucket.com/albums/tt229/ElektraGlide/loftbed_basic_lightupScene2_2014-10-14_0919_zpsa7e013ec.jpg

              http://i614.photobucket.com/albums/tt229/ElektraGlide/loftbed_basic_lightupRafters_2014-10-14_0921_zpsf6d765ba.jpg

              Developer of LightUp Click for website

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              • andybotA Offline
                andybot
                last edited by

                wow Adam, that looks really great! Those controls are quite comprehensive. πŸ‘

                http://charlottesvillearchitecturalrendering.com/

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Nice work. Like the video too. I have one question on this render. the ceiling appears to be floating above the trusses, and this appears more pronounced on a couple "boards". What's causing that?

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    http://tapatalk.imageshack.com/v2/14/10/14/67f36e0499113d312ce752e599df54b8.jpg

                    @peter

                    Are you referring to the back left corner where the ambient occlusion is more pronounced in two areas.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      The (AO?) shading of the ceiling at most of the trusses makes it look like it is floating an inch above the trusses instead of sitting on them. See the second truss in. Maybe it is the lack of the same AO on the trusses themselves.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • AdamBA Offline
                        AdamB
                        last edited by

                        @rich o brien said:

                        Are you referring to the back left corner where the ambient occlusion is more pronounced in two areas.

                        I used the floor plugin to build the timber siding but SketchUp appears to have eaten a triangle there. 😞

                        @pbacot said:

                        The (AO?) shading of the ceiling at most of the trusses makes it look like it is floating an inch above the trusses instead of sitting on them. See the second truss in. Maybe it is the lack of the same AO on the trusses themselves.

                        One thing is that raytracers tend to have quite aggressive AO cutoff by default - a few inches away from the surface and its full white - whereas LightUp defaults to a few feet.
                        Using the Custom cutoff distance, you get quite different results. These AO with no color bleed ('clay render') using increasingly large cutoff distances:

                        20cm cutoff (more like you get from thea/vray etc)
                        50cm cutoff
                        3m cutoff
                        infinite cutoff

                        Developer of LightUp Click for website

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Adam,

                          Thanks for the demos. I am not sure what the answer would be as to whether I'd like the results in Lightup. I have to try it again. It looks to me like the AO is too pronounced.

                          Peter

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            @pbacot said:

                            Adam,

                            Thanks for the demos. I am not sure what the answer would be as to whether I'd like the results in Lightup. I have to try it again. It looks to me like the AO is too pronounced.
                            Peter

                            Peter, the amount of AO is controllable by a Multiplier, so you can tone it down, change the blend colors, change the blending with direct lights. Lots of control to get the look you want.

                            I turned it up to full whack just so you could see the difference of AO cutoff.

                            Developer of LightUp Click for website

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