Jmp (jump)
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Looking for a right click context menu plug-in “jmp- activate/deactivate”
When layers are defined. Clicking on an object after activating the Jump plugin
It will automatically set the layer current for that particular object.Noticeable with housebuilder (add-change-move) all of it is recreated in the layer it’s not already defined in. Does that make sence?
Anything exist? Could this be another great simple Jim foltz one-liner plugin?
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Normally you really shouldn't have your current-layer set to anything other than 'Layer0' - extra especially when creating geometry. Geometry made on Layer0 should then be grouped or made into a component, and then that is assigned a specific layer as required.
Layers are used to control visibility of containers not geometry, and layers do not 'separate' geometry, unlike most 2d CAD appa. Mixing layers for connected geometry is a recipe for madness because those layers will not separate the geometry: so it'd be possible to ill-advisedly have a face and its edges of different layers: then switching the face's layer off and perhaps later erasing one of its edges will erase the invisible face that depended on that edge - even though it was on another layer !
BUT it is very simple to reassign layers to selected objects using the 'Entity Info' dialog or the 'Layer-list' drop-down from its toolbar...Didier's Layer Manager tools will do most of what you'll ever want like this too...
For example, allowing selected objects to give/take/hide their layers etc... -
Thanks Tig.
Is what I am doing below problematic, Am I creating the madness my self?
What I tend todo is create North wall objects in layer0 then make new layer Named North Wall group all the objects created in layer0 off to the new layer its now a reference its either on of off depending on if I need to see it or not.
So I have east/south/west walls ... Now I do the internal walls same again NWI/EWI/SWI/WWI until I have something that resembles alot of sticks. Then I add the windows doors etc... Since everything was created in layer0 all good, but if I forget to change the layer were the object is it inherits the layer I’m currently at. That’s when the walls on off value start to get messy. -
Keep raw geometry [edges/faces] on Layer0.
Always have Layer0 set as the active-layer - never change it.
Select commonly oriented faces [double-click to select their edges to] and Group, or make Component if you will use the same thing repeatedly...
Make a new Layer if a suitable one doesn't already exist.
Now use Entity Info OR the Layer toolbar drop-down and assign the Layer to that Group/Component...
Now these will switch on/off in the Layer Manager dialog and there's no confusion about some faces having edges that on other layers an so on.
Remember that Layers control visibility BUT a Group/Component separates the geometry - think of each Group/Component as a separate mini-model within the main model...
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