Push/pull
-
See attached file. I can only push/pull the area indicated in 1 direction. The other shapes seem to work fine and can go in either direction. Suggestions?
Thanks, Jerry
-
Jerry, that's because the bottom and top of the leg are beveled. You need to approach this one differently.
Also consider that if you were to cut that leg out on the bandsaw, the table would need to be tilted to get the cut to line up with the bottom of the leg. However, if the table is tilted for that end, you'll wind up with an angled cut at the other end, too.
What do you really want to have happen at the foot?
-
Dave, you are correct in your bandsaw analogy. I want the curved part (bandsaw cut) to be perpendicular to the face of the leg. What I typically do is cut this part out before I do any trimming to length. I can then set up for a compound miter cut and trim the top and bottom to be co-planer with the top. Could this be done with section plane and intersect with model?
-
I have to run off to repair an anesthesia machine but I did create a skin for you on your legs. I used Curviloft to do it with the existing lines on the leg. I'm guessing it isn't right, though.
You don't use Section Cuts for this sort of thing. You could draw the surface you want and intersect it with the geometry of the leg but in the case of this leg, it might be better to cut the curve out using Push/Pull before you bevel the top and bottom. I expect that's really the order in which you would make the leg in the shop, too.
-
Easy fix. the anesthesia machine, that is.
How did you arrive at the splay angle for the legs? I measure the side to side splay at ~7.1 degrees from vertical. Is it the curve on the outside of the leg or the one on the inside that is correct? They are different. With the right information I think we can draw the leg as you want it.
In thinking about the way the foot would end up, I believe you'll wind up doing some hand work at the bottoms with a sanding drum. The surface where the curve is should probably wind up being conical so that you don't wind up with a triangle at the toe. At the same time, do you want the toe to come to a knife edge anyway? It'll be very delicate there and being down where people are likely to kick it, I would expect it to get damaged quite easily. Maybe the curve should run out half an inch or so above the bottom of the leg.
-
Good deal on the fix! Anesthesia machine:) The degree angle should be 7 degrees both ways. I do envision the shape of the toe to be somewhat conical and that is OK. You are correct in your analogy of the feet. I typically work with hardwoods so that is not as much of a problem. I just like the way it "looks" as well as anything.
As a sub-note, I have installed sketchup make and the first thing I noticed is that there is no "plugins" menu. Am I to guess that plugins will have to be re-installed?
-
I just tried making the leg and getting rid of the area of the leg that curves. I then rotated the leg 7 degrees in both directions and drew a rectangle beginning at the "highest" corner point, did a intersect with model, and the erased the area below the plane and then the plane. This seems to work.
-
Jerry, first to your question about plugins. The new version of SketchUp is a stand alone install. That is, it doesn't depend upon nor copy anything from any previous version. So the Plugins folder won't have any of your installed plugins in it. As tempting as it might be to just drag plugins from your SU8 Plugins folder to the new one, don't do it. Download and install the Sketchucation PluginStore plugin and use that and/or Extension Warehouse to install the plugins fresh. Once you've installed a plugin you should get the Plugins menu.
It sounds like you got a leg drawn to suit. That's good. You probably already know this but having table legs that splay in both the x and y directions adds some interesting complexity to joinery for aprons and stretchers.
-
You are correct, it does create some challenges but is worth it in the end. Who ever said things should be easy?? Thanks for your help
Advertisement