[Plugin] Skalp for SketchUp v2.0 (live section plugin)
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Thanks for the speedy feedback, I can see where I've gone wrong and will try and rectify it and report back.
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@jql said:
It's a shame fog only works in raster...
I am glad it is the way it is in my case!
From a technical point of view, I imagine it's difficult to get a vector line to work with fog. If there is a line that recedes into the distance, that means a vector line with graduating colours. Sounds tricky.
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@tommyk said:
@jql said:
It's a shame fog only works in raster...
I am glad it is the way it is in my case!
From a technical point of view, I imagine it's difficult to get a vector line to work with fog. If there is a line that recedes into the distance, that means a vector line with graduating colours. Sounds tricky.
Fog is not created with lines but vector gradients overlayed or screened over model. Those are the ones that hide regular lines.
If you mess a little with inkscape you can do both a gradient line and a gradient screen.
Inkscape is opensource.
Layout works more as inkscape/illustrator and vector image creators than cad.
If you export to vector pdf and import it into inkscape you have a very capable base to work with for ilustrations. You can add fog there manually. But why not export the vector image you see in your opengl screen wich is also vector?
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Quick question, where are these saved? A lot of them are not needed and I want to clean out and delete any pattern file I don't need....
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@utiler said:
Quick question, where are these saved? A lot of them are not needed and I want to clean out and delete any pattern file I don't need....
Utiler,
To answer your question...
Go to your plugin folder and to the following path:The 'skalp.pat' files is a text file you just can edit and remove all patterns you don't need.
But I recommended two other solutions:
Open your SketchUp template and create all the Skalp materials you need. You can always tweak this materials afterwards if needed. Now you don't need to use the Skalp Pattern Designer anymore, only if you want to tweak a material.
Take a look at our material libraries on the 3D Warehouse.
Use a SketchUp file just to create Skalp materials. Paint them on faces and save the file to a component (or upload it to a private section of the 3D Warehouse) If you need your materials import the component or download it work the 3D Warehouse and you have all your Skalp materials and you can still edit them with the Skalp Pattern Designer.
We are working on a beter material management and will introduce this in one of the following updates.
Kind regards,
The Skalp Team
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Thanks for your reply, guy.
To be honest, I am so frustrated with Skalp at the moment for some reason; I have spent the best part of two days trying to create custom patters to suit my workflow and now I find that when I create Skalp Pattern Layers none of the custom patterns I have made have an associated layer! [see attached screeshot].
I really what this to work but am frustrated at what we have to go through to get a solution.
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@utiler said:
Thanks for your reply, guy.
To be honest, I am so frustrated with Skalp at the moment for some reason; I have spent the best part of two days trying to create custom patters to suit my workflow and now I find that when I create Skalp Pattern Layers none of the custom patterns I have made have an associated layer! [see attached screeshot].
I really what this to work but am frustrated at what we have to go through to get a solution.Utiler,
Please send your model to support@skalp4sketchup.com so I can look whats going wrong and can fix the problem.
Probably you used a special character in one of your materials names which gives the problem.kind regards,
Guy
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Thanks will do.
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Tommy Kaneko presenting "Construction Documents with Skalp for SketchUp" at 3D Basecamp London 2015.
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Always nice to see how our users relay on our plugin for creating professional drawings...
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Hey there Skalp, thanks for a great tool! I was wondering, is the public liaison on leave? New version here and on EW but not on your own website and licensed clients have not received any e-mail notification, nothing on twitter...
As a matter of interest, the versions here and on EW have differing file names, was wondering what the difference between them would be?
EW: Skalp_9.rbz
here: Skalp_v1.2.0039Changelog from last version (v1.10053)?
+++EDIT+++
Oh yes, before I forget, I found a typo on you EW page, see attachement.
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Juju,
The version in EW and in the SketchUcation store are both the same version 1.2.0039. Both stores renames the extension automatically.
We are doing a slow rollout of the new version. We have done beta testing with we a small group of users and now we first place it on the EW and on the SketchUcation store without any promotion. Normally we will place the new version on our server today. First without any update notification. If we don't receive major bugs we send out an update notification next week to all users.Kind regards,
Guy
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Hey Skalp, those professional drawings you put up by mekers broekx - is that Layout or AutoCAD?
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@spadestick said:
Hey Skalp, those professional drawings you put up by mekers broekx - is that Layout or AutoCAD?
I reckon they will be layout, and if not they are easily done without AutoCAD.
Skalp is a superb bit of software!! -
@spadestick said:
Hey Skalp, those professional drawings you put up by mekers broekx - is that Layout or AutoCAD?
These drawings are 100% SketchUp + Skalp + Layout
But if you like Skalp you can also export to AutoCad fully with AutoCad patterns. In the next 1.5 update the AutoCad export will be improved a lot!
The Skalp Team
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@skalp said:
In the next 1.5 update the AutoCad export will be improved a lot!
The Skalp Team
Care to give us a sneak peak?
Will we be able to export Skalp patterns that we manually painted on faces? Will it be this that will make me finally jump to skalp?
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Thanks Juju! The reflected ceiling is a good one!
Might be worth considering...
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@juju said:
Skalp definitely takes SketchUp to the next level in doing construction documents.
A question - the Thea Render integration is great, but will it work with others (VRay)?
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My understanding is V-Ray is a rendering software program similar to Thea Render.
Thea Render integrates with a number of modelling programs (as does V-Ray).
This of current plugins in modelling programs by Thea is noted on their website:
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