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    Looking for a face tool

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    • jolranJ Offline
      jolran
      last edited by

      Ahh, I see. That's what you want to do.
      Hatchfaces does not tile patterns yet. Will do later.

      BTW that does look more like displacement though with irregular tiling height.
      Maybe should have a look at some Greeble plugin that's around here somewhere.

      INFODUMP- I'm thinking about including 3d patterns in Hatchfaces but intersections are already slow with 2d geometry. So don't know.

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      • TIGT Offline
        TIG Moderator
        last edited by

        Look for 'Greeble' ?

        TIG

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        • jolranJ Offline
          jolran
          last edited by

          Yeah, Greeble 2 actually. Don't know if it does what I think its does.

          http://sketchucation.com/forums/viewtopic.php?t=16599

          I bet some of your plugin does the trick, TIG. But I'm not sure wich one, so I dared not suggestion one of them.

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          • BurkhardB Offline
            Burkhard
            last edited by

            I have a workaround here for Bathroom Tiles. Try out... ( Based on Jim's Toolbar Plugin)
            It is not ready yet, but these are working. ( Extract and save in the Plugins Folder )

            Short explanation:

            1. Use a flat Geometrie - on Ground, front Colour - as a component with the values of the stone you need.
              ( Apply a Material to Frontface for better selection later on)
            2. Select a face/wall and use the first array Button. Look for the right component ( Thanks to Sdmitch )
              (Because you need the Gaps choose the values for x and y = lenght and hight + Gap)
            3. You can now move the Tiling Group to the desired place.
            4. In your case, open the Group and select the single components rows to have
              the horizontal displacements ( the offset)
            5. Close Group and use the second Button which explode the nested components ( Thanks to TIG)
            6. Select the Group and the face and use third Button to match and cut the tiles to the wall ( Thanks to Jolran for the 2DBoolean)
            7. Go inside the Group and select " All with same Material" to use 😎
            8. Fourth Button to push pull all selected faces at once. (Thanks to Ulli Tessel)
              (Maybe someone could modify the script to random hights πŸ˜‰ )

            It sound a bit complicated, but works here really good.


            Tiles'nBricks.zip

            [http://www.ia-plus.de(http://www.ia-plus.de)]

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            • jolranJ Offline
              jolran
              last edited by

              Cool solution! Ein bischen translation would be good.

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              • BurkhardB Offline
                Burkhard
                last edited by

                You're right. But that's what I do before, in the other direction...I have to set it back.

                Maybe when its finished.

                [http://www.ia-plus.de(http://www.ia-plus.de)]

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                • pilouP Offline
                  pilou
                  last edited by

                  So seems you want real 3d stones

                  I will make something like this
                  Say draw 5 different sizes of rectangular stones with any method
                  Use the tricky Random Components Placement by Sdmitch on a line
                  then use the very tricky Align and distribute by Sdmitch

                  that all! πŸ˜„

                  http://sdmitch.blogspot.fr/

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    Cool method πŸ˜„

                    Mybe this can help you πŸ˜„
                    Contour lines by Didier Bur for the Horizontal
                    Random selection by Tig
                    or Slicer by tig
                    There is here a Random Stripe Slicing by TIG

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • M Offline
                      mics_54
                      last edited by

                      actually...my work flow has been...

                      set a standard element height in parallel lines on all faces to be covered. In the model shown it was 2 inches...on the stacked stone I wish to model the stone is all the same ( some stone designs are not)
                      Screenshot (23).png

                      the length of the stone element is random.. ideally to be within a parameter .. 4" to 14"
                      Screenshot (24).png

                      I have been manually placing verticals on about 4 courses and then selecting them all and placing them as a group to finish all the faces to be covered in stone.
                      Screenshot (25).png

                      Then I used TIGs RandomPushPull.rb script. and indicated a .5" to 2" limit on one face at a time because it seems to like that better and it's easier to redo on face rather than all of them.
                      Screenshot (26).png

                      Dry-stacked stone has no grout so there are no spaces between elements.
                      The difficult part is of course..doing this to many faces of various shapes.
                      A cube is easy.

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                      • M Offline
                        mics_54
                        last edited by

                        @unknownuser said:

                        So seems you want real 3d stones

                        well...not really...I am attempting to illustrate a fairly accurate representation of a manufactured architectural product which is made from real stone...but is applied as a veneer. It's real but it doesn't use "traditional installation techniques".

                        I will apply it over a steel framed structure, sheathed with cement board.2013-02-08_13-37-52_604smaller.jpg

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                        • BurkhardB Offline
                          Burkhard
                          last edited by

                          Yep, great to use random push pull. Gives me also a wider range of possibilities than the solution now.

                          [http://www.ia-plus.de(http://www.ia-plus.de)]

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                          • BoxB Offline
                            Box
                            last edited by

                            It sounds like the very nature of the product gives you the answer.
                            They must produce standard size sheets. If so then all you need to do is make sheets to match their dimensions and save as components. Then use the components as you would in real life and use intersect to cut them to size.

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                            • M Offline
                              mics_54
                              last edited by

                              the panels are the same size but the stones that make up the panels are random in length and thickness (depth)

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                              • BoxB Offline
                                Box
                                last edited by

                                I'm sure they are, but they will only have a limited randomness. For the purposes of presentation, surely you only need to create three or four standard sheets to give you a hell of a lot of variation.

                                Or are you saying that they supply the stone as individual veneer sections, Like varying thickness tiles?

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                                • M Offline
                                  mics_54
                                  last edited by

                                  The panels made by the manufacturer are 6x8 6x16 and 6x24 the first two sizes are for outside corners. the 6x24 is for the field. The models I am making are of dimensions that would require modification to 50% of the components. I think a script for segmenting the faces and random push pull is the ticket.

                                  Tanner fireplace render.jpg

                                  Actual stone panel

                                  2013-04-05_14-51-07_457 smaller.jpg

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