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    MSPhysics 1.0.3 (16 October 2017)

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    • D Offline
      djhg
      last edited by

      I need to create a very floppy long mattress/cushion and drape it realistically over the seat, arms, and back of a piece of furniture. There's a tutorial with french subtitles and no audio about cloth simulations, but my french isn't good enough and I am looking to learn more. If anyone can point me in the direction of some instruction, I'd appreciate it.

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      • luckyvacL Offline
        luckyvac
        last edited by

        Hi Anton, I realized an unstable gyroscope. The rotor is controlled with the spacebar. Can we make it stable? thank you 😄

        episode 2
        Hello Anton, I can not regulate MSphysique so that the bearings are not transparent. what to do. thank you


        giroscope 2017 MOV.skp


        giroscope 2017 MOV vers 2.skp

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        • T Offline
          tmixer1
          last edited by

          Would you please add ropes to your to-do list? Thank you

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          • N Offline
            nasser321
            last edited by

            the link of (Compatibility and Requirements//AMS_Library 3.5.0+) say " The requested topic does not exist."
            So go to link (http://sketchucation.com/forums/viewtopic.php?t=55067) to get it

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            • S Offline
              surfmike
              last edited by

              Hi all and Happy Christmas!

              I have one issue to solve...

              • I have one group of objects that shall move linear in one direction.
              • I have another group of objects that shall move linear in 180° opposite direction simultaneously.
                Is that possible to achive with just one slider controller?

              Edit: I solved it myself. 2 pistons (one turned 180°) , same name, 1 controller.

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              • S Offline
                surfmike
                last edited by

                Is it possible to create/script a hall sensor functionality detecting magnetism strength and direction?

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                • T Offline
                  TDahl
                  last edited by

                  I recently completed a detailed (nearly 18 minutes long) video animation that includes two sequences created with MSPhysics - the first at 8:00 into the video, the second at 14:00. The subject of the video is a description of some real space hardware, the surface sampler or "scoop" from the Viking '75 Mars lander of 40 years ago.

                  The first MSPhysics sequence uses about 250 short thin strips to represent a flexible cable winding and unwinding. The second sequence contains about 5500 little marbles to represent soil particles being dug by the Viking lander's sampler backhoe or shovel. (The remainder of the animations were created with the Animator beta extension.)

                  Thank you for such a nice MSPhysics extension, Anton!
                  https://youtu.be/4c5o6jaJOuI

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                  • F Offline
                    faust07
                    last edited by

                    Absolutely great!

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                    • OxerO Offline
                      Oxer
                      last edited by

                      Incredible work, congratulations!! 👍

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • A Offline
                        Anton_S
                        last edited by

                        Tom Dahl, I did see your viking lander video - very inspiring and educational! I also commented at your Sketchup Community thread. Nice work!

                        Aside from that, I have logged all the crash reports, issues, and feature requests reported by you and many others. I have learned many things from the feedback. MSPhysics will be rewritten, with tutorials this time...

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                        • R Offline
                          rick149
                          last edited by

                          Tom Dahl, I cannot find superlatives adequate to describe your historic video that so effectively diplays the ingenious viking sampler for us mere mortals. thank you. thank you.. more please..

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                          • pabloariasP Offline
                            pabloarias
                            last edited by

                            @anton_s said:

                            Tom Dahl, I did see your viking lander video - very inspiring and educational! I also commented at your Sketchup Community thread. Nice work!

                            Aside from that, I have logged all the crash reports, issues, and feature requests reported by you and many others. I have learned many things from the feedback. MSPhysics will be rewritten, with tutorials this time...

                            I really like your Nasa's Viking project videos Tom. Great job.

                            Anton, don't you forget the plugin for soft and cloth surfaces. I'd like to test it and if you want I can help you to debug it.


