sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

    Scheduled Pinned Locked Moved Plugins
    102 Posts 18 Posters 189.9k Views 18 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      Spirou4D
      last edited by

      Hi Tak2hata,

      Hum....I think about autorisation because my SketchUp is not installed with an installer .exe but only with copy of folder and Mitsuba too.
      In french Windows Vista, there are accentuation possible in the path but may be Ruby don't use...?
      I try your 1.3.4 add-on and see....

      EDIT 1:
      This is the path to Mitsuba : [C:/Users/Patrick/Documents/Mitsuba_0.5.0/mtsgui.exe]
      1 - your release 1.3.4 run well but the "fitSize to SU" button prevents rendering for some texture too little. I have an error message to stop the render with for example: Metal_rusted. With 1000 x 1000 no problem but with fitSize to SU : 0.45 x 0.45 stop!

      2 - my preview don't run yet but I am sure: it's a problem of autorisation with the .dll or ruby?? no preview texture in the "su_render\preview_cash" folder!

      Traceback ruby console when I clic on material's preview:
      Error: #<NoMethodError: undefined method execute_script' for nil:NilClass> C:/Program Files/Google/Google SketchUp 8/Plugins/jbb_layers_panel/rb/states.rb:90:in refreshStatesDialog'
      C:/Program Files/Google/Google SketchUp 8/Plugins/jbb_layers_panel/rb/observers.rb:170:in onTransactionUndo' C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_su2objmtl.rb:446:in undo'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_su2objmtl.rb:446:in export_textures' C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:143:in preview_start'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:316:in material_edit_show_webdialog' C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:311:in call'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:311
      And here change of material:
      "onMaterialSetCurrent triggered by material [Vegetation_Grass_Artificial]1"
      onMaterialSetCurrent reusing LuxRender material
      "call to set_current: Vegetation_Grass_Artificial1"
      updating swatches
      setting active material in SU2LUX material editor dropdown
      "running sendDataFromSketchup for "
      Vegetation_Grass_Artificial1
      updating texture fields
      running load_preview_image function
      file doesn't exist, showing default image
      And now when I make a render:
      file doesn't exist, showing default image
      Error: #<NoMethodError: undefined method execute_script' for nil:NilClass> C:/Program Files/Google/Google SketchUp 8/Plugins/jbb_layers_panel/rb/states.rb:90:in refreshStatesDialog'
      C:/Program Files/Google/Google SketchUp 8/Plugins/jbb_layers_panel/rb/observers.rb:170:in onTransactionUndo' C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_su2objmtl.rb:446:in undo'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_su2objmtl.rb:446:in export_textures' C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:124:in export'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:23:in startexport' C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_settings.rb:109:in render_show_webdialog'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:311:in `call'
      C:/Program Files/Google/Google SketchUp 8/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:311
      "All Mesh Stored:0.239000082015991 sec"
      "OBJ file exported:0.25 sec"
      "OBJ&MTL export finished! time is 0.983000040054321 sec"

      EDIT 2:
      1 I have the solution: in your script the "fitSize to SU" use "," for float and it stop but with "." (dot), no problem! You must change the comma in your script.
      In french, the numeric keyboard has a dot to float number.
      2 -
      "su_render\preview_cash" folder => empty ????
      "su_render\output" folder => Mitsuba_scene.png ok!
      "su-render\tx_default" all textures ok!

      I tried to change "mitsuba.exe" in your script "mod_mitsuba_material.rb" with "mtsgui.exe" to obtain console messages:
      With the "Metal_rusted" material, I obtain this error of preview:
      load [fileStream] Error while trying to open file "C:\User\Patrick\Documents\Mitsuba_0.5.0\su_render\preview_cash_Metal_Rusted_.png": the file is not found!
      because nothing is in the preview_cash!!!
      and then error with the matpreview2.xml in line 56::
      <texture type="bitmap" id="45x2-YM255DSL-2.jpg">
      <string name="filename" value="C:/freeware/Mitsuba 0.5.0/su_render/tx_default/45x2-YM255DSL-2.jpg"/>
      <float name="uscale" value="0.127" /><float name="vscale" value="0.127" />
      <boolean name="cache" value="false" />
      </texture>

      What is this adress? "C:/freeware/...", in windows it's "C:\freeware..."

