sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Ruby script for selecting color

    Scheduled Pinned Locked Moved Developers' Forum
    62 Posts 4 Posters 1.9k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Not
      require 'Sketchup.rb' class Testbox def testbox1
      ...
      Try
      require 'Sketchup.rb' class Testbox def **initialize**()
      ...
      Then use Testbox.new() which will run the initialize...

      TIG

      1 Reply Last reply Reply Quote 0
      • nithi09N Offline
        nithi09
        last edited by

        Thanks you for you help. it's works

        1 Reply Last reply Reply Quote 0
        • nithi09N Offline
          nithi09
          last edited by

          Hi I want to add texture for this box I want to see this box look like glass box any Idea?
          thanks

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            If you have a glass texture already existing use that by 'Name'.

            If you have added a 'color' material you can get a reference to that after you have made it/added it to a face: mat=base.material and then use mat.alpha=0.5 to add opacity < 1... aka transparency

            TIG

            1 Reply Last reply Reply Quote 0
            • nithi09N Offline
              nithi09
              last edited by

              Hi TIG it's working. but I want to see both way. I mean from outside to inside the box see through fine but inside to outside not see through how do I can do both way? or where do I can find clear glass texture
              Thanks

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                When you give the first face ['base' ?] its material you need to also apply it to the back face thus:
                base.material = 'xxxx' base.**back_material** = 'xxxx'
                where 'xxxx' is the material...

                TIG

                1 Reply Last reply Reply Quote 0
                • nithi09N Offline
                  nithi09
                  last edited by

                  Hi TIG how do I can add glass texture to only one wall of box out of four walls.above method applying whole box. I like to try only one wall glass.thanks

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Well... you need to work out how to 'find' the face first, then once you have it give it a [preexisting] material - let's assume it's name is 'Glass'...
                    A face has a 'normal' - which the vector that tells us which way a face is looking...
                    So let's say the collection of faces [along with edges etc] is in ` - then you need to filter that to find just the faces and then from that exact face with a particular 'normal'...
                    Let's also assume it is a box so only one matching face.normal will be found...

                    group.entities.grep(Sketchup;;Face).each{|face|
                      if face.normal==Z_AXIS ### == faces 'UP'... BUT you can use any vector to compare
                        face.material='Glass'
                        face.back_material='Glass'
                        break ### stop looking
                      end
                    }
                    

                    group.entities.grep(Sketchup;;Face).each{|face|
                    if face.normal==Z_AXIS ### == faces 'UP'... BUT you can use any vector to compare
                    face.material='Glass'
                    face.back_material='Glass'
                    break ### stop looking
                    end
                    }[/code:ngl1vctf]

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • nithi09N Offline
                      nithi09
                      last edited by

                      Hi TIG how do I find preexisting material on my box? is not 'Glass' thx

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Your materials have names.
                        I used 'Glass' as an example.
                        The material must already exist in the model.
                        [I am skipping explaining how to create a material if it doesn't already exist, change its RGB and opacity etc... that wasn't your original question!]

                        So use any existing material you want - just pass its 'name'... 😕

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • nithi09N Offline
                          nithi09
                          last edited by

                          Hi TIG What I am trying to do above creating box one side of box look like see through glass and rest solid coloured any idea???

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            An image of what you expect might help us help you, we are not mind-readers.

                            I have given you a general framework for code that finds "any face" by its direction and gives it a material.
                            The example I gave was for face.normal==Z_AXIS
                            which means it faces directly upwards,
                            BUT you can compare it to any axis
                            X_AXIS
                            Y_AXIS
                            and for the 'opposite direction'...
                            X_AXIS.reverse
                            Y_AXIS.reverse
                            Z_AXIS.reverse

                            You need to find and read code examples more....

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • nithi09N Offline
                              nithi09
                              last edited by

                              Hi TIG could you recommend any good book specific for sketchup with code example. I have a book called "Automatic Sketchup" by Matthew Scarpino. It's not enough detail for me.

