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    Game running half the speed in SU 2013 vs SU 8

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    • D Offline
      driven
      last edited by

      @chris fullmer said:

      @John - DC's still work in Make... Chris

      hi Chris, I knew they stilled worked, but isn't it 'only' if turned 'on' .

      I remember that some recent scripts required that they are 'on' for the scripts to fully work [though they are not DC's].

      my thinking is do those two methods have anything to do with DC's being on or off

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Ahh, DC's are turned on by default in Make. Is that what you mean? We don't disable them. The user would have to.

        But I don't think either of those methods have to do with DC functions. They are both standard API methods.

        Is that what you mean?

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • D Offline
          driven
          last edited by

          yep...
          what else is taken away then???
          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I don't think that DC's have any change in functionality or features from SU 8 to 2013.

            I can't think of any reason why SU Make might act differently than SU Pro in terms of cpu processing. I'll ask around though, maybe someone has an idea. When I get a chance to test the code, I'll test it on both Pro and Make. Thanks everyone,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • renderizaR Offline
              renderiza
              last edited by

              @anton_s said:

              I didn't meant it seriously, I just meant it the ironic funny way... Like there were topics like "Does Trimble Listen", or πŸ˜† Or what does Trimble actually listen for? 🀣 But, I do love Trimble, I love the way they upgraded SU2013 to newer window Framework. It was actually what I wanted 😍

              Understood! πŸ‘ I do like ironic & funny comments a lot its just that sometimes I am little slow with them. 🀣

              @chris fullmer said:

              @Anton - yup, we're here listening! Trying to respond as best I can. thanks for pinning down the potential bottlenecks. I'll try to run some tests on them today and see if I can verify that I see the same behavior as you.

              Chris Fullmer it means a lot that you are not only listening but also joining the conversation. I am very happy we got you as a Trimbler! πŸ‘

              @driven said:

              yep...
              what else is taken away then???
              john

              Not very happy to find out that some existing features for SU8 free version are being disabled for Make. 😒

              Idea should be to limit Make with new never before seen features so that people will be all over Pro version. That way it will not seam like a cheap marketing trick to bring people over to Pro version.

              There will always be bad apples working for Trimble but I have hopes since we got people like Chris Fullmer trying to do the right thing. πŸ’š

              Cheers!

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • D Offline
                dacastror
                last edited by

                How is configured by default "Sketchup 2013"?
                I've noticed that changing this setting has strong effects on plugins that provide some kind of animation.
                In Sketchup 8 an option that works best for me, is as follows

                preferences.jpg

                I do not know how it is in 2013

                (google translate)

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Ok here is the snippet I ran from a multi-line webconsole:

                  model = Sketchup.active_model
                  sel = model.selection
                  gc = sel[0]
                  t = Geom;;Transformation.new([1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,1.0,0.0,1.0])
                  puts ""
                  stime = Time.now
                  model.start_operation("no fast", false)
                  100000.times do
                  gc.transform! t#.inverse
                  end
                  model.commit_operation
                  puts "Transform Slow = " + (Time.now-stime).to_s
                  
                  stime = Time.now
                  model.start_operation("fast", true)
                  100000.times do
                  gc.transform! t#.inverse
                  end
                  model.commit_operation
                  puts "Transform Fast = " + (Time.now-stime).to_s
                  
                  
                  stime = Time.now
                  model.start_operation("slow inverse", false)
                  1000000.times do
                  t.inverse
                  end
                  model.commit_operation
                  puts "Invert Transformation = " + (Time.now-stime).to_s
                  
                  
                  stime = Time.now
                  model.start_operation("slow", false)
                  100000.times do
                  gc.transform! t.inverse
                  end
                  model.commit_operation
                  puts "Combined Slow = " + (Time.now-stime).to_s
                  
                  
                  stime = Time.now
                  model.start_operation("fast", true)
                  100000.times do
                  gc.transform! t#.inverse
                  end
                  model.commit_operation
                  puts "Combined Fast = " + (Time.now-stime).to_s
                  

                  Here are the results from 3 rounds of tests:
                  SU 8
                  ` Transform Slow = 7.457
                  Transform Fast = 1.429
                  Invert Transformation = 0.55
                  Combined Slow = 7.442
                  Combined Fast = 1.437

                  Transform Slow = 7.391
                  Transform Fast = 1.446
                  Invert Transformation = 0.555
                  Combined Slow = 7.458
                  Combined Fast = 1.437

                  Transform Slow = 7.43
                  Transform Fast = 1.431
                  Invert Transformation = 0.553
                  Combined Slow = 7.479
                  Combined Fast = 1.456`

                  SU 2013
                  ` Transform Slow = 0.789
                  Transform Fast = 0.42
                  Invert Transformation = 0.529
                  Combined Slow = 0.841
                  Combined Fast = 0.422

                  Transform Slow = 0.779
                  Transform Fast = 0.419
                  Invert Transformation = 0.53
                  Combined Slow = 0.841
                  Combined Fast = 0.419

                  Transform Slow = 0.806
                  Transform Fast = 0.421
                  Invert Transformation = 0.532
                  Combined Slow = 0.834
                  Combined Fast = 0.42`

                  So without the go_faster flag, I'm seeing SU 2013 doing the transformations about 10 times faster than it was in SU 8. Its even going about twice as fast as SU 8 with the go_faster flag.

