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    • TIGT 離線
      TIG Moderator
      最後由 編輯

      @gaieus said:

      @tig said:

      @filberts said:

      ...Maybe anybody knows some free SU8 free versions plugin for exporting SU files to dwg files?
      Get v7 free for doing that - you can 'save_as v7' from v8 free...

      Not for export, TIG - only for import.
      You are quite right... 😳

      TIG

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      • olisheaO 離線
        olishea
        最後由 編輯

        I think Version 5 was the last time I could export DWG on the free version. Which version was it back in early 2008?

        oli

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        • mitcorbM 離線
          mitcorb
          最後由 編輯

          I only remember that V5 had a free 8 hour license. I didn't download until V6.

          I take the slow, deliberate approach in my aimless wandering.

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          • GaieusG 離線
            Gaieus
            最後由 編輯

            The free version could never export to dxf/dwg. Version 5 free was even more restrictive: you could only export 2D images at screen resolution, no animation export and not even sandbox tools.

            The free and pro versions could peacefully co-exist on the same computer however so one could install both, use the free for modelling and the pro (trial) for the extra stuff until it ran out of the 8 hours.

            I purchased Pro when 6 came out but started with 5 free originally.

            Gai...

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            • KrisidiousK 離線
              Krisidious
              最後由 編輯

              I was under the impression that with an .OBJ exporter one could get whatever geometry one needed out of Sketchup for free. Couldn't anyone just convert .OBJ to .DWG with any of several converters?

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • michaliszissiouM 離線
                michaliszissiou
                最後由 編輯

                TIGs OBJ exporter works perfectly, checked and re checked.
                I can export complicated scenes into blender/cycles for rendering.
                Blender now supports collada (the new fixed version I mean). So, I can import export in SU without issues.
                3ds importer is also workable though the limitations (64k faces for single mesh, 8digit names for textures)
                This last is broken on all OSX free SU 8, works well in SU7 free.

                But, as long SU keeps exporting ridiculous geometry, giving no control to the user on this matter, who really cares?
                I started using blender as an assist app to SU. UV editor, organic modeling.
                Then, after cycles render engine implementation and the new blender UI, I started using SU as an assist to blender, importing there.
                Meanwhile, I learned blender, new great tools similar to SU and much more advanced came. So, you see my point 😆

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