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    • HieruH Offline
      Hieru
      last edited by

      Thanks Edvinas & Oli πŸ‘

      Oli, the motion blur is done inside Thea render. It's created by setting up some motion animation on the second hand and then rendering a single frame with a long exposure.

      www.davidhier.co.uk

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      • olisheaO Offline
        olishea
        last edited by

        Thought so, thanks again. Looks great! πŸ‘

        oli

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        • HieruH Offline
          Hieru
          last edited by

          Funny thing is that now I've added it to the scene I was working on it's a bit 'blink twice and you'll miss it'....

          Bed.jpg

          Everything is modelled in SU except the bed, which is a free giveaway from Umolab. To download the model you have to like their Facebook page: www.facebook.com/pages/UMOLAB/335522076530709

          www.davidhier.co.uk

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          • cottyC Offline
            cotty
            last edited by

            Nice proxy example for the subdivision! πŸ‘

            my SketchUp gallery

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            • HieruH Offline
              Hieru
              last edited by

              Thanks Cotty. The key thing I learned with this model is that it was important to have the steps rotationally offset from the outer shape. I started out with everything running in line and had all sorts of problems.

              Word of warning about the free bed model. It's 200MB monster created with Marvellous Designer, so using it directly in SU is out of the questions - even Blender struggles!

              www.davidhier.co.uk

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              • cheddaC Offline
                chedda
                last edited by

                Looks great Heiru, 200MB bed brrrrrr (shiver) i'll make a proxy !

                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                • ElibjrE Offline
                  Elibjr
                  last edited by

                  Really nice work.

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    @hieru said:

                    Word of warning about the free bed model. It's 200MB monster created with Marvellous Designer, so using it directly in SU is out of the questions - even Blender struggles!

                    How did you manage that and render it?

                    I was just registering there and waiting for the downloadlink.

                    ...Always trouble with the filesize in SU....

                    http://www.zz7.de

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Luckily Thea studio can handle the model just fine (although it's best to put it on a hidden layer whilst navigating and adjusting everything else in a scene).

                      The bed model really doesn't' need to be that high-poly, even for close-up shots, but I suspect that's how MD spits out it's models.

                      howmanypolys.jpg

                      Here are a couple of detail images from the bedroom scene:

                      table.jpg
                      Clock-Detail.jpg

                      www.davidhier.co.uk

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                      • holmes1977H Offline
                        holmes1977
                        last edited by

                        @hieru said:

                        Funny thing is that now I've added it to the scene I was working on it's a bit 'blink twice and you'll miss it'....

                        [attachment=0:3edg579e]<!-- ia0 -->Bed.jpg<!-- ia0 -->[/attachment:3edg579e]

                        Everything is modelled in SU except the bed, which is a free giveaway from Umolab. To download the model you have to like their Facebook page: www.facebook.com/pages/UMOLAB/335522076530709

                        PHOTO 😎

                        Exaggeration makes a dull story better.

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          Thank you. Nice to know that thea can handle such highpoly models.

                          Me, I resized the model via meshlab, 1.000.000 poly to 20.000 poly and changed the texture size.
                          then it worked fine in SU.


                          bild003kl.jpg


                          bild002kl.jpg

                          http://www.zz7.de

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                          • HieruH Offline
                            Hieru
                            last edited by

                            I didn't know you could do that with Meshlab - I only use it for file conversion. I don't suppose you coud point me in the direction of a tutorial?

                            www.davidhier.co.uk

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              oh very easy.

                              import obj to meshlab

                              choose the decimation filter as shown.

                              export as 3ds

                              and import to SU


                              tut1.jpg


                              tut2.jpg

                              http://www.zz7.de

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                              • HieruH Offline
                                Hieru
                                last edited by

                                That's really helpful and much appreciated jo-ke πŸ‘

                                www.davidhier.co.uk

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                                • cheddaC Offline
                                  chedda
                                  last edited by

                                  Excellent tip and they have an osx version !

                                  Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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