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    How to SP 3.4 and KerkyThea

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Anton_S
      last edited by

      @tomasz said:

      Do you mind sharing the sample model?

      tank threads.skp
      Here are the steps I did:

      1. Enable recording
      2. Play simulation
      3. Right click on front wheel, and select camera follow.
      4. Hold the 'w' key to drive the chain.
      5. Run simulation for desired time
      6. Proceed from first post, step 4.

      @tomasz said:

      Very good work Anton! I am impressed. 😍
      I think many of us were waiting for this to come. Thank you!
      I will add support for 3.4 in 'Thea for SketchUp'.

      Thank you!

      As Oxer stated exported camera positions don't change when run (model).kst in Thea Render, but do change when run it in Kerkythea Render. Maybe certain merge options have to be added? Well, I'm not an expert. I hope you look into it. Good luck, thea is an amazing tool!

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      • OxerO Offline
        Oxer
        last edited by

        @unknownuser said:

        Very good work Anton! I am impressed. 😍
        I think many of us were waiting for this to come. Thank you!
        I will add support for 3.4 in 'Thea for SketchUp'.

        Good news for Thea's users!! πŸŽ‰

        "The result is the end what is important is the process" by Oxer
        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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        • A Offline
          aviv
          last edited by

          hi Anton
          unfortunately it didnt work for me.
          i downloud kerkythea for skt and follow your steaps from 1-4 it was ok
          step 5- i opend the ruby console it was empty
          i followed step 6
          on step 7 i got an > exporting option< geometry,light, ....
          nothing about resolution , rate , or "replay camera"
          and no exportin

          a few weeks ago i followed your advice and used exporting by "make avi" it wasn't good enough

          your help
          please
          aviv

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          • A Offline
            Anton_S
            last edited by

            For step 5, the export statistics will be shown after you finish with the rest of steps.
            For step 7, you get two setting dialogs. One dialog is for export options, then once you click OK, the other dialog with animation export options will show up. I.E there are two options dialogs that will show up in the process. I will update instructions in first post, so they sound clear.

            When using MakeAVI, set compressor option to Full Frames (Uncompressed) for good quality. It will show up after you click the Begin! button and set export path.

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            • A Offline
              aviv
              last edited by

              to be more specific - after the first dialog <export option> <ok> i get an open file <locate kerkythea program, please>

              no second dialog.

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              • A Offline
                Anton_S
                last edited by

                Oh, that's because you also have to install Kerkythea. Once you do so, upon the first try you have to locate Kerkythea.exe, which is most likely in C:\Program Files\Kerkythea Rendering System\Kerkythea.exe

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                • A Offline
                  aviv
                  last edited by

                  of course i dowloded the kerkythea and it is on program files (x86) (and working

                  i succeed exporting a modle) .but where should i locate it?

                  thnks for your help

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                  • A Offline
                    Anton_S
                    last edited by

                    @aviv said:

                    of course i dowloded the kerkythea and it is on program files (x86) (and working

                    i succeed exporting a modle) .but where should i locate it?

                    thnks for your help

                    You locate it there where you saved it. After you adjust settings in two dialogs (Step 7), you get another window, asking where to save the script and animation files...

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                    • A Offline
                      aviv
                      last edited by

                      nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????

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                      • A Offline
                        Anton_S
                        last edited by

                        @aviv said:

                        nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????

                        I don't know what you doing wrong, nor I understand what's the problem.

                        Lets go back to initial steps:

                        • Do you have SketchyPhysics 3.5.x installed?
                        • Do you have KerkyThea Application installed?
                        • Do you have SU2KT 3.17+ Plugin installed?
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                        • A Offline
                          aviv
                          last edited by

                          once again i want to thank you for your help.

                          i uninstall kerkythea and install it again and now it is locate and working 😍

                          i made a simple polygon a cube moving across the frame rendring 4 frame just to see if i am doing ok

                          it is rendring for more then an hour. how do i now when it finished?

                          what is the next step ?

                          iam planing upgrade to pro 2015 is physics get along with it?

                          THANKS
                          aviv

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                          • A Offline
                            Anton_S
                            last edited by

                            Speaking of rendering, Kerkythea application has its own progress clock:
                            kerkythea_clock.png
                            This clock will disapera when the rendering is complete. It's not a rocket science...
                            And before rendering, I suggest using TT CleanUp plugin to remove all unused components and geometry. It will improve the speed of rendering.

                            See the list in first post for next step.

                            SketchyPhysics will not work in SU2015 64bit, but it will work in SU2015 32bit.

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                            • V Offline
                              valerostudio
                              last edited by

                              Will we see support for VRay anytime in the future?

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