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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • B Offline
      Bas9999
      last edited by

      Ahem...

      Should "SketchyPhysics 3.5.6 (January 26, 2014)"
      not be "SketchyPhysics 3.5.6 (January 26, 2015)"?

      πŸ˜’

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      • pilouP Offline
        pilou
        last edited by

        You have a cool free Physics 2D : Algodoo! β˜€
        Take any image of SU objects (on PNG transparent) and transform them in Algodoo 2D objects!
        (not for sensible person) πŸ˜‰

        http://sketchucation.com/forums/download/file.php?id=127838&mode=view/rokbox.jpg

        Minute 3.25 for transparent robot! (Phun is the old previous of Algodoo ! )

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • P Offline
          PituPhysics
          last edited by

          Hello Anton. The next SP update you could write "transition" script?
          For example:

          this.transition(hidden/visible, frame_interval)
          

          or between numbers, from 26 to 35:

          @num1 = 26
          @num2 = 35
          @num1 * transition(@num2, frame_interval)
          

          or

          3D point
          
          @original_3Dpoint = [43, 10, 16]
          @final_3Dpoint = [22, 10, 5].point_transition_to(@original_3Dpoint, frame_interval)
          
          or Vector
          
          @original_3Dvector = [0, 1, 0]
          @final_3Dvector = [1, 0, 0].vector_transition_to(@original_3Dvector, frame_interval)
          

          This is very facilitates our job.
          _

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          • cottyC Offline
            cotty
            last edited by

            What's the reason for such a behaviour?

            [screenr:lw2isazp]1A6N[/screenr:lw2isazp]

            my SketchUp gallery

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            • A Offline
              Anton_S
              last edited by

              @PituPhysics Why not simply include such method in your scripted field? And just fyi, I no longer plan to make any updates to this project. Anyone can take over if they want to.

              @Cotty Send me the model, and I'll try figure out what's wrong.

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              • P Offline
                PituPhysics
                last edited by

                😲 I'm sorry ... But will be update to SketchUp 16-17-18...234, right? πŸ˜„
                It does not matter if it is only 32-bit it works, just be good.

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                • P Offline
                  PituPhysics
                  last edited by

                  Making a FPS game is not finished yet. I started two weeks ago. Look at on youtube or on Warehouse.

                  Link Preview Image
                  3D Warehouse

                  3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                  favicon

                  (3dwarehouse.sketchup.com)

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                  • A Offline
                    Anton_S
                    last edited by

                    That's a nice FPS there, Pitu. I'm looking forward to play it once it's done. The reason I no longer plan to make update to SP because I don't have the C++ source, which without it its impossible to get it working under 64bit applications, and because SP uses old outdated physics engine. Despite that, I started a new project, MSPhysics, which uses the latest Newton Dynamics physics engine. You can see the MSPhysics thread here if you wish: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852 I'm sure creating FPS games in MSPhysics would be a much easier experience. Other than that, keep up the great work.

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                    • D Offline
                      Dxulian
                      last edited by

                      Hello! I work on a mac (OS 10.9), and I have problems installing Sketchyphysics. I tried via the Sketchucation plugin from Sketchup 15, and it keeps telling me that it can't load Sketchyphysics on the log :

                      Error Loading File /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/main.rb
                      Error; #<Fiddle;;DLError; can't load /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/lib/libNewtonServer3.dylib>
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;85;in `rescue in block in dlload'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;82;in `block in dlload'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;73;in `collect'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;73;in `dlload'
                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/newton.rb;105;in `<module;NewtonServer>'
                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/newton.rb;94;in `<top (required)>'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/rubygems/core_ext/kernel_require.rb;45;in `require'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/rubygems/core_ext/kernel_require.rb;45;in `require'
                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/main.rb;25;in `<top (required)>'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `require'
                      /Applications/SketchUp 2015/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `load'
                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;433;in `register_extension'
                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;433;in `<module;MSketchyPhysics3>'
                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;415;in `<top (required)>'
                      
                      

                      Does anyone could help me understanding what's happening and how I could fix that ?

