SketchyPhysics 3.5.6 (26 January 2015)
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Here is an example of earthquake left/right and up/down movement: sp_earthquake.skp You can adjust oscillation speed/length by adjusting slider properties. Do that by opening SP UI, selecting the desired slider joint, and editing properties.
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SketchyPhysics 3.6 is available this link: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453
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I want to thank Chris for this amazing plugin.
I do have a couple of wishes for a future release.
- Support for 64 bit Sketchup
- Support for GPU number crunching monsters like CUDA.
Thank you again and where do I donate to your cause?
Cheers,
Manfred -
I'm using Sketchup 2015 and don't seem to be able to install this program. Should it work? If not, what similar physics programs are out there?
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My understanding is that 64 bit SketchUp isn't supported.
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Presumably an x64 version is on its way, but can anybody provide a date on when?
Think I'll have to revert to a previous 32bit version until they do
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Is there a timeline for development of a SketchyPhysics version that is compatible with Sketchup 2015 64 bit? Thanks. Tom
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Hey guys exsit version for skethcup 2015 please ?
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Hello can i ask if is possible to make with this plugin also working twine iam trying and trying but it is still fixed like pipeline.
Thank you !!!
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Hi everyone, I am new in SketchyPhysics.
I don`t know if this is the best forum to ask help for my question.
Sorry if not, and please tell me where is the best place.This is my question:
I installed SketchyPhysics in Sketchup 8 (Windows 32 bits).
I follow the tutorials but at the first test I found an error that has me stopped:
I create a box and another copy over that.
Mark "static" to the bottom box.
Put a hinge in one border (left or right) in the middle edge of both boxes.
Joint the hinge with the bottom box.
Group the upper box with the hinge.
And when I click in "play", the upper box fall down rotating from the hinge and fall through the bottom box.
I tried to do a lot of times and always the same result.
Is like that when I assign the "parent" to the hinge to rotate, that parent box become NO solid.
Help please. Thanks. -
Dgimagge, to prevent bodies connected by joints from passing through each other, select the joint, open SketchyPhysics UI, and enable the "ConnectedCollide" checkbox option. By default, this option is disabled.
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Anton_S, thank you so much. Thats the key.
I wonder why in any tutorial teach that !!!!Thanks again.
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Well,
February 2016, Major SketchUp update (2016) out up and running but still no word on the 64 bit version of this very useful plug-in.
I tried to install it anyway, but obviously not being compatible with a 64 bit version, it gave me a bunch of errors and doesn't load....
If there was a turn around about this I should found it by now..Just hoping a 64 bit version release will be out soon.
Thank you. -
Hi there, can someone please help me answer a very simple question. Is SP compatible with SU 2015 Pro on a Macbook running OSX 10.9.5?
I've expanded the SP zip and dumped the contents into the Plugin folder associated with SU2015. SketchyPhysics is visible in the extensions tab found under File/Preferences etc but nothing relating to SP comes up in the toolbar. I have also tried the same process with my previous versions of sketchup 2014 and 8.
Am I doing something wrong or does SP just not work on Mac?
Thanks in advance
Matt
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I've just downloaded the new version of Sketchup Make, installed sketchyphisics and all seems to work, but if i try to edit joint setting nothing happen.
I right click on a joint, select "joint settings" and i expect a widows appear (i used this in an old version) but no window appear and i don't know which is the problem. Is there a way to have a debug of it?
thank you! -
@anton_s said:
SketchyPhysics is a real-time physics simulation plugin for SketchUp created by Chris Phillips.
See extended versions maintained by PituPhysics: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453
SP 3.5, the unofficial release, comes with many bug fixes
@unknownuser said:
SketchyPhysics 3.7.1
SketchyPhysics 3.7.1 Release date: December 23, 2015. Copyright 2009-2016, Chris Phillips
It remains just for 32-bit SketchUp to use.
I'm a bit confused...
V.3.2 was the last one from Chris Phillips, now stopped?
Than a new branch named "3.5.x" was started? By Anton_S ?
Then a NEW branch named "3.7.x" was started? By PituPhysics? Or this is the continuation of 3.5?!?What does "It remains just for 32-bit SketchUp to use" mean? That a 64-bit version exists?
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Hello,
Just downloaded SU 2016 64 bit. I was looking for a physics simulator, it seems this is the only one so far. But it doesn't install on SU2016 64 bit? Will there be a new version soon? I need it now.
Thanks.
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@sekramer10 said:
Hello,
Just downloaded SU 2016 64 bit. I was looking for a physics simulator, it seems this is the only one so far. But it doesn't install on SU2016 64 bit? Will there be a new version soon? I need it now.
Thanks.
hi sekramer10
Perhaps , you can use MSPhysics by Anton
link here :
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852Chri
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I received the C++ source of SketchyPhysics and been looking over it for a while now. I tried compiling it under 64bit but did not succeed. SketchyPhysics source is shipped with the 32bit version of the Newton 1.53 static library however not with the 64bit version. In order to compile SketchyPhysics under 64bit, I would need to have a 64bit version of the Newton 1.53 static library, which would require recompiling the source of Newton 1.53 under 64 bit configuration. The problem is that SketchyPhysics source does't comes with the source of Newton 1.53, as well as, the source of Newton 1.53 is no longer available on the internet. This meanders my ability to compile SketchyPhysics under 64 bit. I could upgrade SktechyPhysics to use newer versions of newton, but they could change the way older SketchyPhysics models work. Not to mention the problems that could come upgrading SDL libraries and all the adjustments that would have to be made in order to compile SketchyPhysics under Mac OS X. However it's worth a try. I'll keep it posted.
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@anton_s said:
I received the C++ source of SketchyPhysics and been looking over it for a while now. I tried compiling it under 64bit but did not succeed. SketchyPhysics source is shipped with the 32bit version of the Newton 1.53 static library however not with the 64bit version. In order to compile SketchyPhysics under 64bit, I would need to have a 64bit version of the Newton 1.53 static library, which would require recompiling the source of Newton 1.53 under 64 bit configuration. The problem is that SketchyPhysics source does't comes with the source of Newton 1.53, as well as, the source of Newton 1.53 is no longer available on the internet. This meanders my ability to compile SketchyPhysics under 64 bit. I could upgrade SktechyPhysics to use newer versions of newton, but they could change the way older SketchyPhysics models work. Not to mention the problems that could come upgrading SDL libraries and all the adjustments that would have to be made in order to compile SketchyPhysics under Mac OS X. However it's worth a try. I'll keep it posted.
I have the source to 1.53 as well as the 64bit library. It ships as a static lib, I've got an automator script that runs lipo on the library to strip out the extra stuff and then "ar" to dump the object files and then a g++ link command to put it all together as a dylib so that the ruby c bridge can open it.
Let me know how to get it to you and we can keep moving.
Kevin Willey
original porter of SP for the Mac
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