                  Su 2013 appears to be about three times faster than 8 was when using the go_faster flag.

                  The transformation.inverse does not seem to have changed from SU 8 to 2013. I'm realizing I deleted the test from these results, but I had tested it with and without the go_faster flag and saw no difference. I could update it to do that again if it would help.

                  Does anyone see any holes in these tests? I could easily have overlooked something.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • A Offline
                    Anton_S
                    last edited by

                    Your amazing Chris πŸ‘
                    Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                    I take all my thoughts back, and do say that Trimble SU2013 is an extreme progression!!!

                    Thank you SketchUp Team!
                    Thank you Trimble!
                    Thank you Chris!

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      @dacastror said:

                      How is configured by default "Sketchup 2013"?

                      Here is how it looks on SketchUp 2013 Make
                      there.jpg

                      But! If I change that default setting that option is gone and the only way I can get back to it is if I reinstall again which is little weird.
                      not there.jpg

                      @chris fullmer said:

                      Here are the results from 3 rounds of tests:

                      Thanks for does tests its really good to know 2013 is faster giving your results. I am still confused as to way in my game the SketchUp 2013 version runs very slow compared to SketchUp 8.

                      @anton_s said:

                      Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                      Sounds like you made KeyScene work much faster...but was it faster than version 8?

                      Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                      I am so thankful to all of you great job so far!

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • A Offline
                        Anton_S
                        last edited by

                        @renderiza said:

                        Sounds like you made KeyScene work much faster...but was it faster than version 8?

                        Yes, it's a little faster on SU2013 than on SU8

                        @renderiza said:

                        Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                        I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

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                        • D Offline
                          driven
                          last edited by

                          @Chris,

                          can you test on mac as well?

                          my results don't look so great.

                          EDIT: reformatted to make it clearer...
                          run on both versions with Sketchup.plugins_disabled? => true then false
                          simple cube, grouped:

                          %(#0000FF)[v2013 mac plugins turned off
                          Transform Slow = 4.051424
                          Transform Fast = 0.689763
                          Invert Transformation = 0.682962
                          Combined Slow = 4.149032
                          Combined Fast = 0.685753
                          nil

                          Sketchup.plugins_disabled?
                          true

                          v2013 mac plugins turned on
                          Transform Slow = 4.684443
                          Transform Fast = 1.141925
                          Invert Transformation = 0.87607
                          Combined Slow = 4.773361
                          Combined Fast = 1.152288
                          nil

                          Sketchup.plugins_disabled?
                          false]

                          %(#8000BF)[v8 mac
                          Transform Slow = 2.187031
                          Transform Fast = 0.795604
                          Invert Transformation = 0.809627
                          Combined Slow = 2.293091
                          Combined Fast = 0.784819
                          nil

                          Sketchup.plugins_disabled?
                          true

                          v8 mac
                          Transform Slow = 2.299228
                          Transform Fast = 0.805798
                          Invert Transformation = 0.985101
                          Combined Slow = 2.456473
                          Combined Fast = 0.818888
                          nil

                          Sketchup.plugins_disabled?
                          false]
                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            @anton_s said:

                            I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

                            Magnificent! 😍

                            Now Resballiza is way faster than before in SketchUp 2013!

                            SketchUp 8 runs little bit faster still but not by much...I will study ways of optimazing code to make it faster but as is right now it is playable. πŸ’š

                            Again thanks Anton_S and Chris Fullmer for all the help! πŸ‘

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Awesome, glad its improved! Thanks for working that into his code Anton, great!

                              @John - I have not yet tried it on Mac. I'll see if I get a chance here soon.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • A Offline
                                Anton_S
                                last edited by

                                @renderiza said:

                                SketchUp 8 runs little bit faster still but not by much...I will study ways of optimizing code to make it faster but as is right now it is playable.

                                Sounds great, I will be the tester πŸ˜„

                                @chris fullmer said:

                                Awesome, glad its improved! Thanks for working that into his code Anton, great!

                                It was interesting, I never actually knew that setting the second parameter of model.start_operation to true would actually improve the performance. That is an important parameter to know, especially when your dealing with geometry plugins.

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