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @nithi09 said:

                                Hi TIG could you recommend any good book specific for sketchup with code example. I have a book called "Automatic Sketchup" by Matthew Scarpino. It's not enough detail for me.
                                That's an excellent start.
                                Also get examples of others scripts [not too complex to start] and see how others do it...

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • nithi09N Offline
                                  nithi09
                                  last edited by

                                  Hi TIG It's working thanks.
                                  How do I choose specific one face If I have multiple faces in same direction

                                  1 Reply Last reply Reply Quote 0
                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Find something unique about that face - like its bounds.min x/y/z ?

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      The sloping, upward looking face will have a normal.z>0 BUT ALSO normal.z<1, it also has a normal.x<0 - so that finds that kind of face ?
                                      The triangular face has normal.x==1, BUT so does the rectangular one next to it.
                                      You can differentiate them using face.vertices.lengthon each, ==3 for the triangle and ==4 for the rectangle ?
                                      Or if the difference is that it is below the red axis, testing face.bounds.min.y<0 will find it...

                                      Tip on bb=object.bounds
                                      bb.width is in X
                                      bb.height is in Y
                                      bb.depth is in Z
                                      this is NOT as you might initially assume - 'height' is NOT the Z - the bounds conventions come from the older CAD concept, where width/height are from the screen, when you typically looked at an object in plan, from above; and the 'depth' is the extent it projected 'out-of-the-screen'. 3D modelers like SketchUp show axes in 3d with Z typically up the screen rather that 'out-of-it'... bb.min, bb.max and bb.center etc should be self-evident ?

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • nithi09N Offline
                                        nithi09
                                        last edited by

                                        thanks TIG for fast reply I am going to try. I will let you know!!

                                        1 Reply Last reply Reply Quote 0
                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @nithi09: Please use [ code ] ... many lines of Ruby code here ... [ /code ] bbCode tags around large blocks of Ruby code.

                                          🤓

                                          I'm not here much anymore.

                                          1 Reply Last reply Reply Quote 0
                                          • nithi09N Offline
                                            nithi09
                                            last edited by

                                            Hi TIG I didn't understand boundingbox method here is my code look at it. Also I attaching image of this

