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    V-ray 1.6

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • andybotA Offline
      andybot
      last edited by

      you know, certain material types, like diffuse, aren't necessarily supported in GPU... πŸ’š

      Just kidding! you probably have reversed faces on your walls. RT is still a work in progress, there really are some material types that aren't supported or don't render the same way as the regular render.

      The more lighting sources and the more reflections you have, the slower your render will process.

      That's nice that you got the GPU render to work. πŸ‘ I have an older card in my machine and I never got around to finding the proper software to try it out.

      http://charlottesvillearchitecturalrendering.com/

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      • dkendigD Offline
        dkendig
        last edited by

        we could try to replicate the issue in our office if you could send us the scene. There is an option under Plugins->V-Ray that is called "Pack Scene". That will grab all external files, such as textures, as well as the scene file, and bundle it all up in a .zip file. Just send us the .zip (ftp server if you have one, dropbox, box.com, soShare, media fire, etc) and we can test here at our office. Send an email with a link to the scene file to vfswip@chaosgroup.com hopefully it's just a setting that needs to be adjusted.

        Devin Kendig
        Developer

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        • J Offline
          jurgenw9
          last edited by

          in terms of getting rid of the watermark try resetting your light cache in the options menu...been surveying forums for a solution to no avail, but this seems to do the trick

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          • dkendigD Offline
            dkendig
            last edited by

            the 1.6 beta is over, the 2.0 version has been released. Does resetting the light cache get rid of the watermark in the 2.0 demo? The 1.6 beta should be expired and always have a watermark at this point, is it still possible to get rid of the watermark by resetting your light cache now?

            Devin Kendig
            Developer

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