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    Transforming an array of points

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @jolran said:

      So there is a way to group Point3d objects ?

      Yes there is. Create a Geom::BoundingBox object and add points to it.

      However I do not see a transform method that applies to bounding boxes.

      😞

      I'm not here much anymore.

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      • jolranJ Offline
        jolran
        last edited by

        @unknownuser said:

        Yes there is. Create a Geom::BoundingBox object and add points to it.
        However I do not see a transform method that applies to bounding boxes

        ☀ Forgot about that one. Will be useful, even if not in this case.

        @unknownuser said:

        I think that we gain performance in the actual transform but may loose it accessing the points in the mesh.

        If polygonmesh.polygons returned arrays of Points that woulden't be the case.

        Have you tried recollecting points to a new Array and Transform! them in place ?
        Array.Dup does not work with Point3D objects 😞
        As far as I know one have to recollect points into new Array. Comes with a timecost of course..

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        • jolranJ Offline
          jolran
          last edited by

          Ok. Did some tests and it seams like Polygonmesh transform scales quite well.

          Note this test may not be constructed optimaly, I'm still green. But still quite interesting to see how fast polygonMesh transforms many Points.
          The test might provide different result if arrays are flattended, but I need to keep the polygon/Points hierarchy.

          Edit: I saw that newlist actually don't keep the hierarchy So the result would probably be slower. Can't really Output the result in ruby consol 😉

          # Square Polygon
          pts = [
            Geom;;Point3d.new(-5,-5,0),
            Geom;;Point3d.new(5,-5,0),
            Geom;;Point3d.new(5,5,0),
            Geom;;Point3d.new(-5,5,0)
          ]
          
          vec = [10,0,0]
          tr = Geom;;Transformation.new( vec )
          
          # Create som polygons for testing..
          polys = {}
          vec2 = vec.clone
          for i in 0...50
            polys[i] = pts.collect{|pt| pt.offset(vec2) }
            vec2.offset!([15,10,0])
          end
          
          # Mesh
          msh = Geom;;PolygonMesh.new
          for k,v in polys
            msh.add_polygon(v)
          end
          
          # Array of points
          polygonials = polys.values
          puts "total nr Point3dObjects; #{polygonials.flatten.length}"
          
          #group = Sketchup.active_model.active_entities.add_group
          #group.entities.fill_from_mesh(msh, true, 12)
          
          #Tests On My computer Gave;
          #PolygonMesh Transforms; 0.03
          #Array Transforms; 1.052
          #Array Transforms And Collect; 2.335
          
          start = Time.now
          10000.times {
              msh.transform!(tr)
          }
          puts "PolygonMesh Transforms; #{Time.now - start}"
          
          
          start = Time.now
          10000.times {
          for list in polygonials
            for p in list do p.transform!(tr) end
          end
          }
          puts "Array Transforms; #{Time.now - start}"
          
          start = Time.now
          newlist = []
          10000.times {
          for list in polygonials
            newlist << list.collect{|p| p.transform(tr) }
          end
          }
          puts "Array Transforms And Collect; #{Time.now - start}"
          
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          • G Offline
            Garry K
            last edited by

            What about a benchmark for a hash?

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            • jolranJ Offline
              jolran
              last edited by

              
              start = Time.now
              10000.times {
              for key,val in polys
                for p in val do p.transform!(tr) end
              end
              }
              puts "Nested Hash Transforms; #{Time.now - start}" # => 1.274
              
              
              

              It is a Hash? If I don't nest the Hash the "polygon-Points" relation will be impossible to retrieve afterwards:
              Hash = { 0 => [pt,pt,pt,pt] etc }

              Do you mean 1 layer Hash structure { key => pointd3d etc } ?

              There may off course be better structures for this, I'm all ears.

              Edit: I tried running each test separately muting the other timers with following result:

              PolygonMesh Transforms: 0.047
              Nested Hash Transforms: 1.191
              Array Transforms: 1.066
              Array Transforms And Collect: 2.328

              Maybe I'm confusing the matter... And I haven't outputed the resulting mesh(which would stall Sketchup) so there is a matter of knowing if the resulting Mesh is qualified as well.

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              • jolranJ Offline
                jolran
                last edited by

                Ah you mean put result in Hash ?

                start = Time.now
                newHash = {}
                10000.times {
                for i in 0...polygonials.length
                  newHash[i] = polygonials[i].collect{|p| p.transform(tr) }
                end
                }
                puts "HASH Transforms And Collect; #{Time.now - start}"
                

                =>2.381

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                • G Offline
                  Garry K
                  last edited by

                  You could render the mesh after the timers to maintain benchmark validity.

