[Plugin] FloorGenerator ( Updated 6-Apr-2017)
-
@sdmitch said:
@rviz said:
Sdmitch, first off thank you for helpful tool!
Could you please polish the following things (though it was puplished as floorgenerator):
Yes, I probably should have called it Pattern Generator instead.I meant it's not only 'floor' but rather general building finishes modeller.
So it could be tweaked (or 'polished') for wider use.- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.
I see. But may for vertical\ surfaces the horizontal direction set the lenth?
- additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
?????????
simply every single preselected polygon will turn into the single tile piece (multiple selection would be crucial in this case). see pic.2 in my previous reply.
- 'don't penetrate corners' option(very important for metal panel siding\glazing)
I guess, to implement p.1 and 2, the tool would have to work with multiple faces.
This is a pattern generator not a groove cutter.
I'd call it building finishes modeler. So in addition to bricks, tiles and parquet
It'd be sweet to get metal panels which have special treatment at the corners. Please
see:BTW have you ever thought about 'groove cutter'? It's really missing
Many thanks for attention
- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
-
Thanks sdmitch, another great tool, will speed up my decks and patios no end
-
SDMitch, thank you for your generosity and talent.
-
@pixero said:
I've said it before, but thanks you!
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder. Here are a few tests I've made:
[attachment=3:1u96rdu7]<!-- ia3 -->Bricks01.jpg<!-- ia3 -->[/attachment:1u96rdu7]
Can you spot the tiling? No, because there is none. This is with 10 small seamless brick textures used.[attachment=2:1u96rdu7]<!-- ia2 -->floor03.jpg<!-- ia2 -->[/attachment:1u96rdu7]
This is just one single seamless texture used.[attachment=0:1u96rdu7]<!-- ia0 -->tiles01.jpg<!-- ia0 -->[/attachment:1u96rdu7]
This is also just one texture used.Pixero, thank you very much.
-
A new update. Added two new patterns.
-
Thanks you very much for this useful plugin!!
It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.@defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"
@pixero said:
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.
Thanks Pixero for the info and Textures
Another question, what units uses the Texture Size, mm, inches or pixels?
-
@oxer said:
Thanks you very much for this useful plugin!!
It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.@defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"
Thanks for pointing that out. Originally I was using a fraction(0.5) instead of a %. Once it is corrected from within the plugin and Update is clicked, that should take care of it.
@pixero said:
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.
Thanks Pixero for the info and Textures
Another question, what units uses the Texture Size, mm, inches or pixels?
What ever units you are using in the model, either mm or inches. The API says inches but mm seemed to work for me.
-
I use metric units in my models for that, I suppose the Texture Size it will expressed in mm, is it so?
The Options Window is a bit little on Mac, I changed the window hight to 530 so I can see all options.@@dlg=UI::WebDialog.new("FloorGenerator", false,"BTW",300,530,10,10,true)
-
I have created a icon for the plugin.
-
Can we get something like this as a pattern?
Can you show us some patterns to build for you? let us help.
-
@krisidious said:
Can we get something like this as a pattern?
Can you show us some patterns to build for you? let us help.
That pattern is just a bit to random I think. the closest I could get is a random length, width and thickness using the wood pattern
-
Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...
That's not bad sdmitch Should keep looking at it!
-
@pbacot said:
Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...
That's not bad sdmitch Should keep looking at it!
lmao... And I will have it.
-
That looks pretty dame good sdmitch... if I had used a better tiling texture it would look better.
-
@unknownuser said:
- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.
After 90 rotating the tool takes origins randomly: sometimes it's the upper corner, sometimes the lower one.
But the most important: is there place for code optimization? It takes approx 5 min to put 2k tiles (to do it manually would take may be 0.5 min ).
- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
-
As with any plugin, if you can do it faster manually, then don't use the plugin.
If you are using Corner origin, the corner closest to the point on the face that you pick will be used.
-
Thanks
love it.... -
Drooling. I've been hoping for this for a long while. Thanks Sam. Brilliant work!
-
Yet another update!!!
-
This should be available in the SCF PluginStore...
Is it now 'stable' enough to be added ?
Advertisement