      You can understand now. Where is the mistake?

      1 Reply Last reply Reply Quote 0
      • D Offline
        driven
        last edited by

        hi

        you need to disable jbb_layers_panel, first, as it's the first issue...

        C;/Program Files/Google/Google SketchUp 8/Plugins/jbb_layers_panel/rb/states.rb;90;in `refreshStatesDialog'
        

        if this then runs properly, you'll know what the problem is...

        if not post the next report...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

        1 Reply Last reply Reply Quote 0
        • S Offline
          Spirou4D
          last edited by

          Yes Driven,
          You are right, now in the ruby console I have just this:

          "All Mesh Stored:0.157000064849854 sec"
          "OBJ file exported:0.177999973297119 sec"
          "OBJ&MTL export finished! time is 1.2409999370575 sec"

          for one render! No other error message but no change about material preview!

          EDIT 3: Today I have found this file mitsuba.PC-de-Patrick.log in my Mitsuba folder:
          (Of'course PC-de-Patrick is the name of my computer!)

          2014-05-14 12:05:10 INFO main [mitsuba.cpp:256] Mitsuba version 0.5.0 (Windows, 32 bit), Copyright (c) 2014 Wenzel Jakob
          2014-05-14 12:05:10 INFO main [mitsuba.cpp:356] Parsing scene description from "C:\Program Files\Google\Google SketchUp 8\Plugins\t2h_su2objmtl_mitsuba\matpreview\matpreview2.xml" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\volpath.dll" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\independent.dll" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\gaussian.dll" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\ldrfilm.dll" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\perspective.dll" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\envmap.dll" ..
          2014-05-14 12:05:10 INFO main [EnvironmentMap] Loading environment map "envmap.exr"
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\lanczos.dll" ..
          2014-05-14 12:05:10 INFO main [EnvironmentMap] Precomputing data structures for environment map sampling (515.0 KiB)
          2014-05-14 12:05:10 INFO main [EnvironmentMap] Done (took 1 ms)
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\checkerboard.dll" ..
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\gridtexture.dll" ..
          2014-05-14 12:05:10 WARN main [scenehandler.cpp:795] In file "C:\Program Files\Google\Google SketchUp 8\Plugins\t2h_su2objmtl_mitsuba\matpreview\matpreview2.xml" (near line 51): Unqueried attribute "(null)" in element "linewidth"
          2014-05-14 12:05:10 INFO main [PluginManager] Loading plugin "plugins\bitmap.dll" ..
          2014-05-14 12:05:10 INFO main [BitmapTexture] Loading texture "45x2-YM255DSL-2.jpg"

          and in the Mitsuba console, I had:
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\path.dll" ..
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\independent.dll" ..
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\mitchell.dll" ..
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\hdrfilm.dll" ..
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\thinlens.dll" ..
          2014-05-14 12:13:03 WARN load [ThinLens] Can't have a zero aperture radius -- setting to 0.000100
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\sunsky.dll" ..
          2014-05-14 12:13:03 WARN load [properties.cpp:76] Property "sunDirection" was specified multiple times!
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\sky.dll" ..
          2014-05-14 12:13:03 DEBUG load [SunSkyEmitter] Rasterizing sun & skylight emitter to an 512x256 environment map ..
          2014-05-14 12:13:03 DEBUG load [SunSkyEmitter] Done (took 41 ms)
          2014-05-14 12:13:03 INFO load [PluginManager] Loading plugin "plugins\envmap.dll" ..
          2014-05-14 12:13:03 DEBUG load [MIPMap] Created 1.0 MiB of MIP maps in 12 ms
          2014-05-14 12:13:03 INFO load [EnvironmentMap] Precomputing data structures fo

          for the zero aperture, I have corrected but for "sunDirection multiple times" I don't see!

          EDIT 4: For see in detail the problem, I have load matpreview with mtsgui.exe for obtain the preview and here is the result:
          Fatal error with this line:
          <string name="label[0, 0]" value="<!-- preview_material_name -->"/>
          because the "!" is not read in the "..." like a soft letter but like a command to ruby!!!! Voilà the problem!