                                            <span class="syntaxdefault"><br /></span><span class="syntaxkeyword">require&nbsp;</span><span class="syntaxstring">'Sketchup.rb'<br /></span><span class="syntaxkeyword">class&nbsp;</span><span class="syntaxdefault">Testbox<br />def&nbsp;initialize</span><span class="syntaxkeyword">()</span><span class="syntaxcomment">#testbox1&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ent&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxcomment">#mats&nbsp;=&nbsp;model.materials<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#glass&nbsp;=&nbsp;mats.add&nbsp;"Glass"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#ent&nbsp;=&nbsp;Sketchup.active_model.entites<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">ent&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;group&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_group<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ent&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;prompts&nbsp;</span><span class="syntaxkeyword">=&nbsp;[</span><span class="syntaxstring">"Width"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"Depth"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"Height"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"Colour"</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">defaults&nbsp;</span><span class="syntaxkeyword">=&nbsp;[</span><span class="syntaxstring">"6'"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"4'"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"5'"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">'Red'</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;list&nbsp;=&nbsp;[[</span><span class="syntaxstring">"6'|8'|10'|Custom"</span><span class="syntaxkeyword">],[</span><span class="syntaxstring">"2'|4'|1\""</span><span class="syntaxkeyword">],[</span><span class="syntaxstring">"5'|7'|9'"</span><span class="syntaxkeyword">],[</span><span class="syntaxstring">"Blue|Red|Green|White"</span><span class="syntaxkeyword">]]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">results&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">inputbox&nbsp;prompts</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">defaults</span><span class="syntaxkeyword">,&nbsp;list,&nbsp;</span><span class="syntaxstring">"Test_Box"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">return&nbsp;if&nbsp;</span><span class="syntaxdefault">not&nbsp;results<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;w&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;</span><span class="syntaxdefault">w&nbsp;</span><span class="syntaxkeyword">==&nbsp;</span><span class="syntaxstring">"Custom"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">results_w&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">inputbox&nbsp;</span><span class="syntaxkeyword">([</span><span class="syntaxstring">"Enter&nbsp;Width;"</span><span class="syntaxkeyword">],&nbsp;[</span><span class="syntaxstring">"1'"</span><span class="syntaxkeyword">],&nbsp;</span><span class="syntaxstring">"Custom&nbsp;Size"</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">nil&nbsp;</span><span class="syntaxkeyword">if&nbsp;</span><span class="syntaxdefault">not&nbsp;results_w<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;w&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">results_w</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_l<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">else<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">w&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">w</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_l<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wid&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">w<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dep&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_l<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hei&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_l<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;color&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">pts&nbsp;</span><span class="syntaxkeyword">=&nbsp;[[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],&nbsp;[</span><span class="syntaxdefault">wid</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],&nbsp;[</span><span class="syntaxdefault">wid</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],&nbsp;[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">back_wall&nbsp;</span><span class="syntaxkeyword">=&nbsp;[[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,-</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,-</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">hei</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">)],[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">),(</span><span class="syntaxdefault">hei</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">)],[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">),</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]]&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">angle_ptr&nbsp;</span><span class="syntaxkeyword">=&nbsp;[[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[&nbsp;</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">hei</span><span class="syntaxkeyword">/</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)],[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,-(</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">/</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)]]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">triangle&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face&nbsp;angle_ptr<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;base&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face&nbsp;pts<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;backwall&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face&nbsp;back_wall<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hei&nbsp;</span><span class="syntaxkeyword">=&nbsp;-</span><span class="syntaxdefault">hei&nbsp;</span><span class="syntaxkeyword">if&nbsp;(</span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">dot</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Z_AXIS</span><span class="syntaxkeyword">)&nbsp;<&nbsp;</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">color&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">color<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mat&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">alpha&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">0.5<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">reverse</span><span class="syntaxkeyword">!<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull&nbsp;</span><span class="syntaxkeyword">-</span><span class="syntaxdefault">hei<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;triangle</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull&nbsp;wid<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">X_AXIS&nbsp;</span><span class="syntaxcomment">##&&&nbsp;face.normal==X_AXIS.reverse###&nbsp;==&nbsp;faces&nbsp;'UP'...&nbsp;BUT&nbsp;you&nbsp;can&nbsp;use&nbsp;any&nbsp;vector&nbsp;to&nbsp;compare<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add&nbsp;</span><span class="syntaxstring">"Color_Texture"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find_support_file&nbsp;</span><span class="syntaxstring">"panelskin1.jpg"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxstring">"Plugins"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">color&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">color<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats&nbsp;</span><span class="syntaxcomment">#"Magenta"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxstring">"Magenta"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mat1&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mat1</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">alpha&nbsp;</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">5<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;elsif<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">X_AXIS</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">reverse<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxcomment">#face.material=&nbsp;#"Magenta"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add&nbsp;</span><span class="syntaxstring">"Color_Texture"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find_support_file&nbsp;</span><span class="syntaxstring">"brick.jpg"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxstring">"Plugins"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxcomment">#mats.color&nbsp;=&nbsp;color<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#face.material=&nbsp;mats<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats&nbsp;</span><span class="syntaxcomment">#"Magenta"<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#mat1&nbsp;=&nbsp;face.material<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#mat1.alpha&nbsp;=0.5<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#break&nbsp;###&nbsp;stop&nbsp;looking<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">end<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">}&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;</span><span class="syntaxdefault">end<br />end<br /><br /><br /></span><span class="syntaxkeyword">if&nbsp;(</span><span class="syntaxdefault">not&nbsp;$Testbox_menu_loaded</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;</span><span class="syntaxdefault">UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">menu</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"Tools"</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">add_item</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"TEST_BOX"</span><span class="syntaxkeyword">)&nbsp;{&nbsp;</span><span class="syntaxdefault">Testbox</span><span class="syntaxkeyword">.new&nbsp;}&nbsp;<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;</span><span class="syntaxdefault">$Testbox_menu_loaded&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">true<br />end</span>
                                            

                                            TestBox.jpg

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement