MSPhysics 1.0.3 (16 October 2017)
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Hey guys,
Just as as an update, I'm changing from depending on FFI to using a C++ extension. I'm pretty sure it will make the code plenty times cleaner, and improve performance roughly 50 times. I also, figured that using sketchup animation for this won't be a good choice, as during animation changing scenes wouldn't work, but via timers changing scenes would work like a charm.
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Hi. Just to let you know that I am waiting for this plugin to finally create hidden blade from assassins creed B) Which I have wanted already 3 or 4 years
Thank you for your work.
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Hello Nicat,
I don't know how I missed this post.
MSPhysics will be designed to have a very stable and full-documented API. My initial purpose of writing this plugin was to have a better scripting API. When I was a user of SP, I was very unimpressed with all the bugs in script and all the inconsistencies. It literally took away my motivation from creating games or scripted models in SP. However, the legacy of SketchyPhysics made me urgent to write something like it.
In SketchyPhysics users came across many problems of not being able to create games, such as not being able to use mouse wheel input and mouse clicks in general. Not to mention that keyboard controls were very unstable because if the SP Control Panel got deactivated the controls would start interacting with SU window, which in turn deactivate SP and activates different tools. This was very annoying. MSPhysics, the Windows version, will have a feature to monitor and block these keyboard controls, mouse clicks, and mouse wheel events. Not only you will know when certain keys are pressed, but also you won't need that 'control panel' dialog taking focus.
Even more amazing, for gaming purposes, the Windows version of MSPhysics will have a feature to set SU viewport fullscreen. I.E when simulation starts viewport could be set fullscreen, and when resets, viewport is set back to original placement. This will make gaming in SketchUp a much better experience.
I'm glad you're still waiting to write a game. I will try to do my best in making progress to this project.
Best regards,
Anton -
Very exciting stuff!
Hope its getting along well...
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Is this project still under development, or abandoned?
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Before the next release you can train your Physics' skill in 2D with this incredible Algodoo!
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@derei said:
Is this project still under development, or abandoned?
Anton has been pretty active in this thread up til a couple of weeks ago, so I'd think it's still live and kicking.
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What Thom said
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I am getting this... Please can someone help me? I have no idea what I did wrong or how to fix it...
Error Loading File C:/Users/Norm/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/MSPhysics/main.rb
Error: #<NoMethodError: undefined methodrequire_library' for AMS::Lib:Module> C:/Users/Norm/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/MSPhysics/main.rb:8:in
<top (required)>'
C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/extensions.rb:197:inrequire' C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/extensions.rb:197:in
load'
C:/Users/Norm/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/MSPhysics.rb:75:inregister_extension' C:/Users/Norm/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/MSPhysics.rb:75:in
module:MSPhysics'
C:/Users/Norm/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/MSPhysics.rb:57:in `<top (required)>' -
Hi Everyone,
This plugins looks very promising. Thank you for developping it.
I tried to install it on my SU 2015 64bits but apparently it will not install.
I guess it is because of the 64bits version is this correct?
If so, any change it will work on 64bits SU any time soon?Kind regards
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When I just tried to download MSPhysics plugin I am getting 404 error. So That is why I am asking this, Is this extension discontinued?
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@jesus4fun said:
When I just tried to download MSPhysics plugin I am getting 404 error. So That is why I am asking this, Is this extension discontinued?
MSPhysics is in alpha stage and incomplete. Version 0.1.0 relied on AMS Libary 1.x.y, which is now obsolete. That explains why you got the loading error, and why I removed the download link. Version 1.0.0 is under development and is expected to be released this year.
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@anton_s said:
@jesus4fun said:
When I just tried to download MSPhysics plugin I am getting 404 error. So That is why I am asking this, Is this extension discontinued?
MSPhysics is in alpha stage and incomplete. Version 0.1.0 relied on AMS Libary 1.x.y, which is now obsolete. That explains why you got the loading error, and why I removed the download link. Version 1.0.0 is under development and is expected to be released this year.
I can't wait to see it, test it and use it!!
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Hello Anton,
"Version 1.0.0 is under development and is expected to be released this year."
This is great news.
Will this version be usable with Sketchup 64 bits?Kind regards
Olivier
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I cannot download this...the link is dead!!
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@Oliver92 MSPhysics will be compatible with 32 and 64 bit SU versions. Although the first version will be limited to Windows OS due to huge reliance on MSFT Windows API.
@TonedF Read a few posts above you.
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Fantastic update!
The buoyancy plane is interesting.
I couldn't figure out how to record, though. I see the check box in settings but then what? -
Well i have found earlier versions around on the internet and i am confused with the version numbering because it already passed v1.0.0 @ 2014-09-01.....
MSPhysics - v0.1.0 (2014-04-26)
MSPhysics - v0.2.0 (2014-06-26)
MSPhysics - v0.2.0 (2015-04-06) ???
MSPhysics - v1.0.0 (2014-09-01) -
@pcberdwin said:
Fantastic update!
The buoyancy plane is interesting.
I couldn't figure out how to record, though. I see the check box in settings but then what?The animation tool is a work in progress.
@bas9999 said:
Well i have found earlier versions around on the internet and i am confused with the version numbering because it already passed v1.0.0
My poor planning
Wanted to get it all done on particular date, but got lazy and you know..
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Does this present version is working for the 2015?
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