          EDIT 5: No excuse me I have understand your code: it's not with Mitsuba that file must be loaded but exec by ruby scripts! But no xml file is created by the ruby script in preview_cash!!!

          EDIT 6: I have placed my Mitsuba folder at the same place like you:
          C:\freeware\Mitsuba 0.5.0... and try but nothing new below the sun!
          I can render a scene with Mitsuba but not a material preview!

          Do you have the same extension.rb and sketchup.rb files like me?
          https://www.dropbox.com/s/m372x7o9ad0as3r/rubyfiles.zip

          1 Reply Last reply Reply Quote 0
          • T Offline
            tak2hata
            last edited by

            Hi,everyone!

            I update this to version 1.3.5 in 2014.05.15.
            v1.3.5:Unit Length problem fixed.Local comma problem fixed.

            Enjoy!


            by TAK2HATA

            1 Reply Last reply Reply Quote 0
            • S Offline
              Spirou4D
              last edited by

              Hi Tak2hata,

              Thanks for your job.
              In this release 1.3.5, I have this new problem:
              https://www.dropbox.com/s/1gn2r6h1dww691d/Capture_render1.3.5.PNG
              When I click the render button in Mitsuba, there are a double line in the progress-bar and I don't see the little bucket-pass jogging on the image! ???

              TRACEBACK Mitsuba console:
              2014-05-14 19:21:16 INFO main [mainwindow.cpp:80] Mitsuba version 0.5.0 (Windows, 32 bit), Copyright (c) 2014 Wenzel Jakob
              2014-05-14 19:21:16 INFO main [mainwindow.cpp:83] Configured for RGB-based rendering
              2014-05-14 19:21:16 DEBUG main [WGLSession] Initializing WGL session
              2014-05-14 19:21:16 DEBUG main [WGLRenderer] Using an existing WGL context
              2014-05-14 19:21:16 DEBUG main [GLRenderer] OpenGL renderer : GeForce GT 630/PCIe/SSE2
              2014-05-14 19:21:16 DEBUG main [GLRenderer] OpenGL vendor : NVIDIA Corporation
              2014-05-14 19:21:16 DEBUG main [GLRenderer] OpenGL version : 4.4.0
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Framebuffers objects are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: GLSL is supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Floating point textures are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Floating point color buffers are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Fast buffer blitting is supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Multisample framebuffer objects are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Vertex buffer objects are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Geometry shaders are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Custom texture filtering is supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Synchronization objects are supported.
              2014-05-14 19:21:16 DEBUG main [GLRenderer] Capabilities: Bindless rendering is supported.
              2014-05-14 19:21:16 DEBUG main [Thread] Spawning thread "prvw"
              2014-05-14 19:21:16 DEBUG prvw [WGLDevice] Initializing WGL device
              2014-05-14 19:21:16 DEBUG prvw [WGLRenderer] Initializing WGL renderer
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Accumulation program']
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Directional shadow map generator']
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Paraboloid shadow map generator', maxVertices=4]
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Cube/Hemicube shadow map generator (5/6 pass version)']
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Cube shadow map generator (1 pass version)', maxVertices=18]
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Hemicube shadow map generator (1 pass version)', maxVertices=15]
              2014-05-14 19:21:16 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Tonemapper [Gamma]']
              2014-05-14 19:21:16 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Tonemapper [Reinhard et al. 2002]']
              2014-05-14 19:21:16 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Downsampling program']
              2014-05-14 19:21:16 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Log-luminance program']
              2014-05-14 19:21:16 DEBUG main [Thread] Spawning thread "load"
              2014-05-14 19:21:16 INFO load [sceneloader.cpp:101] Parsing scene description from "C:\freeware\Mitsuba 0.5.0\su_render\Mitsuba_scene.xml" ..
              2014-05-14 19:21:16 INFO load [scenehandler.cpp:675] In file "C:\freeware\Mitsuba 0.5.0\su_render\Mitsuba_scene.xml" (near line 2): Parsing included file "(null)" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\bitmap.dll" ..
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "vegetation_grass_artificial.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "vegetation_grass_artificial.jpg" in 1 ms
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\lanczos.dll" ..
