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    LumenRT Training Needed - Willing to pay.....

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    • JAWSnAZJ Offline
      JAWSnAZ
      last edited by

      OK. So here is my latest go at it.

      I painted the light bulbs with Luminous material and created a point light just below the light bulb. I get the glow of the luminous material and I get the light pattern I am looking for.

      What do you guys think?

      https://lh5.googleusercontent.com/-QyQtTiW14iU/UrnX_0W3LhI/AAAAAAAAA9k/8QOISVRMIV8/w1598-h825-no/Back+Yard+05+-+LumenRT+Test+02.jpg

      https://lh3.googleusercontent.com/-GZExOjqu5Q4/UrnYJuBxKJI/AAAAAAAAA9s/gErXCTtJB-E/w1598-h899-no/Back+Yard+05+-+LumenRT+Test.jpg

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      • soloS Offline
        solo
        last edited by

        πŸ‘

        That works.

        The question I have is are you having fun?

        If yes, then you are doing it right.

        So what else can I help with, I am around but distracted due to the silly season, so ask away and I'll jump in as I can.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • JAWSnAZJ Offline
          JAWSnAZ
          last edited by

          @solo said:

          :thumb:

          That works.

          The question I have is are you having fun?

          If yes, then you are doing it right.

          So what else can I help with, I am around but distracted due to the silly season, so ask away and I'll jump in as I can.

          Answer is yes. I am loving it! It is much easier to learn with your help. At least you can point me in the right direction so I am not floundering around aimlessly. Thank you!

          Next would be general ambient light. Is there a setting to bring up the general brightness so that it isn't pitch black in the areas that are not being illuminated by light sources?

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          • soloS Offline
            solo
            last edited by

            @unknownuser said:

            Next would be general ambient light. Is there a setting to bring up the general brightness so that it isn't pitch black in the areas that are not being illuminated by light sources?

            Do you have a scene in particular? interior or exterior?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • JAWSnAZJ Offline
              JAWSnAZ
              last edited by

              I am still playing around with the lighting but here is a couple of pictures.

              https://lh4.googleusercontent.com/-TPJjmPu8jmQ/UroHkkyoDRI/AAAAAAAAA-g/TPTV5O6S230/w1280-h720-no/Back+Yard+05+-+LumenRT+Test_004.jpg

              https://lh6.googleusercontent.com/-9hn639nPouY/UroFPwSVPXI/AAAAAAAAA-I/PnILGiMDt6A/w956-h538-no/Back+Yard+05+-+LumenRT+Test_003.jpg

              https://lh5.googleusercontent.com/-x8pS93uptAg/UroFPzFoZeI/AAAAAAAAA-M/1dLda2KwiXk/w956-h538-no/Back+Yard+05+-+LumenRT+Test_002.jpg

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              • soloS Offline
                solo
                last edited by

                One suggestion would be to use a night time HDR image.

                Looking good so far.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • D Offline
                  d12dozr
                  last edited by

                  @jawsnaz said:

                  ...
                  I painted the light bulbs with Luminous material and created a point light just below the light bulb. I get the glow of the luminous material and I get the light pattern I am looking for.

                  Nice solution. Fire looks great too!

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • JAWSnAZJ Offline
                    JAWSnAZ
                    last edited by

                    OK solo. So when you get back from enjoying the "silly season" as you call it lol, maybe you can walk us through using a HDR image.

                    I am self-taught and have zero computer art schooling so HDR is a new term for me. I looked it up. Thanks for the point in the right direction again.

                    This is very interesting.

                    High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.

                    Link Preview Image
                    High-dynamic-range rendering - Wikipedia

                    favicon

                    (en.wikipedia.org)

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                    • JAWSnAZJ Offline
                      JAWSnAZ
                      last edited by

                      @d12dozr said:

                      @jawsnaz said:

                      ...
                      I painted the light bulbs with Luminous material and created a point light just below the light bulb. I get the glow of the luminous material and I get the light pattern I am looking for.

                      Nice solution. Fire looks great too!

                      Thank you. πŸ˜„

                      I am starting to understand the concept behind this software and that is helping me anticipate what it will do.

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                      • S Offline
                        sonder
                        last edited by

                        Nice work guys! I love this software. So fast with amazing results. I do all my rendering with it now.

                        One quick suggestion- add some lights under water in the sidewall of the pool. LumenRT works some magic with water.

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                        • JAWSnAZJ Offline
                          JAWSnAZ
                          last edited by

                          @unknownuser said:

                          Nice work guys! I love this software. So fast with amazing results. I do all my rendering with it now.

                          One quick suggestion- add some lights under water in the sidewall of the pool. LumenRT works some magic with water.

                          Thanks!

                          I have been trying every thing I can think of to get my pool to light up. I have lights in the pool in my render that I posted in this thread earlier but the water looks black. If you look, you will see that the lounge chair sitting in the water is illuminated from under the water. I have placed point lights in multiple locations inside the pool, I have also place directional lights with not much luck. I have sent this backyard model to the guys at LumenRT and with no real response. I have tried creating the water with a flat surface and as a solid block. I have used the LumenRT "pool water" and the standard SU "pool water." I'm sure I am missing something simple along the way.

                          Do you have any ideas? ❓

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