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SketchyPhysics 3.5.6 (26 January 2015)

Scheduled Pinned Locked Moved SketchyPhysics
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  • K Offline
    kpalasrinne
    last edited by 11 Aug 2015, 07:09

    I'm using Sketchup 2015 and don't seem to be able to install this program. Should it work? If not, what similar physics programs are out there?

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    • M Offline
      mknorr
      last edited by 12 Aug 2015, 08:34

      My understanding is that 64 bit SketchUp isn't supported.

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      • B Offline
        beeker
        last edited by 14 Aug 2015, 10:18

        Presumably an x64 version is on its way, but can anybody provide a date on when?

        Think I'll have to revert to a previous 32bit version until they do 😞

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        • H Offline
          huntfortegmail.com
          last edited by 19 Aug 2015, 15:19

          Is there a timeline for development of a SketchyPhysics version that is compatible with Sketchup 2015 64 bit? Thanks. Tom

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          • M Offline
            Mrtapo8
            last edited by 24 Jan 2016, 14:10

            Hey guys exsit version for skethcup 2015 please ?

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            • M Offline
              Mrtapo8
              last edited by 29 Jan 2016, 17:21

              Hello can i ask if is possible to make with this plugin also working twine iam trying and trying but it is still fixed like pipeline.

              Thank you !!!

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              • D Offline
                dgimagge
                last edited by 5 Feb 2016, 02:22

                Hi everyone, I am new in SketchyPhysics.

                I don`t know if this is the best forum to ask help for my question.
                Sorry if not, and please tell me where is the best place.

                This is my question:

                I installed SketchyPhysics in Sketchup 8 (Windows 32 bits).
                I follow the tutorials but at the first test I found an error that has me stopped:
                I create a box and another copy over that.
                Mark "static" to the bottom box.
                Put a hinge in one border (left or right) in the middle edge of both boxes.
                Joint the hinge with the bottom box.
                Group the upper box with the hinge.
                And when I click in "play", the upper box fall down rotating from the hinge and fall through the bottom box.
                I tried to do a lot of times and always the same result.
                Is like that when I assign the "parent" to the hinge to rotate, that parent box become NO solid.
                Help please. Thanks.

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                • A Offline
                  Anton_S
                  last edited by 5 Feb 2016, 22:31

                  Dgimagge, to prevent bodies connected by joints from passing through each other, select the joint, open SketchyPhysics UI, and enable the "ConnectedCollide" checkbox option. By default, this option is disabled.

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                  • D Offline
                    dgimagge
                    last edited by 6 Feb 2016, 01:26

                    Anton_S, thank you so much. Thats the key.
                    I wonder why in any tutorial teach that !!!!

                    Thanks again.

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                    • R Offline
                      romi63
                      last edited by 25 Feb 2016, 22:58

                      Well,
                      February 2016, Major SketchUp update (2016) out up and running but still no word on the 64 bit version of this very useful plug-in.
                      I tried to install it anyway, but obviously not being compatible with a 64 bit version, it gave me a bunch of errors and doesn't load....
                      If there was a turn around about this I should found it by now..

                      Just hoping a 64 bit version release will be out soon.
                      Thank you.

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                      • G Offline
                        GreyMatter
                        last edited by 27 Feb 2016, 06:38

                        Hi there, can someone please help me answer a very simple question. Is SP compatible with SU 2015 Pro on a Macbook running OSX 10.9.5?

                        I've expanded the SP zip and dumped the contents into the Plugin folder associated with SU2015. SketchyPhysics is visible in the extensions tab found under File/Preferences etc but nothing relating to SP comes up in the toolbar. I have also tried the same process with my previous versions of sketchup 2014 and 8.

                        Am I doing something wrong or does SP just not work on Mac?

                        Thanks in advance

                        Matt

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                        • G Offline
                          gepponline77
                          last edited by 8 Mar 2016, 11:21

                          I've just downloaded the new version of Sketchup Make, installed sketchyphisics and all seems to work, but if i try to edit joint setting nothing happen.
                          I right click on a joint, select "joint settings" and i expect a widows appear (i used this in an old version) but no window appear and i don't know which is the problem. Is there a way to have a debug of it?
                          thank you!

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                          • J Offline
                            jumpjack
                            last edited by 17 Mar 2016, 09:07

                            @anton_s said:

                            SketchyPhysics is a real-time physics simulation plugin for SketchUp created by Chris Phillips.

                            See extended versions maintained by PituPhysics: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453

                            SP 3.5, the unofficial release, comes with many bug fixes

                            @unknownuser said:

                            SketchyPhysics 3.7.1

                            SketchyPhysics 3.7.1 Release date: December 23, 2015. Copyright © 2009-2016, Chris Phillips

                            It remains just for 32-bit SketchUp to use.

