SketchyPhysics 3.5.6 (26 January 2015)
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I'm sorry ... But will be update to SketchUp 16-17-18...234, right?
It does not matter if it is only 32-bit it works, just be good. -
Making a FPS game is not finished yet. I started two weeks ago. Look at on youtube or on Warehouse.
https://www.youtube.com/watch?v=YQUxRYTHovA
https://3dwarehouse.sketchup.com/model.html?id=u2d7afa4c-e8e0-491c-b2b3-e47325f9bfb6
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That's a nice FPS there, Pitu. I'm looking forward to play it once it's done. The reason I no longer plan to make update to SP because I don't have the C++ source, which without it its impossible to get it working under 64bit applications, and because SP uses old outdated physics engine. Despite that, I started a new project, MSPhysics, which uses the latest Newton Dynamics physics engine. You can see the MSPhysics thread here if you wish: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852 I'm sure creating FPS games in MSPhysics would be a much easier experience. Other than that, keep up the great work.
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Hello! I work on a mac (OS 10.9), and I have problems installing Sketchyphysics. I tried via the Sketchucation plugin from Sketchup 15, and it keeps telling me that it can't load Sketchyphysics on the log :
Error Loading File /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/main.rb Error; #<Fiddle;;DLError; can't load /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/lib/libNewtonServer3.dylib> /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;85;in `rescue in block in dlload' /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;82;in `block in dlload' /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;73;in `collect' /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;73;in `dlload' /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/newton.rb;105;in `<module;NewtonServer>' /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/newton.rb;94;in `<top (required)>' /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/rubygems/core_ext/kernel_require.rb;45;in `require' /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/rubygems/core_ext/kernel_require.rb;45;in `require' /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/main.rb;25;in `<top (required)>' /Applications/SketchUp 2015/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `require' /Applications/SketchUp 2015/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `load' /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;433;in `register_extension' /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;433;in `<module;MSketchyPhysics3>' /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;415;in `<top (required)>'
Does anyone could help me understanding what's happening and how I could fix that ?
Thanks in advance
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You get this error because you are running SketchyPhysics on a 64bit SketchUp application. SketchyPhysics only works in 32bit applications. You have to download SU2014 (32bit) and use SketchyPhysics from there.
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I work in the film industry as a set designer and I loved this plugin back when I was still using SU2013. It helped me show how a prop might work and to animate a stoyrboard sequence for a set but I haven't been able to use it since:{...
I also do Product Design on the side and you can understand how indispensable this plugin is for that.
Please, Please update for SU2015 64bit and onward. Most of us in these types of industries rely on Sketchup over Maya, ACad, Rhino, Solidworks etc. because of how quickly we can show a client a 'working' model.
Randy Hutniak
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Hi there,
I was wondering if Sketchyphysics would be suitable for measuring the overturning moment of an object? I'm working in a museum and we have done some basic 3d scans of objects which I have imported into SU. I have found a plugin for centre of gravity but would like to know if you could apply ground velocity to an object to see what size earthquake would topple it.
Thanks
Lumens
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Hello dna645. I would be more than willing to update SP to SU2015 64bit, but the problem is that I don't have the C++ source, since the libraries have to be compiled under x64 in order to work under 64 bit. I tried contacting Chris Phillips, the author of this plugin, but I haven't got a reply yet. Maybe Chris Phillips want's to publish SP 64bit himself, but he has been pretty inactive since I joined the forums, so I don't know. I'll just wait for his reply.
Hello Lumenous. SketchyPhysics could be used for earthquake purposes, but I'm not sure if the results would be accurate. I mean more data has to be taken into account, like friction between surfaces. However, if friction isn't that vulnerable, here is a demo:sp_earthquake.skp Some adjustments to the slider properties could be made to suit your purpose.
BTW, you don't need a plugin to calc object's center of gravity. Just assign model's shape to Compound2 and the center of gravity will be calculated automatically. To do it, right click desired object(s) and select SketchyPhysics->Shape->Compound2.
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Thanks Anton_S
Very good proof of concept. I'll have a go at testing settings and models and let you know how I get on. Generally our earthquakes are fault slippage in a north/south direction so one piston is fine as I can change the orientation of the object depending on how it would be exhibited. The tricky bit is modeling for any uplift during a p wave event. Maybe a single pulse piston in the up-down direction?
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Here is an example of earthquake left/right and up/down movement: sp_earthquake.skp You can adjust oscillation speed/length by adjusting slider properties. Do that by opening SP UI, selecting the desired slider joint, and editing properties.
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SketchyPhysics 3.6 is available this link: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453
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I want to thank Chris for this amazing plugin.
I do have a couple of wishes for a future release.
- Support for 64 bit Sketchup
- Support for GPU number crunching monsters like CUDA.
Thank you again and where do I donate to your cause?
Cheers,
Manfred -
I'm using Sketchup 2015 and don't seem to be able to install this program. Should it work? If not, what similar physics programs are out there?
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My understanding is that 64 bit SketchUp isn't supported.
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Presumably an x64 version is on its way, but can anybody provide a date on when?
Think I'll have to revert to a previous 32bit version until they do
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Is there a timeline for development of a SketchyPhysics version that is compatible with Sketchup 2015 64 bit? Thanks. Tom
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Hey guys exsit version for skethcup 2015 please ?
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Hello can i ask if is possible to make with this plugin also working twine iam trying and trying but it is still fixed like pipeline.
Thank you !!!
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Hi everyone, I am new in SketchyPhysics.
I don`t know if this is the best forum to ask help for my question.
Sorry if not, and please tell me where is the best place.This is my question:
I installed SketchyPhysics in Sketchup 8 (Windows 32 bits).
I follow the tutorials but at the first test I found an error that has me stopped:
I create a box and another copy over that.
Mark "static" to the bottom box.
Put a hinge in one border (left or right) in the middle edge of both boxes.
Joint the hinge with the bottom box.
Group the upper box with the hinge.
And when I click in "play", the upper box fall down rotating from the hinge and fall through the bottom box.
I tried to do a lot of times and always the same result.
Is like that when I assign the "parent" to the hinge to rotate, that parent box become NO solid.
Help please. Thanks. -
Dgimagge, to prevent bodies connected by joints from passing through each other, select the joint, open SketchyPhysics UI, and enable the "ConnectedCollide" checkbox option. By default, this option is disabled.
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