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    Reflections on a wire fence

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    • ToboboT Offline
      Tobobo
      last edited by

      This might not be possible, but I want to create a fence texture for a wire fence with reflections. I have a lot of fencing to model so I want to use a flat face with textures.

      I can get the transparencies right so only the wire sections render but I want only the wire surface to have reflections.

      But when I add the reflection layer it doesn't follow the alpha channel and puts a reflection across the whole face the texture is applied to.

      The image below is a test. the back ground is red to make sure the transparencies are working.

      the one on the right is with out reflection and the left has Fresnel reflection applied.

      Any ideas?

      Fence Test.jpg

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • R Offline
        rspierenburg
        last edited by

        I think your best bet would be to use a reflective metallic material (ie Chrome) and then use your fence texture (black and white version) as a diffuse mask on top. That way only the area that the fence texture shows will be reflective.

        Rob

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        • ToboboT Offline
          Tobobo
          last edited by

          @rspierenburg said:

          I think your best bet would be to use a reflective metallic material (ie Chrome) and then use your fence texture (black and white version) as a diffuse mask on top. That way only the area that the fence texture shows will be reflective.

          Rob

          That's a good idea Rob, I'll try it πŸ‘

          Thanks

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • BoxB Offline
            Box
            last edited by

            I'm no help on this but your subject would make a perfect title for some banal modern art piece.

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            • andybotA Offline
              andybot
              last edited by

              Just a small detail - you need to make sure you put your alpha mask at the "perpendicular" material in the fresnel reflections. Otherwise, you will have a reflection over the whole face. With the diffuse mask, only the diffuse layer will be transparent.

              You could also try a normal map or bump map to try and get the reflections going in different directions on the wire.

              http://charlottesvillearchitecturalrendering.com/

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              • ToboboT Offline
                Tobobo
                last edited by

                @andybot said:

                Just a small detail - you need to make sure you put your alpha mask at the "perpendicular" material in the fresnel reflections. Otherwise, you will have a reflection over the whole face. With the diffuse mask, only the diffuse layer will be transparent.

                You could also try a normal map or bump map to try and get the reflections going in different directions on the wire.

                thanks Andy, I'll have a look into that.

                EDIT

                Andy,

                That worked a treat!!!! 🀣 😍

                Toby

                Philippians 4:13

                I can do everything through him who gives me strength.

                1 Reply Last reply Reply Quote 0
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