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 29 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_embossed.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_embossed.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 128.2 KiB of MIP maps in 1 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_steel_textured_white1.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_steel_textured_white1.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 6 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "vegetation_grass_artificial1.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "vegetation_grass_artificial1.jpg" in 1 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 18 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_corrogated_shiny.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_corrogated_shiny.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 128.2 KiB of MIP maps in 1 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_rusted.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_rusted.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 9 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_steel_textured_white.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_steel_textured_white.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 8 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "vegetation_grass_artificial1.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "vegetation_grass_artificial1.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 6 ms
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\scale.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\roughdiffuse.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\twosided.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\bumpmap.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\diffuse.dll" ..
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_steel_textured_white.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_steel_textured_white.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 7 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "vegetation_grass_artificial.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "vegetation_grass_artificial.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 6 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_rusted.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_rusted.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 512.2 KiB of MIP maps in 8 ms
              2014-05-14 19:21:16 INFO load [BitmapTexture] Loading texture "metal_embossed.jpg"
              2014-05-14 19:21:16 DEBUG load [BitmapTexture] Loaded "metal_embossed.jpg" in 0 ms
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 128.2 KiB of MIP maps in 1 ms
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\serialized.dll" ..
              2014-05-14 19:21:16 INFO load [SerializedMesh] Loading shape 4 from "mitsuba_main.serialized" ..
              2014-05-14 19:21:16 DEBUG load [SerializedMesh] Done (2 triangles, 4 vertices, 0 ms)
              2014-05-14 19:21:16 INFO load [SerializedMesh] Loading shape 0 from "mitsuba_main.serialized" ..
              2014-05-14 19:21:16 DEBUG load [SerializedMesh] Done (20 triangles, 32 vertices, 0 ms)
              2014-05-14 19:21:16 INFO load [SerializedMesh] Loading shape 1 from "mitsuba_main.serialized" ..
              2014-05-14 19:21:16 DEBUG load [SerializedMesh] Done (2 triangles, 4 vertices, 0 ms)
              2014-05-14 19:21:16 INFO load [SerializedMesh] Loading shape 2 from "mitsuba_main.serialized" ..
              2014-05-14 19:21:16 DEBUG load [SerializedMesh] Done (12 triangles, 20 vertices, 0 ms)
              2014-05-14 19:21:16 INFO load [SerializedMesh] Loading shape 3 from "mitsuba_main.serialized" ..
              2014-05-14 19:21:16 DEBUG load [SerializedMesh] Done (2 triangles, 4 vertices, 0 ms)
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\path.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\independent.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\mitchell.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\ldrfilm.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\thinlens.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\sunsky.dll" ..
              2014-05-14 19:21:16 WARN load [properties.cpp:76] Property "sunDirection" was specified multiple times!
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\sky.dll" ..
              2014-05-14 19:21:16 DEBUG load [SunSkyEmitter] Rasterizing sun & skylight emitter to an 512x256 environment map ..
              2014-05-14 19:21:16 DEBUG load [SunSkyEmitter] Done (took 41 ms)
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\envmap.dll" ..
              2014-05-14 19:21:16 DEBUG load [MIPMap] Created 1.0 MiB of MIP maps in 14 ms
              2014-05-14 19:21:16 INFO load [EnvironmentMap] Precomputing data structures for environment map sampling (515.0 KiB)
              2014-05-14 19:21:16 INFO load [EnvironmentMap] Done (took 1 ms)
              2014-05-14 19:21:16 INFO load [KDTreeBase] Constructing a SAH kd-tree (38 primitives) ..
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Creating a preliminary index list (152 B)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Computed scene bounds in 0 ms
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] kd-tree configuration:
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Traversal cost : 15.00
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Query cost : 20.00
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Empty space bonus : 0.90
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Max. tree depth : 14
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Scene bounding box (min) : [-118.964, -2.13982e-014, -55.8909]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Scene bounding box (max) : [119.318, 3.14887, 53.2021]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Min-max bins : 128
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] O(n log n) method : use for <= 65536 primitives
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Perfect splits : yes