                            I'm a bit confused...

                            V.3.2 was the last one from Chris Phillips, now stopped?
                            Than a new branch named "3.5.x" was started? By Anton_S ?
                            Then a NEW branch named "3.7.x" was started? By PituPhysics? Or this is the continuation of 3.5?!?

                            What does "It remains just for 32-bit SketchUp to use" mean? That a 64-bit version exists?

                            3.5.x branch.
                            3.7.x branch

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                            • S Offline
                              sekramer10
                              last edited by 26 Mar 2016, 03:02

                              Hello,

                              Just downloaded SU 2016 64 bit. I was looking for a physics simulator, it seems this is the only one so far. But it doesn't install on SU2016 64 bit? Will there be a new version soon? I need it now.

                              Thanks.

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                              • chriC Offline
                                chri
                                last edited by 26 Mar 2016, 19:29

                                @sekramer10 said:

                                Hello,

                                Just downloaded SU 2016 64 bit. I was looking for a physics simulator, it seems this is the only one so far. But it doesn't install on SU2016 64 bit? Will there be a new version soon? I need it now.

                                Thanks.

                                hi sekramer10

                                Perhaps , you can use MSPhysics by Anton

                                link here :
                                http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852

                                Chri

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                                • A Offline
                                  Anton_S
                                  last edited by 30 Mar 2016, 23:53

                                  I received the C++ source of SketchyPhysics and been looking over it for a while now. I tried compiling it under 64bit but did not succeed. SketchyPhysics source is shipped with the 32bit version of the Newton 1.53 static library however not with the 64bit version. In order to compile SketchyPhysics under 64bit, I would need to have a 64bit version of the Newton 1.53 static library, which would require recompiling the source of Newton 1.53 under 64 bit configuration. The problem is that SketchyPhysics source does't comes with the source of Newton 1.53, as well as, the source of Newton 1.53 is no longer available on the internet. This meanders my ability to compile SketchyPhysics under 64 bit. I could upgrade SktechyPhysics to use newer versions of newton, but they could change the way older SketchyPhysics models work. Not to mention the problems that could come upgrading SDL libraries and all the adjustments that would have to be made in order to compile SketchyPhysics under Mac OS X. However it's worth a try. I'll keep it posted.

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                                  • W Offline
                                    willeykj
                                    last edited by 10 May 2016, 02:42

                                    @anton_s said:

                                    I received the C++ source of SketchyPhysics and been looking over it for a while now. I tried compiling it under 64bit but did not succeed. SketchyPhysics source is shipped with the 32bit version of the Newton 1.53 static library however not with the 64bit version. In order to compile SketchyPhysics under 64bit, I would need to have a 64bit version of the Newton 1.53 static library, which would require recompiling the source of Newton 1.53 under 64 bit configuration. The problem is that SketchyPhysics source does't comes with the source of Newton 1.53, as well as, the source of Newton 1.53 is no longer available on the internet. This meanders my ability to compile SketchyPhysics under 64 bit. I could upgrade SktechyPhysics to use newer versions of newton, but they could change the way older SketchyPhysics models work. Not to mention the problems that could come upgrading SDL libraries and all the adjustments that would have to be made in order to compile SketchyPhysics under Mac OS X. However it's worth a try. I'll keep it posted.

                                    I have the source to 1.53 as well as the 64bit library. It ships as a static lib, I've got an automator script that runs lipo on the library to strip out the extra stuff and then "ar" to dump the object files and then a g++ link command to put it all together as a dylib so that the ruby c bridge can open it.

                                    Let me know how to get it to you and we can keep moving.

                                    Kevin Willey
                                    original porter of SP for the Mac

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                                    • A Offline
                                      Anton_S
                                      last edited by 10 May 2016, 05:55

                                      Hello Kevin,

                                      I haven't been working on SketchyPhysics in a while, but I would appreciate the 64bit version of the newton static library and more importantly the source to newton 1.53. It is good that you have the Mac side going as I have relatively no experience compiling and running libraries on Mac OS X. You could send the files to anton.synytsia@gmail.com via google drive or any other desired storage and I would inspect it from there.

                                      Anton

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                                      • F Offline
                                        faust07
                                        last edited by 20 May 2016, 07:28

                                        @Anton_S: "However it's worth a try. I'll keep it posted." 👍
                                        @willeykj: "Let me know how to get it to you and we can keep moving." 👍

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                                        • F Offline
                                          faust07
                                          last edited by 23 May 2016, 09:39

                                          Do you see a way so to port SketchyPhysics for SUp 64-bit, or should we "players" focus on MSPhysics?

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