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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • KrisidiousK Offline
      Krisidious
      last edited by

      Any chance for custom patterns?

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • pbacotP Offline
        pbacot
        last edited by

        All hail Plugin Maestro!

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • utilerU Offline
          utiler
          last edited by

          So many possibilities! Well done to you Sam! πŸ‘

          purpose/expression/purpose/....

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          • J Offline
            jonorman
            last edited by

            Brilliant, just Brilliant.. πŸ˜„

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            • rvizR Offline
              rviz
              last edited by

              Sdmitch, first off thank you for helpful tool!
              Could you please polish the following things (though it was puplished as floorgenerator):

              1. inconsistent grid origin\rotation (tried on simple cube, see pic.1)
              2. additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
              3. 'don't penetrate corners' option(very important for metal panel siding\glazing)
                I guess, to implement p.1 and 2, the tool would have to work with multiple faces.
              4. respect adjacent faces!
              5. pick up file's units (I'm on cm, for instance)?
              6. presets saving?
                Thank you once again.

              sdm.JPG


              sdm2.JPG

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              • srxS Offline
                srx
                last edited by

                πŸ˜„ Floor generator at last! Thank you sdmich! Very useful. πŸ‘

                www.saurus.rs

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                • l_breaultL Offline
                  l_breault
                  last edited by

                  Thank you very much! I can't wait to give this a go!

                  Thanks,
                  Leo Breault
                  http://www.breaultdesignstudio.com

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @rviz said:

                    Sdmitch, first off thank you for helpful tool!
                    Could you please polish the following things (though it was puplished as floorgenerator):
                    Yes, I probably should have called it Pattern Generator instead.

                    1. inconsistent grid origin\rotation (tried on simple cube, see pic.1)
                      By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.

                    2. additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
                      ?????????

                    3. 'don't penetrate corners' option(very important for metal panel siding\glazing)
                      I guess, to implement p.1 and 2, the tool would have to work with multiple faces.
                      This is a pattern generator not a groove cutter.

                    4. respect adjacent faces!
                      Nothing this plugin does should ever effect an adjacent face.

                    5. pick up file's units (I'm on cm, for instance)?
                      It does determine the units used but switches to inches or millimeters while executing then returns model to original units when exiting.

                    6. presets saving?
                      All the values for each option are saved in the registry and retrieved when needed.

                    Thank you once again.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • JQLJ Offline
                      JQL
                      last edited by

                      I'm thrilled that finally this is available in Sketchup!

                      Unfortunatelly, it isn't available in the download link any more...

                      Updating?

                      EDIT: Yes... Updating! Can't wait to try it out!

                      www.casca.pt
                      Visit us on facebook!

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                      • rvizR Offline
                        rviz
                        last edited by

                        @sdmitch said:

                        @rviz said:

                        Sdmitch, first off thank you for helpful tool!
                        Could you please polish the following things (though it was puplished as floorgenerator):
                        Yes, I probably should have called it Pattern Generator instead.

                        πŸ™‚ I meant it's not only 'floor' but rather general building finishes modeller.
                        So it could be tweaked (or 'polished') for wider use.

                        1. inconsistent grid origin\rotation (tried on simple cube, see pic.1)
                          By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.

                        I see. But may for vertical\ surfaces the horizontal direction set the lenth?

                        1. additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
                          ?????????

                        simply every single preselected polygon will turn into the single tile piece (multiple selection would be crucial in this case). see pic.2 in my previous reply.

                        1. 'don't penetrate corners' option(very important for metal panel siding\glazing)
                          I guess, to implement p.1 and 2, the tool would have to work with multiple faces.
                          This is a pattern generator not a groove cutter.

                        I'd call it building finishes modeler. So in addition to bricks, tiles and parquet
                        It'd be sweet to get metal panels which have special treatment at the corners. Please
                        see:

                        http://materialsandsources.com/wp-content/uploads/2010/01/residence-dri-design-1.jpg

                        http://pfisterroofing.com/wp-content/uploads/2013/04/aluminum-wall-panel-composite-systems.jpg

                        BTW have you ever thought about 'groove cutter'? It's really missing

                        Many thanks for attention

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                        • U Offline
                          unearthed
                          last edited by

                          Thanks sdmitch, another great tool, will speed up my decks and patios no end

                          Growplan - People ∩ Plants ∩ Place

                          windows 7 64b, 4GB RAM, SU 8.0.16846
                          Gimp, QGIS, Vectorworks 12, Bricscad 11

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                          • B Offline
                            Ben Ritter
                            last edited by

                            SDMitch, thank you for your generosity and talent.

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                            • B Offline
                              Ben Ritter
                              last edited by

                              @pixero said:

                              I've said it before, but thanks you! 😍

                              I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder. Here are a few tests I've made:

                              [attachment=3:1u96rdu7]<!-- ia3 -->Bricks01.jpg<!-- ia3 -->[/attachment:1u96rdu7]
                              Can you spot the tiling? No, because there is none. This is with 10 small seamless brick textures used.

                              [attachment=2:1u96rdu7]<!-- ia2 -->floor03.jpg<!-- ia2 -->[/attachment:1u96rdu7]
                              This is just one single seamless texture used.

                              [attachment=0:1u96rdu7]<!-- ia0 -->tiles01.jpg<!-- ia0 -->[/attachment:1u96rdu7]
                              This is also just one texture used.

                              Pixero, thank you very much.

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                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                A new update. Added two new patterns.

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • OxerO Offline
                                  Oxer
                                  last edited by

                                  Thanks you very much for this useful plugin!! πŸ‘
                                  It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

                                  @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

                                  @pixero said:

                                  I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

                                  Thanks Pixero for the info and Textures πŸ‘

                                  Another question, what units uses the Texture Size, mm, inches or pixels?

                                  "The result is the end what is important is the process" by Oxer
                                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    @oxer said:

                                    Thanks you very much for this useful plugin!! πŸ‘
                                    It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

                                    @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

                                    Thanks for pointing that out. Originally I was using a fraction(0.5) instead of a %. Once it is corrected from within the plugin and Update is clicked, that should take care of it.

                                    @pixero said:

                                    I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

                                    Thanks Pixero for the info and Textures πŸ‘

                                    Another question, what units uses the Texture Size, mm, inches or pixels?

                                    What ever units you are using in the model, either mm or inches. The API says inches but mm seemed to work for me.

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • OxerO Offline
                                      Oxer
                                      last edited by

                                      I use metric units in my models for that, I suppose the Texture Size it will expressed in mm, is it so?
                                      The Options Window is a bit little on Mac, I changed the window hight to 530 so I can see all options.

                                      @@dlg=UI::WebDialog.new("FloorGenerator", false,"BTW",300,530,10,10,true)

                                      "The result is the end what is important is the process" by Oxer
                                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                      • OxerO Offline
                                        Oxer
                                        last edited by

                                        I have created a icon for the plugin.

                                        Floor Generator Icon

                                        Icons FloorGenerator

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • KrisidiousK Offline
                                          Krisidious
                                          last edited by

                                          Can we get something like this as a pattern?

                                          Can you show us some patterns to build for you? let us help.


                                          3D_Hatching_LedgeStone.skp

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @krisidious said:

                                            Can we get something like this as a pattern?

                                            Can you show us some patterns to build for you? let us help.

                                            That pattern is just a bit to random I think. the closest I could get is a random length, width and thickness using the wood pattern


                                            3D_Hatching_LedgeStone.skp

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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