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Retract bad splits : yes
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Stopping primitive count : 6
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Build tree in parallel : no
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 INFO load [KDTreeBase] Finished -- took 0 ms.
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Temporary memory statistics:
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Classification storage : 50 B
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Indirection entries : 0 (0 B)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Main thread:
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Left events : 1 chunks (512.0 KiB)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Right events : 1 chunks (512.0 KiB)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] kd-tree nodes : 81 entries, 1 blocks (512.0 KiB)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Indices : 144 entries, 1 blocks (512.0 KiB)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Total: 2.0 MiB
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Optimizing memory layout ..
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Finished -- took 0 ms.
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Structural kd-tree statistics:
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Parallel work units : 0
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Node storage cost : 632 B
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Index storage cost : 576 B
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Inner nodes : 39
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Leaf nodes : 40
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Nonempty leaf nodes : 35
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Leaf node histogram : 0(5) 1(4) 2(4) 3(2)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] 4(10) 5(6) 6(8) 7(0)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] 8(1) 9(0) 10(0) 11(0)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] 12(0) 13(0) 14(0) 15(0)
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Qualitative kd-tree statistics:
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Retracted splits : 1
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Pruned primitives : 1
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Largest leaf node : 8 primitives
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Avg. prims/nonempty leaf : 4.11
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Expected traversals/query : 1.61
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Expected leaf visits/query : 1.03
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Expected prim. visits/query : 2.04
              2014-05-14 19:21:16 DEBUG load [KDTreeBase] Final cost : 64.90
              2014-05-14 19:21:16 DEBUG load [KDTreeBase]
              2014-05-14 19:21:16 DEBUG load [ShapeKDTree] Precomputing triangle intersection information (1.8 KiB)
              2014-05-14 19:21:16 DEBUG load [ShapeKDTree] Finished -- took 0 ms.
              2014-05-14 19:21:16 DEBUG load [ShapeKDTree]
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\disk.dll" ..
              2014-05-14 19:21:16 INFO load [PluginManager] Loading plugin "plugins\sphere.dll" ..
              2014-05-14 19:21:16 DEBUG load [Thread] Thread "load" has finished
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Background program']
              2014-05-14 19:21:16 INFO prvw [PluginManager] Loading plugin "plugins\halton.dll" ..
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=EnvironmentMapShader, bsdf=BumpMapShader[TwoSidedShader[RoughDiffuseShader[BitmapTextureShader, ConstantFloatTextureShader]], ScalingTextureShader[BitmapTextureShader]], ds']
              2014-05-14 19:21:16 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=EnvironmentMapShader, bsdf=TwoSidedShader[SmoothDiffuseShader[BitmapTextureShader]], ds']
              2014-05-14 19:21:17 DEBUG main [Thread] Spawning thread "wrk0"
              2014-05-14 19:21:17 DEBUG main [Thread] Spawning thread "wrk1"
              2014-05-14 19:21:17 DEBUG main [Thread] Spawning thread "wrk2"
              2014-05-14 19:21:17 DEBUG main [Thread] Spawning thread "wrk3"
              2014-05-14 19:21:17 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=BumpMapShader[TwoSidedShader[RoughDiffuseShader[BitmapTextureShader, ConstantFloatTextureShader]], ScalingTextureShader[BitmapTextureShader]], bsdf=BumpMapShader[TwoSidedShader[RoughDiffuseShader[BitmapTextureShader, ConstantFloatTextureShader]], ScalingTextureShader[BitmapTextureShader]], ds']
              2014-05-14 19:21:17 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=BumpMapShader[TwoSidedShader[RoughDiffuseShader[BitmapTextureShader, ConstantFloatTextureShader]], ScalingTextureShader[BitmapTextureShader]], bsdf=TwoSidedShader[SmoothDiffuseShader[BitmapTextureShader]], ds']
              2014-05-14 19:21:24 DEBUG main [Thread] Spawning thread "rend"
              2014-05-14 19:21:24 INFO rend [SamplingIntegrator] Starting render job (800x600, 16 samples, 4 cores, SSE2 enabled) ..
              2014-05-14 19:21:40 INFO rend [RenderJob] Render time: 16.0550s
              2014-05-14 19:21:40 DEBUG rend [LDRFilm] Developing film ..
              2014-05-14 19:21:40 INFO rend [LDRFilm] Writing image to "C:\freeware\Mitsuba 0.5.0\su_render\Mitsuba_scene.png" ..
              2014-05-14 19:21:40 DEBUG rend [Bitmap] Writing a 800x600 PNG file