                      Thanks in advance

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                      • A Offline
                        Anton_S
                        last edited by

                        You get this error because you are running SketchyPhysics on a 64bit SketchUp application. SketchyPhysics only works in 32bit applications. You have to download SU2014 (32bit) and use SketchyPhysics from there.

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                        • Randy HutniakR Offline
                          Randy Hutniak
                          last edited by

                          I work in the film industry as a set designer and I loved this plugin back when I was still using SU2013. It helped me show how a prop might work and to animate a stoyrboard sequence for a set but I haven't been able to use it since:{...

                          I also do Product Design on the side and you can understand how indispensable this plugin is for that.

                          Please, Please update for SU2015 64bit and onward. Most of us in these types of industries rely on Sketchup over Maya, ACad, Rhino, Solidworks etc. because of how quickly we can show a client a 'working' model.

                          Randy Hutniak

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                          • L Offline
                            Lumenous1
                            last edited by

                            Hi there,

                            I was wondering if Sketchyphysics would be suitable for measuring the overturning moment of an object? I'm working in a museum and we have done some basic 3d scans of objects which I have imported into SU. I have found a plugin for centre of gravity but would like to know if you could apply ground velocity to an object to see what size earthquake would topple it.

                            Thanks

                            Lumens

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                            • A Offline
                              Anton_S
                              last edited by

                              Hello dna645. I would be more than willing to update SP to SU2015 64bit, but the problem is that I don't have the C++ source, since the libraries have to be compiled under x64 in order to work under 64 bit. I tried contacting Chris Phillips, the author of this plugin, but I haven't got a reply yet. Maybe Chris Phillips want's to publish SP 64bit himself, but he has been pretty inactive since I joined the forums, so I don't know. I'll just wait for his reply.


                              Hello Lumenous. SketchyPhysics could be used for earthquake purposes, but I'm not sure if the results would be accurate. I mean more data has to be taken into account, like friction between surfaces. However, if friction isn't that vulnerable, here is a demo:sp_earthquake.skp Some adjustments to the slider properties could be made to suit your purpose.

                              BTW, you don't need a plugin to calc object's center of gravity. Just assign model's shape to Compound2 and the center of gravity will be calculated automatically. To do it, right click desired object(s) and select SketchyPhysics->Shape->Compound2.

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                              • L Offline
                                Lumenous1
                                last edited by

                                Thanks Anton_S

                                Very good proof of concept. I'll have a go at testing settings and models and let you know how I get on. Generally our earthquakes are fault slippage in a north/south direction so one piston is fine as I can change the orientation of the object depending on how it would be exhibited. The tricky bit is modeling for any uplift during a p wave event. Maybe a single pulse piston in the up-down direction?

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  Here is an example of earthquake left/right and up/down movement: sp_earthquake.skp You can adjust oscillation speed/length by adjusting slider properties. Do that by opening SP UI, selecting the desired slider joint, and editing properties.

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                                  • P Offline
                                    PituPhysics
                                    last edited by

                                    SketchyPhysics 3.6 is available this link: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=62453

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                                    • mknorrM Offline
                                      mknorr
                                      last edited by

                                      I want to thank Chris for this amazing plugin. πŸ‘

                                      I do have a couple of wishes for a future release. πŸ˜„

                                      1. Support for 64 bit Sketchup
                                      2. Support for GPU number crunching monsters like CUDA.

                                      Thank you again and where do I donate to your cause?

                                      Cheers,
                                      Manfred

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                                      • K Offline
                                        kpalasrinne
                                        last edited by

                                        I'm using Sketchup 2015 and don't seem to be able to install this program. Should it work? If not, what similar physics programs are out there?

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                                        • mknorrM Offline
                                          mknorr
                                          last edited by

                                          My understanding is that 64 bit SketchUp isn't supported.

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                                          • B Offline
                                            beeker
                                            last edited by

                                            Presumably an x64 version is on its way, but can anybody provide a date on when?

                                            Think I'll have to revert to a previous 32bit version until they do 😞

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