Golf course animation - Unity3D
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Here are some examples of animations that I have created with Unity Game Engine (Free version). I have created the terrain model and all the splatmaps for texturing the terrain in Sketchup but the rest of the work is done in Unity. Naturally you canβt match the quality of the render engines like Thea, Podium, etc. but I still think that Unity has good potential to be used for different architectural animations. Also, Unity is improving constantly because of different extensions created by users.
This is still WIP and my plan is to start bringing my Sketchup models (buildings, signs, etc.) into this golf course model. Anyway, it is stated in many forums that Sketchup is not that great when trying to import the models into Unity.
Videos
https://vimeo.com/83965567 -
great work! and copious amounts of it!
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That is actually rather impressive.
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A cool alternative to Lumion!
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Impressive! I personally think that it's not long before the Unity/SketchUp combo catches on in a big way for Architectural Visualization. How did you find the import workflow?
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Thanks for nice comments!
I haven't imported that many models yet so I can't say too much about importing. The terrain I imported in obj format and then I used Unity's Obj2Terrain script for converting the model. Also, I am pretty much beginner when talking about texturing, UV mapping and 3D model formats, etc. This means that it maybe still long way to go before I am able to import my Sketchup models into Unity. One alternative could be to use baked models and import them. But, there are not that many render engines which can do that nowadays.
Here is one example of architecture animation created with VRAY/Unity:
http://forum.unity3d.com/threads/89818-Loft-Architecture-visualization -
Very, Very Cool animation and YEP have to agree with Rob, when the workflow is nailed this will prove and AWESOME option for Arch Vis Animation! OR for golf course animation as you've already proven!
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I've started working with Unity here at work.
How long did you spend on it?
And if its not too cheeky...
what was your work flow?
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For texture baking straight from SketchUp, the easiest/cheapest workflow I've come across to use LightUp http://www.light-up.co.uk/ as you can see in this video http://vimeo.com/19204786
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@tobobo said:
I've started working with Unity here at work.
How long did you spend on it?
And if its not too cheeky...
what was your work flow?
The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).
Terrain Composer:
http://www.terraincomposer.com/ -
@miikka1978 said:
The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).
Terrain Composer:
http://www.terraincomposer.com/Thanks, i'll definitely check them out.
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@rob d said:
For texture baking straight from SketchUp, the easiest/cheapest workflow I've come across to use LightUp http://www.light-up.co.uk/ as you can see in this video http://vimeo.com/19204786
Thanks for the tip!
I have been following LightUp for quite some time, but I have never considered to purchase it because I would most probably use only small part of its capabilities. I just downloaded the trial and it seems to work really well with exporting/importing into Unity. Also, LightUp seems to really easy to use. Maybe I have to think about it once again.
I am using Thea Render for rendering and texture baking has been in their roadmap for long time but it has never happened. Also, I would assume that it will not be there for a while because they are concentrating more on other stuff and I totally understand them for doing that.
Just a note, I also did a quick test with OBJ Exporter plugin and it seemed to work surprisingly well with Unity, see example below.
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Looks great!
You might also want to consider exporting directly to LightUp standalone Player, WebPlayer or iPad Player. They support SketchUp Scenes, geo-located realtime shadows.. in fact all the features you can setup using LightUp.
And its just a single button press to export to a .luca file without leaving SketchUp.
Adam
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Very nice! Was browsing online and came across your 3D video. I need something similar for a presentation. Miikka1978 email me if your interested.
tpd0518@aol.com -
It has been a long time since I have been working with Golf Course animations. Anyway, here are some examples of different way of modeling fairways.
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These are really neat.....
What tools/plugins did you use to produce the skp model? -
@ntxdave said:
These are really neat.....
What tools/plugins did you use to produce the skp model?I pretty much use Sketchup only creating the shape of the terrain and spaltmaps that I use for texturing the terrain Unity 3D. When modeling terrain I mainly use Topo Shaper plugin, which is great when working with contour lines.
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