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    How to unhide single entity in a hidden hirarchy of entities

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    • B Offline
      BenTreeser
      last edited by

      Hey guys,

      hope you can help me out...

      I'm trying to make a kind of entity library based on images in a given scene.

      1. For this I hide all entities first

      2. For each entity I unhide it, zoom to it, export image and hide it afterwards again

      3. After work is done, I unhide all entities

      As a result for this scene:
      http://i.imm.io/13ECn.png

      I receive this output:

      http://i.imm.io/13EEq.png

      As you can see some of the images are blank. These are child entities. The problem is that I cannot see a child entity if it's parent entity is hidden.

      Is there still a way?

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      • TIGT Offline
        TIG Moderator
        last edited by

        If you use nested objects [groups or component-instances] and give them different layers, you can use layer-visibility to control what you see - 'hiding' objects leads to confusion and if hidden-geometry is ON they appear as ghosts too... off-layers are 'off'.
        The visibility of the layer of a 'container' affects the visibility of its 'contents' irrespective of their layer, so nesting objects 'in parallel' rather than 'inside each other', might be required to ensure that switching off one thing leaves another thing still visible...

        TIG

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        • B Offline
          BenTreeser
          last edited by

          Thanks for a quick reply!

          @tig said:

          If you use nested objects [groups or component-instances] and give them different layers, you can use layer-visibility to control what you see...

          My target plugin requires to use nested objects 'inside each other' to identify entity parents and their IDs in a complex scene 😕

          Is there a way to 'unnest' an object?

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