Cricket for SketchUp; could this be true?
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@unknownuser said:
@unknownuser said:
I hope it's not an April Fool's Day prank. "...Visit The Proving Ground tomorrow, April 2, for an update on this exciting new tool..."
Seems Nathan Miller not a troll!
That post has been updated. It IS in fact an April Fools joke. And a bad one because it hits a sore spot for many SU afficionados like myself who would love to see SU reach new heights. Looks like he is a troll after all.
If you look at his portfolio of work it is almost all Grasshopper/Rhino stuff, so doubly unlikely that anything related to SU would ever come out of there.
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Not so fast!
I've been developping a similar thing. so...The concept is NOT new.
But by the looks of it, they are much much further in developpment. Thats to bad..
For me that is..
Wheep -
Damned!
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The real joke is that this got him more traffic than anything else he's done... Ouch.
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Hang on guys - don't be too disappointed:
@jolran said:
Not so fast!
I've been developping a similar thing. so...The concept is NOT new.
But by the looks of it, they are much much further in developpment. Thats to bad..
For me that is..
WheepI talked to some guys at Basecamp about something like this. There is interest. Which this thread also displays. So it's a good potential for a plugin project.
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@krisidious said:
The real joke is that this got him more traffic than anything else he's done... Ouch.
haha yeah, attention seeking blogger troll!
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@unknownuser said:
I talked to some guys at Basecamp about something like this. There is interest. Which this thread also displays. So it's a good potential for a plugin project
Well it already is a plugin project for me. Got some nice interaction with nodes and bezier curves.
But I don't feel like putting a lot of work into this if someone else or even a company like it looked in this case has a similar project almost in hand.It's no fun putting a lot of work into something and then someone else beat you to it. But I guess thats the rule of the game..
So the guys at bascamp already started something or ?
BTW. Pilou, I doubt you would benifit from a plugin like this anyway clinging on to Ie6 and SU6 NO? This would require at least IE9.
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@jolran said:
So the guys at bascamp already started something or ?
Just idea talk. Someone showcased grasshopper for Rhino and some of up talked whether if it would be possible for SketchUp. I know of no-one who's working on something like this.
I'd say go for it. Release an early simple version and grow it over time.@jolran said:
BTW. Pilou, I doubt you would benifit from a plugin like this anyway clinging on to Ie6 and SU6 NO? This would require at least IE9.
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Thanks Thomthom, sounds good enough.
I'll give it a wack since I already got something going
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If it sounds to good to be true...it usually is.
Jolran, I'd be very interested in seeing what you've done.
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My Reply to Nathan Miller (who posted the announcement) was:
a) too bad it was a prank, but created a storm
b) thanked for making all of us aware there's a real need and a possibility something like this may become true
c) hope we can count on you (him) further...Cheers,
. Diego .
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@unknownuser said:
You're correct, the "concept" is far from being new... See here: "Visual Algorithmic Design for Design Applications (A Rant]"
Cheers,
. Diego .
That's quite some old stuff but still very impressive list.
Paracloud looks cool. Still developped?
I think the only possibility is using webdialog, since SDK is no longer supported, or maintained ?@unknownuser said:
Jolran, I'd be very interested in seeing what you've done.
Yeah, Ok. Since youre a fellow countryman I toss in some screeners. I'll probably regret showing stuff already, but I like feedback good or bad.(preferable good).
I'm still testing out stuff. Solving each problem and decide if it's worth to continue.
The hard part will be solving communication between the nodes and what/how/when to send to SU. Cause it has to happend quickly.One idea is to have visual feedback all the time. Sort of design friendly. I don't think it is any point in letting the user connect X numbers of nodes and then hit a submitbutton.
Don't need a node interface for that.Anyway heres a screentest. Nothing much really just some Jquery draggables and a plugin for making connections(still learning about that one). Doesent do anything with Su yet. The dialog is Jquery dialogclass that is created dynamically when doubleclicking node.
Don't pay to much attention to the styling, I will distance me from Grasshopper quite a bit further on. Also the things they do in grasshopper is quite amazing and some of them would kill Sketchup.. So Start easy, yeah?
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Hope reborn!
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Just posted this morning
http://sketchucation.com/forums/viewtopic.php?f=323&t=51586This is not what typical SketchUp user wants unless they are doing energy modeling but thought I would share. We are doing our parametric analysis outside of SketchUp using an OSM file (OpenStudio Model) as a baseline, and then the OSM can be loaded into the OpenStudio SketchUp Plugin. The ruby based measures that form the basis for design alternatives in PAT (Parametric Analysis Tool) can also be loaded into the OpenStudio SketchUp plugin and used to manipulate the currently loaded OpenStudio model. These can be geometric manipulations or can relate to less visible changes such as the type of activity or equipment in specific spaces.
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@jolran said:
I'm still testing out stuff. Solving each problem and decide if it's worth to continue.
The hard part will be solving communication between the nodes and what/how/when to send to SU. Cause it has to happend quickly.One idea is to have visual feedback all the time. Sort of design friendly. I don't think it is any point in letting the user connect X numbers of nodes and then hit a submitbutton.
Don't need a node interface for that.Looking mighty interesting and promising!
One option for fast visual feedback is to draw the geometry to the viewport using the view.draw method - and then generate the actual geometry as the user exits the tool.
I do that in my Catmull-clark subdivision experiment:The generation of geometry is so much slower than the calculation of the subdivision that it was a good compromise - despite that the polygons got no soft shading or textures.
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Spot on Thomthom! Thats the way to go.
Have made some experimenting outside this project with the viewclass. Very cool feature of the API I havent dug to deep into yet. Was thinking wireframe, but when I saw your flat shading gave me new hope. Very COOL!
Adding it to the A1 page TODO list.BTW. Why do hardcore-programmers slam the keyboard so hard ?
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It's my cursed web-cam microphone. Picks up every ambient sound.
I need to use my headset with microphone - but I always forget to bring it home from the office.Honesty, I'm very gentle!
Aaaanyway! Really looking forward to seeing how your project progresses.
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Btw, to further improve viewport drawing performance: cache! cache! cache!
Don't compute for every draw event, build a cache of instructions when the mesh changes instead.
I got a DrawCache class which has worked very well for me, it can be easily dropped into a project with little modifications because it accepts the same draw methods as the View class.
I wrote it for BezierSurface - but I'll untangle it and push it to TT_Lib so it's publicly accessible.
In my test model the draw event spent 0.100s because it was doing calculations each time. When I hooked up the DrawCache it spent only 0.005s. -
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Thomthom has a youtube channel? must subscribe...
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