              and my material preview problem: no change!
              Here are the Metal_Rusted.mtbmat.txt for example:
              ##MAIN_PROPS##
              bump
              C:/freeware/Mitsuba 0.5.0/su_render/tx_default/metal_rusted.jpg [url no problem!]
              bump_width
              0.46
              useFastApprox
              true
              bump_scale
              43
              reflectance
              From MODEL
              alpha
              0.1
              bump_height
              0.46
              twosided
              Yes
              bsdf_type
              roughdiffuse
              ##COAT_PROPS##
              coat_type
              none
              ##LIGHT_PROPS##
              light_type
              none
              ##DIPOLE_PROPS##
              dipole_type
              none
              ##END##

              1 Reply Last reply Reply Quote 0
              • G Offline
                greenkot
                last edited by

                Hello,
                there is a problem with the position of the texture when exporting

                http://i61.fastpic.ru/big/2014/0514/2b/f77b1539f14199347d79ec3745bd1d2b.jpg

                http://i63.fastpic.ru/big/2014/0514/18/1549348eba3a5effd1c0a449cd58fa18.png

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tak2hata
                  last edited by

                  @unknownuser said:

                  Hello,
                  there is a problem with the position of the texture when exporting

                  http://i61.fastpic.ru/big/2014/0514/2b/f77b1539f14199347d79ec3745bd1d2b.jpg

                  http://i63.fastpic.ru/big/2014/0514/18/1549348eba3a5effd1c0a449cd58fa18.png

                  Hi,GreenKot.
                  I limit the precision of unit for the purpose of smaller file size of mesh.
                  So I will modify for more higher precision.
                  And I want to test with your data.
                  Please send me the skp file.
                  Thanks

                  TAK2HATA


                  by TAK2HATA

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    tak2hata
                    last edited by

                    Hi,All.
                    I uptate this to v1.3.7.
                    Fix the texture offset problem.
                    Add Rendering Parameter in export dialog.and set better default values.

                    The problem of texture offset is not caused by unit precision.
                    It is texture uv-scaling problem in mitsuba render.
                    I add uv-offset to exporting texture uv-coords.

                    Thanks.


                    by TAK2HATA

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      Spirou4D
                      last edited by

                      Hello Tak2hata,

                      Always nothing new: no change with my preview....
                      But the render run good!
                      Good luck for the future.
                      Spirou4D

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        tak2hata
                        last edited by

                        Hi,everyone.
                        I update this to v1.4.0 in 2014.09.15.
                        Improve material editor.

                        Selecting Texture-file was improved.
                        Material preview maybe run well in any case.

                        Thanks.


                        by TAK2HATA

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          m_singer
                          last edited by

                          Trying for the first time. Geting this error messsage in ruby console on export. Sketchup 2014 Mac:

                          Error: #<NoMethodError: undefined method alpha' for nil:NilClass> /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1145:in matcoder'
                          /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1093:in block in export_this_material' /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1083:in each'
                          /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1083:in export_this_material' /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:804:in export_mtl_material'
                          /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:311:in export_geom_xml' /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:125:in export'
                          /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:23:in startexport' /Users/m_singer/Library/Application Support/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_settings.rb:109:in block in render_show_webdialog'
                          -e:1:in `call'

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            tak2hata
                            last edited by

                            Hi,m_singer.
                            I update this to v1.4.1 in 2014.09.17.
                            I think you set the default material as dielectric.
                            I find the problem on windows 7,too.
                            It become fixed.
                            Thanks.


                            by TAK2HATA

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bluecd
                              last edited by

                              Hello!

                              Its may first post on Skechucation sohello to everyone and special thanks to Tak2hata
                              for Mitsuba interface, its great idea&job ! /I hope you keep on developing it still )))

                              Lately I tried to use Mitsuba w/Skecthup for my work but it ran unpredicatbly - once was OK, the other time it stopped importing scene, below one of the examples of failure:

                              http://www.pasteall.org/pic/79184

                              cheers,

                              bbcd

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                tak2hata
                                last edited by

                                Hi,bluecd.
                                I update this to v1.4.4.

