MSPhysics 1.0.3 (16 October 2017)
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Well this is really awesome! Testing for some clothes! Thanks a lot!
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Cloth simulation in SU?
You are on the verge of being a superstar, much anticipation for this feature
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@solo said:
Cloth simulation in SU?
You are on the verge of being a superstar, much anticipation for this feature
SU is very powerfull for such purpose.
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Imagine to amount of table cloth, curtains and unmade beds in the 3D warehouse soon.
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I've been following this thread with quite some amazement. This is so very impressive, keep up the great work!!
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@anton_s said:
I'm left with joints for this version. I did start integrating Newton joint API, but it seems I did it incorrectly.
Aww that's to bad...But good to see how much you've done... GL with the joints!
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Just curious about the release date. I certainly don't want to sound like I'm complaining though. Just dying to get my hands on this ASAP. It looks amazing.
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Missed this advanced one! Cool!
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Wow.. how could I missed this ?
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While rewriting SketchyPhysics I learned very important stuff. I have to make some major changes to this project before its released. Sorry
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No problem Anton. Was just curious about an update.
Thanks for all the work. Putting something this complex out in your spare time can't be easy. I'll keep waiting patiently.
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@unknownuser said:
not realy free, only a free trail.
You have a free version with 10 seconds animation + limited number of objects!
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Hey guys,
Just as as an update, I'm changing from depending on FFI to using a C++ extension. I'm pretty sure it will make the code plenty times cleaner, and improve performance roughly 50 times. I also, figured that using sketchup animation for this won't be a good choice, as during animation changing scenes wouldn't work, but via timers changing scenes would work like a charm.
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Hi. Just to let you know that I am waiting for this plugin to finally create hidden blade from assassins creed B) Which I have wanted already 3 or 4 years
Thank you for your work.
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Hello Nicat,
I don't know how I missed this post.
MSPhysics will be designed to have a very stable and full-documented API. My initial purpose of writing this plugin was to have a better scripting API. When I was a user of SP, I was very unimpressed with all the bugs in script and all the inconsistencies. It literally took away my motivation from creating games or scripted models in SP. However, the legacy of SketchyPhysics made me urgent to write something like it.
In SketchyPhysics users came across many problems of not being able to create games, such as not being able to use mouse wheel input and mouse clicks in general. Not to mention that keyboard controls were very unstable because if the SP Control Panel got deactivated the controls would start interacting with SU window, which in turn deactivate SP and activates different tools. This was very annoying. MSPhysics, the Windows version, will have a feature to monitor and block these keyboard controls, mouse clicks, and mouse wheel events. Not only you will know when certain keys are pressed, but also you won't need that 'control panel' dialog taking focus.
Even more amazing, for gaming purposes, the Windows version of MSPhysics will have a feature to set SU viewport fullscreen. I.E when simulation starts viewport could be set fullscreen, and when resets, viewport is set back to original placement. This will make gaming in SketchUp a much better experience.
I'm glad you're still waiting to write a game. I will try to do my best in making progress to this project.
Best regards,
Anton -
Very exciting stuff!
Hope its getting along well...
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Is this project still under development, or abandoned?
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Before the next release you can train your Physics' skill in 2D with this incredible Algodoo!
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@derei said:
Is this project still under development, or abandoned?
Anton has been pretty active in this thread up til a couple of weeks ago, so I'd think it's still live and kicking.
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What Thom said
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