                            Pablo Arias
                            SketchUp trainer
                            V-Ray licensed trainer

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                            • C Offline
                              charlessowers
                              last edited by

                              Hello, I am working on a project to create a long torsion wave as an interactive artwork on a bridge. I have been able to simulate the wave behavior in MSPhysics. I am psyched for that but now I would like to simulate the interaction which will be driven by sensors controlling motors that will pull the pendulum top in towards the bridge when a person breaks an IR beam. I'd like to be able to click on one of the pendulums and have it move in at a user defined rate and then release and swing freely. Is there a way to do this? I have seen something in the API called onLButtonDown but also best_picked in the sketchup API but I am not really a programmer and am not sure how to put these together if they are even appropriate. Might someone be able to help? or at least suggest an approach?


                              BrigdeHandRailPendulum5.jpg


                              BrigdeHandRailPendulum5.skp

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                              • A Offline
                                Anton_S
                                last edited by

                                Hello, charlessowers,

                                I'm not quite sure what you're trying to achieve. Using a simple pick and drag tool may help. Just hold the shift key when dragging the IR beams.

                                If in case you want to do something else, perhaps an onClick even will help. For that you will have to utilize an onClick event for all beams, which will do the desired thing when a beam is clicked. (And of course, to write the same script to all beams you can write script to one beam and make use of the "assign script to all with name" button).

                                Anton

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                                • C Offline
                                  charlessowers
                                  last edited by

                                  Hello Anton,

                                  Thanks for the plugin and thank you for considering my question.

                                  An onClick sounds like a great possibility, but I am not sure how to use it. I tried this script applied to a picket...

                                  # Triggered when simulation starts
                                  onStart {
                                      @force = 45
                                  }
                                  
                                  # triggered when body is clicked
                                  onClick {|point|
                                    fx =  @force
                                    this.add_force(fx, 0, 0)
                                  }
                                  
                                  

                                  But it didn't work. maybe it needs time for the force to be applied after the click? Maybe it should be a torque? Maybe it should set the start angle of the spring hinge? Not sure if onClick always applies to the thing clicked (this)?

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Charles,

                                    You got the idea right, but the force you apply must be applied as a point force. Doing so will also, generate torque as you want. For the point, you can either apply force at clicked location or at a particular point such as pole's origin + some shift in the up direction...

                                    Here is the script for applying at point force:

                                    # Triggered when simulation starts
                                    onStart {
                                      @impx = 45 * simulation.update_timestep_inv
                                    }
                                    
                                    # triggered when body is clicked
                                    onClick { |point|
                                      this.add_point_force(point, Geom;;Vector3d.new(@impx, 0, 0))
                                      # Or point could be a custom point
                                      #tra = this.normal_matrix
                                      #point = tra.origin + AMS;;Geometry.scale_vector(tra.zaxis, 100)
                                      #this.add_point_force(point, AMS;;Geometry.scale_vector(tra.xaxis, @impx))
                                    }
                                    

                                    Note that in the simulation tab, you will have to enable the game mode option, which will disable the pick & drag tool, to prevent it from interfering.

                                    Then, the script is then supposed to be assigned to every pole thingy in your model. As mentioned before you can do this by using the "assign script to all with name" button (assuming that all pole thingies have the same name).

                                    Anton

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                                    • C Offline
                                      charlessowers
                                      last edited by

                                      Thanks Anton! That does the trick. Is there a way to re-enable orbit control (middle mouse button) and zoom (mouse wheel) while in game mode?

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Charles,

                                        For now, there isn't a way other than modifying the simulation code, so that it only disables the pick & drag and not the user input. I may need to add a Ruby function for that in the future versions.

                                        Anton

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                                        • K Offline
                                          Kevinberger
                                          last edited by

                                          Hello nice article,

                                          one question. Is it possible to create an outstanding moving camera crane while using MS Physics in SketchUp?

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                                          • F Offline
                                            faust07
                                            last edited by

                                            Nothing could be easier. Examples of camera simulations with MSphysics can be found here: http://sketchucation.com/forums/viewtopic.php?f=323&t=68975
                                            You can connect the moving parts of the crane with MSPhysics Joints, place the crane on rails and control everything with sliders, keyboard or scripts.

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