                  Have you tried traversing your polygons?
                  mesh.polygon_points_at( index )
                  Shouldn't this give you the same results as an outer_loop on a face?
                  The question I would have is although you can get the points for each polygon - Is there a way to tie in a reference to the faces in the model once you have rendered the mesh?
                  I would hope that the entities in the group immediately after a fill_from_mesh would be in mesh polygon index order. So there should be a 1 to 1 relationship.

                  I haven't played with hashes yet - so my question is probably confusing to you. Although I've programmed for many years and also played with CAD for many years I've only logged 3 or so months with Sketchup since I got serious about it (guess I caught the Sketchup virus).

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                  • jolranJ Offline
                    jolran
                    last edited by

                    @unknownuser said:

                    You could render the mesh after the timers to maintain benchmark validity.

                    Yeah, for those tests that edit in Place. Otherwise it would be too intense for Sketchup.

                    @unknownuser said:

                    The question I would have is although you can get the points for each polygon - Is there a way to tie in a reference to the faces in the model once you have rendered the mesh?

                    I'm just moving Points in this code. I reckon you'd have to recollect faces afterwards
                    and do some boolean tests. There's normal_at which could be used for ex.
                    It all depends on (referring to your other question) if face order == polygon index order. I should test that as well unless someone else already knows..

                    I'm pretty new to programming, so there can be lots of holes in the logic of my tests.
                    But what better way to learn than trying to solve a problem, right?

                    Hashes in Ruby are supposed to have much faster lookup than arrays. I think that's what Thomthom tried to point out earlier.

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      @garry k said:

                      I think that we gain performance in the actual transform but may loose it accessing the points in the mesh.

                      Geom::PolygonMesh.points? http://www.sketchup.com/intl/en/developer/docs/ourdoc/polygonmesh.php#points

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                      • G Offline
                        Garry K
                        last edited by

                        Sorry - bad terminology. I was talking read and write access.
                        the only write access we have is mesh.add_point.
                        I'm still thinking as a C / C++ programmer.

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                        • tt_suT Offline
                          tt_su
                          last edited by

                          @garry k said:

                          Sorry - bad terminology. I was talking read and write access.
                          the only write access we have is mesh.add_point.

                          PolygonMesh.set_point
                          http://www.sketchup.com/intl/en/developer/docs/ourdoc/polygonmesh.php#set_point

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                          • jolranJ Offline
                            jolran
                            last edited by

                            Yet Another test 👊

                            Don't know how reliable this test is but it appears face get appended in the same order as indexed in Polygonmesh. But Polygonmesh Count indexes starting at 1.

                            Edit: Updated for adding c_point in polygonmesh index as well. But wonder how hidden edges affect the Index ordering..

                            The API says:

                            @unknownuser said:

                            The negative values should not be used as an index for point_at, take the positive value of the index value in the polygon array

                            Perhaps hidden edges will only happend if mesh is constructed from a collection of Sketchup::Face's. Not relevant in this case.
                            In that case maybe use index.abs or perhaps double negation: index = index<0 ? -index : index

                            ents = Sketchup.active_model.active_entities
                            
                            def centerpoints(f)
                              cx = (f[0].x + f[1].x + f[2].x + f[3].x)/4
                              cy = (f[0].y + f[1].y + f[2].y + f[3].y)/4
                              cz = (f[0].z + f[1].z + f[2].z + f[3].z)/4
                              return Geom;;Point3d.new(cx, cy, cz)
                            end
                            
                            
                            face1 = [ 
                              Geom;;Point3d.new(-5,-5,0), Geom;;Point3d.new(5,-5,0),
                              Geom;;Point3d.new(5,5,0), Geom;;Point3d.new(-5,5,0) 
                            ]
                            
                            #create points for 4 faces
                            faceHash = {}
                            for i in (0...4) 
                               faceHash[i] = face1
                               face1 = face1.collect{|pt| pt.offset([20,0,0])}
                            end
                            
                            #get refference to the center of "face"#3 Before appending to mesh.
                            
                            fC = centerpoints(faceHash[2])
                            ents.add_cpoint(fC)
                            
                            # Bit strange to loop hash this way, but they get ordered.
                            msh = Geom;;PolygonMesh.new
                            for n in (0...faceHash.length)
                              msh.add_polygon(faceHash[n])
                            end
                            
                            #Test PolygonMesh index. How does hidden edges affect indexes for this ?
                            # +1 index for polygons in Mesh. 2 c_points should get added at same spot
                            meshface3 = msh.polygon_points_at(2+1)
                            mc = centerpoints(meshface3)
                            ents.add_cpoint(mc)
                            
                            
                            group = ents.add_group
                            group.entities.add_faces_from_mesh(msh)
                            faces = group.entities.grep(Sketchup;;Face)
                            
                            #Red material to face 3
                            faces[2].material = "red"
                            
                            
                            
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