                                @bluecd said:

                                Hello!

                                Its may first post on Skechucation sohello to everyone and special thanks to Tak2hata
                                for Mitsuba interface, its great idea&job ! /I hope you keep on developing it still )))

                                Lately I tried to use Mitsuba w/Skecthup for my work but it ran unpredicatbly - once was OK, the other time it stopped importing scene, below one of the examples of failure:

                                http://www.pasteall.org/pic/79184

                                cheers,

                                bbcd

                                The problem is fixed.
                                I think it work fine now.
                                Thanks!


                                by TAK2HATA

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  bluecd
                                  last edited by

                                  Still some error:
                                  http://www.pasteall.org/pic/79213

                                  http://www.pasteall.org/pic/79216

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bluecd
                                    last edited by

                                    Yeaahhh ! great-seems I needed to reopen SKetchup, thank you !

                                    BTW: is lightbulb effect for s point light still present?

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      bluecd
                                      last edited by

                                      Wll, for me its great news and support for present work, I got a few questions to you though:

                                      1. Is/would light temperature be supported? (Spectra Lighting) ?
                                      2. Volumetrics?
                                      3. Antialiasing (how to adjust) ?
                                      4. Pls help w/some hint to fully understand and make use of the settings in Your Exporter 0 I am NOT a novice in CG/Viz but many of the parameters are not so obvious still..)))
                                      5. UI would need some organizing-I am open to help in any way(graphics?), personally I'd suggest a vertical windows like VRay's or CleanUp3 plugin?
                                        How could one help you to polis/develope this great work (I am not a programmer unfrotunately ((

                                      cheers,

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        bluecd
                                        last edited by

                                        And another very annoying error: after a few tries ,when I push EXPORT it holds for a while,
                                        then releases and ...nothing happens: (AMD Phenom X4)

                                        Error: #<ArgumentError: Cannot convert "14.999999999999998" to Length>
                                        C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1018:in to_l' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1018:in export_this_material'
                                        C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:822:in block in export_mtl_material' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:818:in each'
                                        C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:818:in export_mtl_material' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:311:in export_geom_xml'
                                        C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:125:in export' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:23:in startexport'
                                        C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_settings.rb:109:in block in render_show_webdialog' -e:1:in call'

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          tak2hata
                                          last edited by

                                          @bluecd said:

                                          Wll, for me its great news and support for present work, I got a few questions to you though:

                                          1. Is/would light temperature be supported? (Spectra Lighting) ?
                                          2. Volumetrics?
                                          3. Antialiasing (how to adjust) ?
                                          4. Pls help w/some hint to fully understand and make use of the settings in Your Exporter 0 I am NOT a novice in CG/Viz but many of the parameters are not so obvious still..)))
                                          5. UI would need some organizing-I am open to help in any way(graphics?), personally I'd suggest a vertical windows like VRay's or CleanUp3 plugin?
                                            How could one help you to polis/develope this great work (I am not a programmer unfrotunately ((
                                            cheers,

                                          1....NO.
                                          2....Dipole material supported.
                                          3....Please read mitsuba document.larger Sample count or large Image Size will help you.
                                          4....Please read mitsuba document.
                                          5....I could not understand this question.and I did not use V-ray.
                                          I think this plugin is not golden master ,but the setting are enough for architect image rendering.
                                          I want see your works.
                                          They will help me.
                                          Also the opinions without working will help but small.

                                          Thanks.


                                          by TAK2HATA

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            bluecd
                                            last edited by

                                            http://www.pasteall.org/pic/79245

                                            Thank you for your response!
                                            Above a scene from my latest work/early Christian church/ I got to finish until Tuesday, but MItsuba exporter refused to cooperate-I described in previous post along w/ Ruby console.
                                            Just happens nothing after pressing EXPORT and a while of 'hesitation'...(((

                                            Is there a chance the error is recogniazble and could be corrected soon?

                                            cheers,

                                            UPDATE to previous post w/Ruby console output included:
                                            I have partly figured out the problem source:
                                            I started to adjust Sketchup materials w/Mitsuba editor.
                                            One of the textures had a bump map added - after clearing material in Mitsuba Editor all was happily OK )))

                                            For further consideration/correction/error handling ?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 4 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement