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    Orbit origin?

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    • G Offline
      gothamb
      last edited by

      I am having an issue with the ORBIT command. when i select orbit it rotates around my current view for a short time then reverts to revolving around the main axis of the model space. This is very annoying when i am working on an area of my parts that are not near the origin. ( I mostly model parts for 3d printing no architectural or rendering work). How do i specify where the orbit tool revolves around?

      Thanks B

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        for starters, this can be confusing to talk about and i'm in the middle of a similar conversation at another forum about something similar..

        generally speaking though-- in sketchup, if you zoom to an object then the camera target will go there and that's the point in which you'll revolve around.. if you have other objects in the scene and zoom/orbit from a location in which the cursor is not on an object then the camera target will go to the middle of the scene.. (it's hard to tell what it's doing, exactly, in sketchup because we can't see the target position.. only 'sense' it.. unless there's something i can do which shows target position which i don't know about ?)

        there isn't a way, that i know of, to assign a camera target and have the camera always rotate around that point.. the best case scenario would be to have the sketchup camera act as it does but also have the ability to manually override it and assign a target point (which is basically the behavior i'm trying to get implemented in a different software-- it currently has a set target which doesn't move upon orbiting and won't automatically update depending on what's in the viewport or where the cursor is at)..

        anyway-- if you're working far away from the origin, you're probably best off if you can hide the objects which are far way either via layers or the hide function.. otherwise, when those objects come into view, the target is going to go in between them unless you're zoomed in real close to the object which is far away from the origin..

        that said, the world axis marker at the origin itself may have influence over the camera so even if you hide objects at the origin, the camera will still consider the axis.. i'll mess around with it a little later to see for sure.

        dotdotdot

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        • G Offline
          gothamb
          last edited by

          Thanks, I will give this a try..

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          • BoxB Online
            Box
            last edited by

            One simple way of looking at orbit and zoom control is to remember that SU uses the position of the cursor to work from. So if you start to orbit with the cursor on the object it will orbit around that point, however if you orbit with the cursor next to the object and therefore pointing at a non specific point in the distance it will orbit around that point therefore throwing your object out of view with only a small movement.

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