Increasing cylinder edges after embedding it into a model
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I started with a standard 24-edges circle to create a cylinder and the a cone which I used inside a complex model; is there a way to increase edges numbers now to get a better 3d printing?
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Probably not without replacing. By "embedding" I suppose you mean it is not separately grouped and is part of other geometry.
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Yes, the cylinder has already been widely reworked.
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You need to make decisions about number of segments before you make the circle into a cylinder. There are strategies for replacing geometry but exactly what you need to do depends upon how you've made the model.
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Do you know about groups and components?
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