sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Transforming an array of points

    Scheduled Pinned Locked Moved Developers' Forum
    27 Posts 7 Posters 531 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jolranJ Offline
      jolran
      last edited by

      Ah you mean put result in Hash ?

      start = Time.now
      newHash = {}
      10000.times {
      for i in 0...polygonials.length
        newHash[i] = polygonials[i].collect{|p| p.transform(tr) }
      end
      }
      puts "HASH Transforms And Collect; #{Time.now - start}"
      

      =>2.381

      1 Reply Last reply Reply Quote 0
      • G Offline
        Garry K
        last edited by

        You could render the mesh after the timers to maintain benchmark validity.

        Have you tried traversing your polygons?
        mesh.polygon_points_at( index )
        Shouldn't this give you the same results as an outer_loop on a face?
        The question I would have is although you can get the points for each polygon - Is there a way to tie in a reference to the faces in the model once you have rendered the mesh?
        I would hope that the entities in the group immediately after a fill_from_mesh would be in mesh polygon index order. So there should be a 1 to 1 relationship.

        I haven't played with hashes yet - so my question is probably confusing to you. Although I've programmed for many years and also played with CAD for many years I've only logged 3 or so months with Sketchup since I got serious about it (guess I caught the Sketchup virus).

        1 Reply Last reply Reply Quote 0
        • jolranJ Offline
          jolran
          last edited by

          @unknownuser said:

          You could render the mesh after the timers to maintain benchmark validity.

          Yeah, for those tests that edit in Place. Otherwise it would be too intense for Sketchup.

          @unknownuser said:

          The question I would have is although you can get the points for each polygon - Is there a way to tie in a reference to the faces in the model once you have rendered the mesh?

          I'm just moving Points in this code. I reckon you'd have to recollect faces afterwards
          and do some boolean tests. There's normal_at which could be used for ex.
          It all depends on (referring to your other question) if face order == polygon index order. I should test that as well unless someone else already knows..

          I'm pretty new to programming, so there can be lots of holes in the logic of my tests.
          But what better way to learn than trying to solve a problem, right?

          Hashes in Ruby are supposed to have much faster lookup than arrays. I think that's what Thomthom tried to point out earlier.

          1 Reply Last reply Reply Quote 0
          • tt_suT Offline
            tt_su
            last edited by

            @garry k said:

            I think that we gain performance in the actual transform but may loose it accessing the points in the mesh.

            Geom::PolygonMesh.points? http://www.sketchup.com/intl/en/developer/docs/ourdoc/polygonmesh.php#points

            1 Reply Last reply Reply Quote 0
            • G Offline
              Garry K
              last edited by

              Sorry - bad terminology. I was talking read and write access.
              the only write access we have is mesh.add_point.
              I'm still thinking as a C / C++ programmer.

              1 Reply Last reply Reply Quote 0
              • tt_suT Offline
                tt_su
                last edited by

                @garry k said:

                Sorry - bad terminology. I was talking read and write access.
                the only write access we have is mesh.add_point.

                PolygonMesh.set_point
                http://www.sketchup.com/intl/en/developer/docs/ourdoc/polygonmesh.php#set_point

                1 Reply Last reply Reply Quote 0
                • jolranJ Offline
                  jolran
                  last edited by

                  Yet Another test 👊

                  Don't know how reliable this test is but it appears face get appended in the same order as indexed in Polygonmesh. But Polygonmesh Count indexes starting at 1.

                  Edit: Updated for adding c_point in polygonmesh index as well. But wonder how hidden edges affect the Index ordering..

                  The API says:

                  @unknownuser said:

                  The negative values should not be used as an index for point_at, take the positive value of the index value in the polygon array

                  Perhaps hidden edges will only happend if mesh is constructed from a collection of Sketchup::Face's. Not relevant in this case.
                  In that case maybe use index.abs or perhaps double negation: index = index<0 ? -index : index

                  ents = Sketchup.active_model.active_entities
                  
                  def centerpoints(f)
                    cx = (f[0].x + f[1].x + f[2].x + f[3].x)/4
                    cy = (f[0].y + f[1].y + f[2].y + f[3].y)/4
                    cz = (f[0].z + f[1].z + f[2].z + f[3].z)/4
                    return Geom;;Point3d.new(cx, cy, cz)
                  end
                  
                  
                  face1 = [ 
                    Geom;;Point3d.new(-5,-5,0), Geom;;Point3d.new(5,-5,0),
                    Geom;;Point3d.new(5,5,0), Geom;;Point3d.new(-5,5,0) 
                  ]
                  
                  #create points for 4 faces
                  faceHash = {}
                  for i in (0...4) 
                     faceHash[i] = face1
                     face1 = face1.collect{|pt| pt.offset([20,0,0])}
                  end
                  
                  #get refference to the center of "face"#3 Before appending to mesh.
                  
                  fC = centerpoints(faceHash[2])
                  ents.add_cpoint(fC)
                  
                  # Bit strange to loop hash this way, but they get ordered.
                  msh = Geom;;PolygonMesh.new
                  for n in (0...faceHash.length)
                    msh.add_polygon(faceHash[n])
                  end
                  
                  #Test PolygonMesh index. How does hidden edges affect indexes for this ?
                  # +1 index for polygons in Mesh. 2 c_points should get added at same spot
                  meshface3 = msh.polygon_points_at(2+1)
                  mc = centerpoints(meshface3)
                  ents.add_cpoint(mc)
                  
                  
                  group = ents.add_group
                  group.entities.add_faces_from_mesh(msh)
                  faces = group.entities.grep(Sketchup;;Face)
                  
                  #Red material to face 3
                  faces[2].material = "red"
                  
                  
                  
                  1 Reply Last reply Reply Quote 0
                  • 1
                  • 2
                  • 2 / 2
                  • First post
                    Last post
                  Buy SketchPlus
                  Buy SUbD
                  Buy WrapR
                  Buy eBook
                  Buy Modelur
                  Buy Vertex Tools
                  Buy SketchCuisine
                  Buy FormFonts

                  Advertisement