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    Game running half the speed in SU 2013 vs SU 8

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      I don't think that DC's have any change in functionality or features from SU 8 to 2013.

      I can't think of any reason why SU Make might act differently than SU Pro in terms of cpu processing. I'll ask around though, maybe someone has an idea. When I get a chance to test the code, I'll test it on both Pro and Make. Thanks everyone,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • renderizaR Offline
        renderiza
        last edited by

        @anton_s said:

        I didn't meant it seriously, I just meant it the ironic funny way... Like there were topics like "Does Trimble Listen", or πŸ˜† Or what does Trimble actually listen for? 🀣 But, I do love Trimble, I love the way they upgraded SU2013 to newer window Framework. It was actually what I wanted 😍

        Understood! πŸ‘ I do like ironic & funny comments a lot its just that sometimes I am little slow with them. 🀣

        @chris fullmer said:

        @Anton - yup, we're here listening! Trying to respond as best I can. thanks for pinning down the potential bottlenecks. I'll try to run some tests on them today and see if I can verify that I see the same behavior as you.

        Chris Fullmer it means a lot that you are not only listening but also joining the conversation. I am very happy we got you as a Trimbler! πŸ‘

        @driven said:

        yep...
        what else is taken away then???
        john

        Not very happy to find out that some existing features for SU8 free version are being disabled for Make. 😒

        Idea should be to limit Make with new never before seen features so that people will be all over Pro version. That way it will not seam like a cheap marketing trick to bring people over to Pro version.

        There will always be bad apples working for Trimble but I have hopes since we got people like Chris Fullmer trying to do the right thing. πŸ’š

        Cheers!

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • D Offline
          dacastror
          last edited by

          How is configured by default "Sketchup 2013"?
          I've noticed that changing this setting has strong effects on plugins that provide some kind of animation.
          In Sketchup 8 an option that works best for me, is as follows

          preferences.jpg

          I do not know how it is in 2013

          (google translate)

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Ok here is the snippet I ran from a multi-line webconsole:

            model = Sketchup.active_model
            sel = model.selection
            gc = sel[0]
            t = Geom;;Transformation.new([1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,1.0,0.0,1.0])
            puts ""
            stime = Time.now
            model.start_operation("no fast", false)
            100000.times do
            gc.transform! t#.inverse
            end
            model.commit_operation
            puts "Transform Slow = " + (Time.now-stime).to_s
            
            stime = Time.now
            model.start_operation("fast", true)
            100000.times do
            gc.transform! t#.inverse
            end
            model.commit_operation
            puts "Transform Fast = " + (Time.now-stime).to_s
            
            
            stime = Time.now
            model.start_operation("slow inverse", false)
            1000000.times do
            t.inverse
            end
            model.commit_operation
            puts "Invert Transformation = " + (Time.now-stime).to_s
            
            
            stime = Time.now
            model.start_operation("slow", false)
            100000.times do
            gc.transform! t.inverse
            end
            model.commit_operation
            puts "Combined Slow = " + (Time.now-stime).to_s
            
            
            stime = Time.now
            model.start_operation("fast", true)
            100000.times do
            gc.transform! t#.inverse
            end
            model.commit_operation
            puts "Combined Fast = " + (Time.now-stime).to_s
            

            Here are the results from 3 rounds of tests:
            SU 8
            ` Transform Slow = 7.457
            Transform Fast = 1.429
            Invert Transformation = 0.55
            Combined Slow = 7.442
            Combined Fast = 1.437

            Transform Slow = 7.391
            Transform Fast = 1.446
            Invert Transformation = 0.555
            Combined Slow = 7.458
            Combined Fast = 1.437

            Transform Slow = 7.43
            Transform Fast = 1.431
            Invert Transformation = 0.553
            Combined Slow = 7.479
            Combined Fast = 1.456`

            SU 2013
            ` Transform Slow = 0.789
            Transform Fast = 0.42
            Invert Transformation = 0.529
            Combined Slow = 0.841
            Combined Fast = 0.422

            Transform Slow = 0.779
            Transform Fast = 0.419
            Invert Transformation = 0.53
            Combined Slow = 0.841
            Combined Fast = 0.419

            Transform Slow = 0.806
            Transform Fast = 0.421
            Invert Transformation = 0.532
            Combined Slow = 0.834
            Combined Fast = 0.42`

            So without the go_faster flag, I'm seeing SU 2013 doing the transformations about 10 times faster than it was in SU 8. Its even going about twice as fast as SU 8 with the go_faster flag.

