Sky Tower (Oblivion Movie) - WIP
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@solo said:
Not many bad Cruise movies.
agree.. the guy may be iffy irl but generally doesn't pick bad scripts.
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I enjoyed the movie, I typically enjoy cruise's acting because he puts his all into a part. personally, he's bat$#!t crazy... I too was inspired by the house and started my own cloud house... Haven't gotten very far on it. Yours looks great.
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Here some pics of the model mesh. And they come with some questions on top
In the last image you can see the tapered and rounded structure under the main shell (that is the drone workshop in the movie I believe). I played around texturing that shape yesterday and pulled my hair out. Trupaint, SketchUV nothing seems to work on that kind of shape. Please don't say it's impossible in SU. Any ideas on this are welcome.
And more generally asking about texturing. With all the textures in place and materials roughly designed for thea render, what would you guys think is the most effective way of getting the wear on edges and rust into the models structure. I fear you'll say PS compositing
you guessed it UV texturing and texturing are my absolute killer skills - that's why I make such a good team with SU
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wow... great modeling. very efficient.
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Verry niice !
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What they say^^^^. Impressive!
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โฆwith the missing geometry added. now comes the compositing part...
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Really nice, can't wait to see the finished model with texture
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Tom Cruise had to marry an Australian to become famous....
....oh, hang on, it was the other way around wasn't it...??!!
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Great model. You need some naked people swimming I liked this movie. Good sf story on many levels. I bet the ending was not original. Without it would be the way better (less is more). Beautiful 3d and photography. Tom was good too, as always. His wife was not.
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frustrating. the more I try to get the textures and lightning right the worse everything gets. maybe best to put this on hold for a week and come back with a fresh mindโฆ.
I wish I was better with photoshop, so I wouldn't have to worry that much about getting everything out of the renderer as realistic as possible.
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a first shot from the inside. due to bad render results, rather artistic than photorealistic.
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This is highly impressive, I'd like to try that out in a game engine and explore it, looking forward to more updates
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@castromann said:
frustrating. the more I try to get the textures and lightning right the worse everything gets. maybe best to put this on hold for a week and come back with a fresh mindโฆ.
I wish I was better with photoshop, so I wouldn't have to worry that much about getting everything out of the renderer as realistic as possible.
Or share the model so the guys here can play with various render engines and see what they can achieve.
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@solo said:
Or share the model so the guys here can play with various render engines and see what they can achieve.
I can surely do that, if people want to. So you can see my sloppy modeling on some parts
Would love to see what some render experts can get out of it. Maybe a render that challengeQuestions:
- Where would I share the 50MB+ file. I don't have a filesharing account? (wetransfer probably?)
- How would you like me to share the file. Cleared from all the materials/textures or with them?
I can also share some movie screenshots and images for reference with the model.
@iichiversii: I think those game engines are really an interesting alternative to static still renderings nowadays. Could you recommend one for mac? (Unity, UDK etc.) Is this somehow straight forward to get results with them or is there a lot of coding involved?
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Dropbox, here: http://db.tt/SFTUykI
Get free dropbox space, and you can upload model and materials, reference images, just zip and upload, post link.
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dropbox sure!!!
I do have that. knot in my brain. I'll go over the model and rename materials definitions and group names so the structure is easier to understand in english and post it soon.
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OK, there it goes:
I also included a HDRI background I did in VUE with a cloud cover beneath the model. It's not the best HDRI but maybe helpful as most HDRIs are only black in the lower half.
happy rendering!!!
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Thanks, looking forward to seeing some great renders/
I have a couple of open days this week, let me see if I can add a bubble copter, the ones in warehouse are shitty. -
I use unity more than others, but cry engine is very powerful and can create very realistic environments, no coding needed what so ever but there is a learning curve, it's not easy to pick up but once you figure it out it can perform some amazing results, thanks for sharing the model, I'm working on a project at the moment and when I get around to it I may try it in a game engine
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