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    [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

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    • T Offline
      tak2hata
      last edited by

      @bluecd said:

      A question: while render is active there are Render settings on Mitsuba's window - such parameters as Reconstruction, Sampler, IR, Adaptive cache etc etc.
      They work condtionally and are related to each other, also specific materials require specific integrators (eg. SSS) - these options(and possible error) are shown ONLY on Mitsuba's Settings window and NOT in your Exporter, could they be duplicated&adjusted from within Exporter also-so one could choose right render mode according to materials and other parameters (and potential discrepancies could be signalised prior to render start?) ?

      There must have also been a bug related to Sky scale: setting values exceeding ca. 3.9 causes error.

      Additinal question: I have noticed clearly visible, sharp, shattered shadow edges from the Point Lights , Sample count does not seem to correct the issue - you have any idea about it?
      http://www.pasteall.org/pic/79248

      Is DOF missing from latest Exporter or am I wrong??

      ;;;

      Could the rendering process be somehow GPU-accelerated by eg. CUDA (on Nvidia cards or OpenCL on AMD) ?

      cheers,

      Hi,bluecd.
      1st...I could not include all of Mitsuba Rendering parameter.
      Mitsuba has GUI,so They can be set on GUI.
      And I think "Extended Volumetric Path tracer" is most multipurpos integrator.

      2nd....The exceeding value about Sky Scale did not make error here.
      Send me your scene file and skp file.

      3rd....What integrator did you use?
      Pathtracer renders pixel by pixel.
      Sampling weight of pointlight means weight between other light sources.
      I guess your picture(http://www.pasteall.org/pic/79248) was takes from realtime preview.
      Shadowmap Resolution setting exists in "Virtual Point Light Render" integrator and "Realtime Preview".

      4th..."apertureRadius" and "Focal distance" is shown when "Thinlens" or "Telecentric" lenstype selected.
      This plugin version is WIP.So I am modifing the rendering setting parameters to be shown with selecting related options.

      5th...GPU accelerate is not supported in mitsuba render.
      Please send future request to the author of Mitsuba Render.
      I am not author of Mitsuba Render.

      This plugin is free for use,so the functions are limited by my workload.
      Please make full use in this limitation.
      Thanks.


      by TAK2HATA

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      • T Offline
        tak2hata
        last edited by

        Hi,all.
        I update this to v1.5.0 in 2014.11.09.
        Imrpove and add many parameters on dialog.
        Thanks.


        by TAK2HATA

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        • B Offline
          bluecd
          last edited by

          This is great, thank you !
          Are you a programmer - if not-where did you learn Ruby?
          May other develope your code?

          cheers,

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          • Didier BurD Offline
            Didier Bur
            last edited by

            Hi,

            This is not directly related to this plugin (I think), but after having installed Mitsuba 0.5.0, I always get this message when loading a scene (no matter its version):

            mitsloadbug.jpg

            The offending line is the one with the "scene version" property:

            <?xml version="1.0" encoding="utf-8"?>
            
            
            <scene version="0.5.0">
            	<integrator type="irrcache">
            		<integer name="resolution" value="6"/>
            
            

            And the last lines of the log are:

            2015-09-27 19;05;41 INFO  load [sceneloader.cpp;101] Parsing scene description from "C;\Users\bur\Dossiers\Exercices\Mitsuba\Scenes\sponza\sponza.xml" ..
            2015-09-27 19;05;41 WARN  load [scenehandler.cpp;807] Warning in file "" (line 0); (null)
            2015-09-27 19;05;41 DEBUG load [Thread] Thread "load" has finished
            

            I've tried lot of things to find a solution, no luck 😞

            Anyone has encountered this ?

            DB

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            • D Offline
              driven
              last edited by

              I got this message

              @unknownuser said:

              The requested scene file is from an older version of Mitsuba (0.4.0). To work with version 0.5.0, it will need to be updated. If you continue, Mitsuba will perform a fully automated upgrade (note that a backup copy will be made).

              Proceed?

              so here's the files it produced...does this one work?

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • Didier BurD Offline
                Didier Bur
                last edited by

                Thanks Driven,
                No this one doesn't work. I had tried to change the version number of my sponza.xml, no luck, and with yours I'm getting the same error 😞

                DB

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                • D Offline
                  driven
                  last edited by

                  what about the .bak version, which is the original 0.4.0...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi John,

                    No, the bak file doesn't work either. I suppose that the scene file is OK but that there is something wrong with my Mitsuba installation or configuration...

                    DB

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                    • B Offline
                      bluecd
                      last edited by

                      Hi again,

                      I guess your still much busy but if could just take a look on some error that occured
                      while exporting to Mitsuba:

                      http://www.pasteall.org/pic/94792
                      OR
                      [TriMesh] Encountered an invalid format !

                      Ive noticed its somehow mentioned earlier BUT..I used just PNG texture and thats the only texture in the model so far. PNG incl. transparency (its a metal mesh texture w/alpha).

                      no idea why it happens but it happens.
                      it kill my arch.work at the moment (((

                      cheers,

                      bcd

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                      • E Offline
                        ExpertBeater
                        last edited by

                        a recent render of an interior scene 10mn to render,

                        http://img15.hostingpics.net/thumbs/mini_178479tomodify3.jpg

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                        • E Offline
                          ExpertBeater
                          last edited by

                          @tak2hata thank you for the implementation of mitsuba in sketchup,
                          there is a possibility to add "blend material" to the exporter : a material that mixes between two others with a blend factor or with black/white texture

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                          • majidM Offline
                            majid
                            last edited by

                            Why the exporter is not developing anymore?

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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