3D Visuals for Grand Designs Live in London/Bulbgate
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Anita, that bulb is looking AWESOME!
If you want it to cast more light but not effect the over bightness of the filament in the final image, you can rap the light in a "hidden from camera" cube with emitter planes.
Great job!!!!
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Haha, I'm not entirely sure if you're trying to humour me!! Either way, thanks!
Thanks re: emitter tip. I know what you mean about placing a hidden emitter - I did that with the one in the background (you can see a slight glow on the wall). All of my scenes have hidden emitters all over the place! You can't have enough. What I have found though, is that trying to cast more general light onto an object using a hidden emitter (like a photographer would do) doesn't really have the desired effect. I've seen tutorials on it and I've tried placing planes (quite small) in directional areas and the light they emit is pants. Am I doing something wrong?
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If you want to diffuse the light more you could try an IBL - use a circular gradient filled image (light cream centered | black rim) you can create a HDRI in PS or open the image in Maxwell Render (the actual render app not the studio. Then save as MXI.
Obviously paint the emitter with the JPG version of the image for scaling then link this to the MXI file.
Also if you want a diffused directional light make sure the light has blinkers, use matt black on these. You can put baffles in it for more direction.
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@unknownuser said:
Seriously critique is THE BEST THING IN THE WORLD!!
Couldn't agree more. I've learned a lot, and I'm still learning, from Richard's criticisms and suggestions and from the lucidity and quality of his work.
Nice improvement on the bulb Anita. -
Massimo, I think when it comes to 3D modelling and rendering, the path of discovery is a continual one. Which is extremely frustrating! But at least you can always see the gradual improvements you are making. Thank you, I honestly hope that you like it. I could have probably spent a little more time on the brass fitting but I'm getting to the stage where I'm sick of looking at the bulb (and I used to love them!).
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@richard said:
If you want to diffuse the light more you could try an IBL - use a circular gradient filled image (light cream centered | black rim) you can create a HDRI in PS or open the image in Maxwell Render (the actual render app not the studio. Then save as MXI.
Obviously paint the emitter with the JPG version of the image for scaling then link this to the MXI file.
Also if you want a diffused directional light make sure the light has blinkers, use matt black on these. You can put baffles in it for more direction.
Richard, thanks for your tips. I'm going to have to discuss this with you in more detail!!
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Dudes! I uploaded my render on Twitter and copied SketchUp and Maxwell Render into it and was contacted by someone from Maxwell Render asking if they could use my render in their online gallery and/or promotional material!!!! How flippin' awesome is that??!!
I'm going to check their website on the hour, EVERY hour to see when they upload it!
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@unknownuser said:
Dudes! I uploaded my render on Twitter and copied SketchUp and Maxwell Render into it and was contacted by someone from Maxwell Render asking if they could use my render in their online gallery and/or promotional material!!!! How flippin' awesome is that??!!
I'm going to check their website on the hour, EVERY hour to see when they upload it!
I hope they paid you. If it benefits them, it should benefit you.
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Oli, if only! Nope, no payment but to be honest the accolade is more important than any financial gain
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Good job. The I Ching has a saying that keeps recurring: "Perseverance Furthers".
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Thanks Peter. You're so right about perseverance but it can be a drag!
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@unknownuser said:
Dudes! I uploaded my render on Twitter and copied SketchUp and Maxwell Render into it and was contacted by someone from Maxwell Render asking if they could use my render in their online gallery and/or promotional material!!!! How flippin' awesome is that??!!
I'm going to check their website on the hour, EVERY hour to see when they upload it!
That is AWESOME! That puts you with some VERY talented CG artists! I'm impressed!
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Thanks Richard! I had to 'clean up' the artefacts in my original image (I didn't notice that there was noise or something on the left-hand side of the brass fitting), it must have happened during post-processing. So I sent them an adjusted version, completed a permission form and I'm good to go! They said they'd let me know when they were going to upload it. Then they asked if I'd do a 'Making of' case study for them!! How cool is that?! Would it be frowned upon if I said my workflow involved putting my laptop in a headlock, drinking copious amounts of wine and munching on Cheetos??!
I really have to thank Massimo for making me look at my initial upload from an objective point of view. If it wasn't for his critique, I would never have pushed myself further to try and get a much more realistic render.
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@unknownuser said:
Thanks Richard! I had to 'clean up' the artefacts in my original image (I didn't notice that there was noise or something on the left-hand side of the brass fitting), it must have happened during post-processing. So I sent them an adjusted version, completed a permission form and I'm good to go! They said they'd let me know when they were going to upload it. Then they asked if I'd do a 'Making of' case study for them!! How cool is that?! Would it be frowned upon if I said my workflow involved putting my laptop in a headlock, drinking copious amounts of wine and munching on Cheetos??!
I really have to thank Massimo for making me look at my initial upload from an objective point of view. If it wasn't for his critique, I would never have pushed myself further to try and get a much more realistic render.
Seriously you aren't alone with battling emitters, you certainly picked a hard one! BTW is your glass to the bulb AGS or real glass?
I put a george nelson shade in a client render the other day - spent SO LONG to get it almost right and then they didn't like the fitting so luckily I didn't have to pull hair to get it absolutely right!
I congratulate you for taking Massimo's critique on board - Sometimes we have battled SO hard to get something we are so proud of, yet as often so attached that critique is hard to swallow. The truth is that we had our heads stuck where they shouldn't be. When we extract it and be strong with an "f*** you!" attitude to "I'll show you!", we nail things that without that encouragement, we'd have sat thinking my best, when the truth is we have another dimension to our best!
Well done!
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BTW could you please post to the original post, the first image! I think late comers may comment negatively too, if like me they hadn't got to page 2 of the post before commenting!
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@richard said:
Seriously you aren't alone with battling emitters, you certainly picked a hard one! BTW is your glass to the bulb AGS or real glass?
I put a george nelson shade in a client render the other day - spent SO LONG to get it almost right and then they didn't like the fitting so luckily I didn't have to pull hair to get it absolutely right!
I congratulate you for taking Massimo's critique on board - Sometimes we have battled SO hard to get something we are so proud of, yet as often so attached that critique is hard to swallow. The truth is that we had our heads stuck where they shouldn't be. When we extract it and be strong with an "f*** you!" attitude to "I'll show you!", we nail things that without that encouragement, we'd have sat thinking my best, when the truth is we have another dimension to our best!
Well done!
I avoided doing the whole light bulb design for ages. Initially I just had a normal bulb and then thanks to the 3D Warehouse I found that teardrop shape. I manipulated it a little, added the filament and then created the brass fitting. I wouldn't have been happy with the final render if I had have proceeded with a standard bulb design anyway. I think being a 3D Visualiser or CG Artist we're (unfortunately) sticklers for detail. It's both a curse and a bonus. The glass material is an MXM material that's real glass. It's extremely fine with a high reflection. There was a little noise at the bottom of the bulb in the final raw render - not too many but I removed them in Photoshop. It was an absolute dream when the flame-like reflections appeared, just the way it appears in reality. It's a serious thumbs-up for the accuracy of unbiased rendering. I didn't add those in post-processing but I did exaggerate them.
I had to take Massimo's critique on board for two reasons: 1. His credibility and 2. My own personal development. You're right, it isn't easy to accept someone else's critique and it's even more difficult when you know they're right! Grrrrrrrrrr!!!! haha
When you mentioned linking my first post with the first image, did you mean uploading my first image again?
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@unknownuser said:
When you mentioned linking my first post with the first image, did you mean uploading my first image again?
Yes to the first post!
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