How to unhide single entity in a hidden hirarchy of entities
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Hey guys,
hope you can help me out...
I'm trying to make a kind of entity library based on images in a given scene.
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For this I hide all entities first
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For each entity I unhide it, zoom to it, export image and hide it afterwards again
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After work is done, I unhide all entities
As a result for this scene:
http://i.imm.io/13ECn.pngI receive this output:
As you can see some of the images are blank. These are child entities. The problem is that I cannot see a child entity if it's parent entity is hidden.
Is there still a way?
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If you use nested objects [groups or component-instances] and give them different layers, you can use layer-visibility to control what you see - 'hiding' objects leads to confusion and if hidden-geometry is ON they appear as ghosts too... off-layers are 'off'.
The visibility of the layer of a 'container' affects the visibility of its 'contents' irrespective of their layer, so nesting objects 'in parallel' rather than 'inside each other', might be required to ensure that switching off one thing leaves another thing still visible... -
Thanks for a quick reply!
@tig said:
If you use nested objects [groups or component-instances] and give them different layers, you can use layer-visibility to control what you see...
My target plugin requires to use nested objects 'inside each other' to identify entity parents and their IDs in a complex scene
Is there a way to 'unnest' an object?
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