[REQ] Green Wall
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@krisidious said:
are you working on house sized projects or large land sized or small object sized?
First and last, But I will get back to you, have to find a good example...
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This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group). -
Oh yes... I get it anytime I have framing in the model. Something about the close proximity of vertices or something.I hide framing when I want to take a shot.
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"I hide framing"Methinks I will have to stop being lazy with layers

PS: check out some real advanced green walls here, disclaimer: I do stuff for them, but they are leading the field IMHO, really good technology and results.
http://www.fytogreen.com.au/vertical_gardens/projects.htm -
@baz said:
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PS: check out some real advanced green walls here, disclaimer: I do stuff for them, but they are leading the field IMHO, really good technology and results.
http://www.fytogreen.com.au/vertical_gardens/projects.htmVery nice... Thanks for the resource.
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have you seen this post ?

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I saw their components on 3D warehouse... but they were 11 megs a piece.
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@baz said:
This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group).Baz that isn't Z-fighting it's part of opengl rendering.
An explanation and workarounds can be found here.
http://sketchucation.com/resources/tutorials/37-beginner/315-edges-bleeding-through-geometry -
Awesome Box... thanks.
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@box said:
@baz said:
This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group).Baz that isn't Z-fighting it's part of opengl rendering.
An explanation and workarounds can be found here.
http://sketchucation.com/resources/tutorials/37-beginner/315-edges-bleeding-through-geometryI knew that

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With your input, this post could be even better π
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