LumenRT Training Needed - Willing to pay.....
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Got them, so how can I help?
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Jay
Lets do the yard first.
Here is an image for those following of how the model looks.
For this exercise we are not going into modeling or texturing discussions. however I did remove most vegetation as I'd rather use the LumenRT supplied trees as they are way better and optimized.
In your email you wanted to know how to add lights, I saw you had string lights and a ton of them on the arbors, I deleted a bunch of them as there were just too many and inserted a point light inside see image. These are found on the LumenRT toolbar.
I also added 3 point lights in pool
Then I did a draft export to Lumion, set to night and done, some screen shots.
And here is the Live cube to play with
https://www.dropbox.com/s/5yot7t7pdz7lqur/Back%20Yard%2005.exe
Dropbox link will be removed in 48 hours.
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Using SU scale tool.
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OK. So added a point light as you said but my point light is much much larger than the one you show. How do I change the size so I can see where I am placing it?
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@solo said:
Using SU scale tool.
lol... that is the missing link in my head... treat the LumenRT components as any other component. Scale, Copy, etc...
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When you export to live cube you press TAB and it will open up a menu on the left side where you can go into the lights menu and adjust the lights one by one, if you have a ton of lights it becomes a pain in the arse, there is no way to group adjust them.
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Also notice how I reduced the amount of lights, less is best here, trust me.
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OK. Cool.
Next question is about the glass bulb. Is there a way to make the glass bulb itself glow like it is frosted or translucent vs transparent? -
You can make the bulb a luminous material and not use the point lights, but then you do not have intensity control in live cube
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OK. So here is a test of Luminous Materials vs Point Light in LumenRT.
Luminous Materials - Luminous 1000
Point Light - Incandescent - 2500 lumens
Point Light - Incandescent - 10,000 lumens
I have tried to place the point light inside of and also overlap the luminous material to get the luminous material to cast a shadow. No luck either way.
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What if you put the point light inside the luminous material, so you get shadows and the frosted light bulb effect?
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This is a great thread and very generous of Solo to help out. Amazing forum work.
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@d12dozr said:
What if you put the point light inside the luminous material, so you get shadows and the frosted light bulb effect?
Thanks d12dozr
I have also tried that. When I scale the point light down small enough and insert it into the luminous material the luminous material blocks the point light from escaping and does not create shadows.
It seems like the point light treats the luminous material as a solid object.
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@olishea said:
This is a great thread and very generous of Solo to help out. Amazing forum work.
I agree olishea.
I am very grateful to solo for the help. I also upgraded my membership from free to premium as a way to show thanks to SketcUcation and support these forums.
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@jawsnaz said:
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I have also tried that. When I scale the point light down small enough and insert it into the luminous material the luminous material blocks the point light from escaping and does not create shadows.It seems like the point light treats the luminous material as a solid object.
Ok, what if you paint the inside of the luminous material with a transparent material? I don't have LumenRT 4, or I'd try it myself...
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@d12dozr said:
@jawsnaz said:
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I have also tried that. When I scale the point light down small enough and insert it into the luminous material the luminous material blocks the point light from escaping and does not create shadows.It seems like the point light treats the luminous material as a solid object.
Ok, what if you paint the inside of the luminous material with a transparent material? I don't have LumenRT 4, or I'd try it myself...
OK. I tried to paint the inside of the sphere with the luminous material with no change to getting the shadows but that idea worked somewhat. We are getting closer.
Here is the sphere with a point light in it.
The outside and the inside of the sphere are painted with LumenRT Materials - Translucent / Frosted Grainy Glass with the LumenRT - Point Light / Incandescent / 10,000 lumens scaled down and inserted into the sphere.
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OK. So here is my latest go at it.
I painted the light bulbs with Luminous material and created a point light just below the light bulb. I get the glow of the luminous material and I get the light pattern I am looking for.
What do you guys think?
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That works.
The question I have is are you having fun?
If yes, then you are doing it right.
So what else can I help with, I am around but distracted due to the silly season, so ask away and I'll jump in as I can.
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@solo said:
:thumb:
That works.
The question I have is are you having fun?
If yes, then you are doing it right.
So what else can I help with, I am around but distracted due to the silly season, so ask away and I'll jump in as I can.
Answer is yes. I am loving it! It is much easier to learn with your help. At least you can point me in the right direction so I am not floundering around aimlessly. Thank you!
Next would be general ambient light. Is there a setting to bring up the general brightness so that it isn't pitch black in the areas that are not being illuminated by light sources?
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@unknownuser said:
Next would be general ambient light. Is there a setting to bring up the general brightness so that it isn't pitch black in the areas that are not being illuminated by light sources?
Do you have a scene in particular? interior or exterior?
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