            Su 2013 appears to be about three times faster than 8 was when using the go_faster flag.

            The transformation.inverse does not seem to have changed from SU 8 to 2013. I'm realizing I deleted the test from these results, but I had tested it with and without the go_faster flag and saw no difference. I could update it to do that again if it would help.

            Does anyone see any holes in these tests? I could easily have overlooked something.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • A Offline
              Anton_S
              last edited by

              Your amazing Chris πŸ‘
              Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

              I take all my thoughts back, and do say that Trimble SU2013 is an extreme progression!!!

              Thank you SketchUp Team!
              Thank you Trimble!
              Thank you Chris!

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              • renderizaR Offline
                renderiza
                last edited by

                @dacastror said:

                How is configured by default "Sketchup 2013"?

                Here is how it looks on SketchUp 2013 Make
                there.jpg

                But! If I change that default setting that option is gone and the only way I can get back to it is if I reinstall again which is little weird.
                not there.jpg

                @chris fullmer said:

                Here are the results from 3 rounds of tests:

                Thanks for does tests its really good to know 2013 is faster giving your results. I am still confused as to way in my game the SketchUp 2013 version runs very slow compared to SketchUp 8.

                @anton_s said:

                Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                Sounds like you made KeyScene work much faster...but was it faster than version 8?

                Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                I am so thankful to all of you great job so far!

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • A Offline
                  Anton_S
                  last edited by

                  @renderiza said:

                  Sounds like you made KeyScene work much faster...but was it faster than version 8?

                  Yes, it's a little faster on SU2013 than on SU8

                  @renderiza said:

                  Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                  I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

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                  • D Offline
                    driven
                    last edited by

                    @Chris,

                    can you test on mac as well?

                    my results don't look so great.

                    EDIT: reformatted to make it clearer...
                    run on both versions with Sketchup.plugins_disabled? => true then false
                    simple cube, grouped:

                    %(#0000FF)[v2013 mac plugins turned off
                    Transform Slow = 4.051424
                    Transform Fast = 0.689763
                    Invert Transformation = 0.682962
                    Combined Slow = 4.149032
                    Combined Fast = 0.685753
                    nil

                    Sketchup.plugins_disabled?
                    true

                    v2013 mac plugins turned on
                    Transform Slow = 4.684443
                    Transform Fast = 1.141925
                    Invert Transformation = 0.87607
                    Combined Slow = 4.773361
                    Combined Fast = 1.152288
                    nil

                    Sketchup.plugins_disabled?
                    false]

                    %(#8000BF)[v8 mac
                    Transform Slow = 2.187031
                    Transform Fast = 0.795604
                    Invert Transformation = 0.809627
                    Combined Slow = 2.293091
                    Combined Fast = 0.784819
                    nil

                    Sketchup.plugins_disabled?
                    true

                    v8 mac
                    Transform Slow = 2.299228
                    Transform Fast = 0.805798
                    Invert Transformation = 0.985101
                    Combined Slow = 2.456473
                    Combined Fast = 0.818888
                    nil

                    Sketchup.plugins_disabled?
                    false]
                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      @anton_s said:

                      I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

                      Magnificent! 😍

                      Now Resballiza is way faster than before in SketchUp 2013!

                      SketchUp 8 runs little bit faster still but not by much...I will study ways of optimazing code to make it faster but as is right now it is playable. πŸ’š

                      Again thanks Anton_S and Chris Fullmer for all the help! πŸ‘

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Awesome, glad its improved! Thanks for working that into his code Anton, great!

                        @John - I have not yet tried it on Mac. I'll see if I get a chance here soon.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • A Offline
                          Anton_S
                          last edited by

                          @renderiza said:

                          SketchUp 8 runs little bit faster still but not by much...I will study ways of optimizing code to make it faster but as is right now it is playable.

                          Sounds great, I will be the tester πŸ˜„

                          @chris fullmer said:

                          Awesome, glad its improved! Thanks for working that into his code Anton, great!

                          It was interesting, I never actually knew that setting the second parameter of model.start_operation to true would actually improve the performance. That is an important parameter to know, especially when your dealing with geometry plugins.

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