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    • HieruH Offline
      Hieru
      last edited by

      Funny thing is that now I've added it to the scene I was working on it's a bit 'blink twice and you'll miss it'....

      Bed.jpg

      Everything is modelled in SU except the bed, which is a free giveaway from Umolab. To download the model you have to like their Facebook page: www.facebook.com/pages/UMOLAB/335522076530709

      www.davidhier.co.uk

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      • cottyC Offline
        cotty
        last edited by

        Nice proxy example for the subdivision! πŸ‘

        my SketchUp gallery

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        • HieruH Offline
          Hieru
          last edited by

          Thanks Cotty. The key thing I learned with this model is that it was important to have the steps rotationally offset from the outer shape. I started out with everything running in line and had all sorts of problems.

          Word of warning about the free bed model. It's 200MB monster created with Marvellous Designer, so using it directly in SU is out of the questions - even Blender struggles!

          www.davidhier.co.uk

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          • cheddaC Offline
            chedda
            last edited by

            Looks great Heiru, 200MB bed brrrrrr (shiver) i'll make a proxy !

            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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            • ElibjrE Offline
              Elibjr
              last edited by

              Really nice work.

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              • jo-keJ Offline
                jo-ke
                last edited by

                @hieru said:

                Word of warning about the free bed model. It's 200MB monster created with Marvellous Designer, so using it directly in SU is out of the questions - even Blender struggles!

                How did you manage that and render it?

                I was just registering there and waiting for the downloadlink.

                ...Always trouble with the filesize in SU....

                http://www.zz7.de

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                • HieruH Offline
                  Hieru
                  last edited by

                  Luckily Thea studio can handle the model just fine (although it's best to put it on a hidden layer whilst navigating and adjusting everything else in a scene).

                  The bed model really doesn't' need to be that high-poly, even for close-up shots, but I suspect that's how MD spits out it's models.

                  howmanypolys.jpg

                  Here are a couple of detail images from the bedroom scene:

                  table.jpg
                  Clock-Detail.jpg

                  www.davidhier.co.uk

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                  • holmes1977H Offline
                    holmes1977
                    last edited by

                    @hieru said:

                    Funny thing is that now I've added it to the scene I was working on it's a bit 'blink twice and you'll miss it'....

                    [attachment=0:3edg579e]<!-- ia0 -->Bed.jpg<!-- ia0 -->[/attachment:3edg579e]

                    Everything is modelled in SU except the bed, which is a free giveaway from Umolab. To download the model you have to like their Facebook page: www.facebook.com/pages/UMOLAB/335522076530709

                    PHOTO 😎

                    Exaggeration makes a dull story better.

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      Thank you. Nice to know that thea can handle such highpoly models.

                      Me, I resized the model via meshlab, 1.000.000 poly to 20.000 poly and changed the texture size.
                      then it worked fine in SU.


                      bild003kl.jpg


                      bild002kl.jpg

                      http://www.zz7.de

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                      • HieruH Offline
                        Hieru
                        last edited by

                        I didn't know you could do that with Meshlab - I only use it for file conversion. I don't suppose you coud point me in the direction of a tutorial?

                        www.davidhier.co.uk

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          oh very easy.

                          import obj to meshlab

                          choose the decimation filter as shown.

                          export as 3ds

                          and import to SU


                          tut1.jpg


                          tut2.jpg

                          http://www.zz7.de

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                          • HieruH Offline
                            Hieru
                            last edited by

                            That's really helpful and much appreciated jo-ke πŸ‘

                            www.davidhier.co.uk

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                            • cheddaC Offline
                              chedda
                              last edited by

                              Excellent tip and they have an osx version !

                              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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