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    Need help using Shape Bender

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    • Dave RD Offline
      Dave R
      last edited by

      There's an awful lot of geometry, some of it is not needed. For example, in the gutter areas, there are a bunch of coplanar faces that don't need to have edges dividing them. You probably don't need as many segments in the curves, either. All that geometry is going to make SketchUp work hard and probably take a while to process. Another problem is that you've got some reversed faces. Those ought to be repaired and maybe affecting Shape Bender.

      You could use Follow Me for that curve too.

      Etaoin Shrdlu

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      • A Offline
        AtkinsGlobal
        last edited by

        @box said:

        Use the arrow keys to change the selection.

        Thanks for the quick response - It looks like you may have gotten it to work? Yes, I knew how to toggle the start and end points back and forth, but it still just wasn't creating the curves, and doing crazy things....your version actually looks like the curves are intact?

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        • A Offline
          AtkinsGlobal
          last edited by

          @dave r said:

          There's an awful lot of geometry, some of it is not needed. For example, in the gutter areas, there are a bunch of coplanar faces that don't need to have edges dividing them. You probably don't need as many segments in the curves, either. All that geometry is going to make SketchUp work hard and probably take a while to process. Another problem is that you've got some reversed faces. Those ought to be repaired and maybe affecting Shape Bender.

          You could use Follow Me for that curve too.

          I welded the alignment "curve" together, is there another way to reduce the segments? To create the "base" straight section, I just extruded all of the faces of the road, trail, landscape, curb/gutter, the same length as the alignment curve - should I do this another way?

          Thanks in advance!

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          • BoxB Offline
            Box
            last edited by

            Here I have simplified the profile curves and made one face that can be extruded. I haven't simplified the path, but you certainly could to reduce the geometry further.
            As you can see since you component is flat it doesn't need to be the same length as the curve.
            The line along the red axis tells it to make the full length of the shape all the way along the curve.
            It does it, but works hard to do it.
            Follow me also creates the shape faster and with less setup.
            Bender V Follow.gif


            Shufflebeam Road Fixed.skp

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            • pbacotP Offline
              pbacot
              last edited by

              welding does not reduce segments or geometry

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • Dave RD Offline
                Dave R
                last edited by

                As Peter wrote, welding doesn't not simplify. It's still the same number of segments. I expect you could reduce the number of segments in the curve for the road path but that isn't really a problem this time.

                I was referring to the huge number of segments in the gutters. There's no reason to have 99 segments for that curve. You could reduce SketchUp's processing time by reducing the amount of geometry it needs to crank through.

                Screenshot - 2_24_2015 , 4_11_26 AM.png

                And here's a screen shot showing the reversed faces. I expect you made the extrusion in a number of steps since the faces are divided on the end. Deleting the vertical lines that split the road profile before extruding would have prevented the reversed faces. Applying materials over the reversed faces won't fix that.
                Screenshot - 2_24_2015 , 4_09_44 AM.png

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • A Offline
                  AtkinsGlobal
                  last edited by

                  @box said:

                  Here I have simplified the profile curves and made one face that can be extruded. I haven't simplified the path, but you certainly could to reduce the geometry further.
                  As you can see since you component is flat it doesn't need to be the same length as the curve.
                  The line along the red axis tells it to make the full length of the shape all the way along the curve.
                  It does it, but works hard to do it.
                  Follow me also creates the shape faster and with less setup.
                  [attachment=1:2v52fiaz]<!-- ia1 -->Bender V Follow.gif<!-- ia1 -->[/attachment:2v52fiaz]

                  Thank you! Any chance you could save down to 2013 so I can see what you did?? Thanks for all the comments!

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                  • A Offline
                    AtkinsGlobal
                    last edited by

                    @dave r said:

                    As Peter wrote, welding doesn't not simplify. It's still the same number of segments. I expect you could reduce the number of segments in the curve for the road path but that isn't really a problem this time.

                    I was referring to the huge number of segments in the gutters. There's no reason to have 99 segments for that curve. You could reduce SketchUp's processing time by reducing the amount of geometry it needs to crank through.

                    [attachment=1:w7238tmd]<!-- ia1 -->Screenshot - 2_24_2015 , 4_11_26 AM.png<!-- ia1 -->[/attachment:w7238tmd]

                    And here's a screen shot showing the reversed faces. I expect you made the extrusion in a number of steps since the faces are divided on the end. Deleting the vertical lines that split the road profile before extruding would have prevented the reversed faces. Applying materials over the reversed faces won't fix that.
                    [attachment=0:w7238tmd]<!-- ia0 -->Screenshot - 2_24_2015 , 4_09_44 AM.png<!-- ia0 -->[/attachment:w7238tmd]

                    I did another version and tried to simplify my curb (no roll curb, just straight edges) - still no avail:( Is it possible I might just have an older version and it doesn't work as well with 2013? I think I got this plugin before I upgraded.

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Dave actually counts your segments, so beware! 😉 That's a smoother curve than the concrete guys could do.

                      A side note. When you get to rendering, what will be more important is to stress the joints of concrete and asphalt for more realism. Create a groove or (sparsely) rounded offset at joints. For cross concrete control joints try a texture.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Whether or not that has an impact on the operation, you should install the most current version of Shape Bender. You should keep all plugins up to date.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

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